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Change your organization learning forever
through Game-based Learning
Shyam Sunder
Chief Learning Architect
GreenBooks Learning
Solutions, India
James Higham
Chief Strategy Officer
Gamelearn, USA
www.greenbookslearning.com www.game-learn.com
today…
1. Role of game-based learning in enhancing learning outcomes
2. Example of a successful game-based learning module
3. ROI of a game-based learning
How can you participate?
• Respond to our poll
• Ask questions
• Tweet with #gamelearn
meet Prasad
L&D Manager
works here
responsible for talent development
classroom
elearning
was able to train a wide range of audience
was able to standardize content
Prasad was a happy man
until
BIG boss
questioned on…
Learner’s motivation & readiness to apply
?
Learner’s emotional engagement with content
?
Business impact and ROI on Training Investment
?
made him
uncomfortable
Investigate for
insights
focus group with few participants
Priya
Ms. Performer
1. Poor engagement & interactivity
elearning module looks like this
• Boring
• No challenge,
• No feedback,
• No recognition,
• Visuals have no meaning and doesn't reflect real
world
• No fun
• Goal is just to complete
• less productive
• kills time
• distracted
Not Engaged
• more productive
• willing to dedicate more time
and effort to learn
• willing to try out new things
• less productive
• kills time
• distracted
Engaged Not Engaged
2. Not attained skill proficiency
what she wants: ( more skill practice and less knowledge absorption )
knowledge absorption
skill practice
training flow
knowledge absorption
skill practice
what she gets: ( more knowledge absorption and less skill practice )
training flow
training flow
3. Poor retention
source: Institute of applied behavior science
0
25
50
75
100
informationrecallpercentage
78%
advanced
simulations
Expected level of retention
source: Institute of applied behavior science
0
25
50
75
100
lectures reading audio visual
informationrecallpercentage
5%
10%
20%
Actual level of retention
classroom
workplace
No learning transfer
gathered his
insights
If the learner’s are engaged
learn & practice
apply skills on-the-job
business impact
ROI
he decides to
1. Increase learning engagement
2. Improve skill proficiency
3. Enhance retention
but how?
Introducing…
predicts that by 2015, 40% of global companies will use gamification as a
primary mechanism to transform business operations
Gartner also predicts 80% of current gamified applications will fail to meet
business objectives, primarily due to poor design.
Gamification is the use of game thinking and mechanics in a
non-game context, like learning, to inspire employees to get
engaged in the learning process.
Gamification
Simulation
A realistic, controlled-risk environment where learners can
practice
specific behaviors & experience impacts of their decisions
Gamification + Simulation =
Learning Game
Two types of gamification
Structural Content
Source: adopted from Karl Kapp
Structural Gamification – use of game-elements to propel a learner through
content with no alterations or changes to the content
- points
- badges
- leaderboards
Content gamification – use of game thinking to alter content to
make it more game-like with specific learning objectives in mind
- challenge
- story
- characters
- missions
Gamification elements that aid learning
1. Story
2. Challenge
3. Mystery
4. Characters
5. Challenge
6. Levels
Source: adopted from Karl Kapp
7. Feedback
8. Replayability
9. Freedom to fail
10. Aesthetics
11. Time
12. Reward structure
Optimal Playing Experience
Frustrating
Boring
Challenge
Skill
too hard/ confusing
too easy
flow
Optimal Playing Experience
Frustrating
Boring
Challenge
Skill
too hard/ confusing
too easy
• achievable tasks
• clear goals
• hands on
• make decisions
• solve a problem
• surprise
• complexity
• novelty
• fantasy
Poll 4
spaced repetition & retrieval practice
(2 powerful ID Concepts)
In spaced repetition, short bursts of learning delivered over recurring
In retrieval practice, when a learner answers knowledge and scenario/
intervals are far more effective than massed learning
situational review questions, it has a tremendous impact on long
term
retention and accelerated application.
All this sounds great. But…
1) Will adults play and learn?
2) Will gender matter?
3) What’s the future trend?
4) What’s the impact?
1) Will adults play and learn?
2) Will gender matter?
3) What’s the future trend?
4) What’s the impact?
average age of a gamer is 34
1) Will adults play and learn?
2) Will gender matter?
3) What’s the future trend?
4) What’s the impact?
43% of gamers are women
1) Will adults play and learn?
2) Will gender matter?
3) What’s the future trend?
4) What’s the impact?
2010 2012 2014 2016 2018 2020 2022 2024
of workforce today is Gen Y/ Millennial
30%
by 2014
2010 2012 2014 2016 2018 2020 2022 2024
of workforce in 10 years will be Millennial
75%
by 2024
Your workforce is changing
1) Will adults play and learn?
2) Will gender matter?
3) What’s the future trend?
4) What’s the impact?
Source: A Meta-Analytical Examination of the Instructional Effectiveness of Computer-Based Simulation Games”, [2011], Tracy
games are wonderful ways to learn
serious games is serious business
Classroom vs elearning vs game learning
 highly engaging
 full of content
 safe places for risk taking and failure
 motivational for players to persevere
 centered around problem solving
 flow state
 fun
well designed learning games are:
An example of a serious game
6 most advanced negotiation simulators
Leaderboards
Compelling characters to interact
A great mentor to help you navigate
Quest to achieve
Design proposal from scratch
Receive personalized feedback
Results
results from over 30,000 learners around the world
A case in point
• Increased confidence in selling skills
• Shortened sales cycles
• Improved win/loss ratios
• Increased revenue per transaction
• More favorable agreement terms between buyer and
seller
• Improved sales behaviors in specific skill areas
Now he knows
GreenBooks Learning Solutions, founded in 2008, is an innovative corporate learning design firm that offers:
• Game based learning
• Business writing & business conversations
• ROI & measurement consulting
GreenBooks consultants help organizations better allocate human capital investments through strategies that allow for faster, more
accurate, data-driven decision-making.
200+ medium and large organization in the country have relied on our services to address their training requirements. Drawing
from our global partnership (ROI Institute, USA, Forum) we bring a strong understanding and expertise in assessment, content
development, training, technology and measurement to help our clients drive greater ROI on L&D investments.
About GreenBooks
we care for learning
2016, GreenBooks Learning Solutions
get started
Shyam Sunder
ss@greenbooks.co.in
+91 – 7766 100 400
www.greenbookslearning.com

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Notas del editor

  1. works in a large IT firm
  2. meet his training man days target And he standardized content through elearning
  3. Until his boss came and asked him for other data
  4. Also known as
  5. The degree to which any learning experience grabs the attention, mindshare and active involvement of the learner. In learning, engagement is not one of the things. it’s the thing. Employee’s positive or negative emotional attachment to their training, that profoundly influences their willingness to learn and perform at work.
  6. Boring No challenge, no competition nor collaboration, no feedback, no recognition, no awards Visuals have no meaning and doesn't reflect real world No fun in learning Goal is just to complete and keep pressing the next button
  7. Boring No challenge, no competition nor collaboration, no feedback, no recognition, no awards Visuals have no meaning and doesn't reflect real world No fun in learning Goal is just to complete and keep pressing the next button
  8. Boring No challenge, no competition nor collaboration, no feedback, no recognition, no awards Visuals have no meaning and doesn't reflect real world No fun in learning Goal is just to complete and keep pressing the next button
  9. is the knowledge exercised in the performance of some task
  10. Most “skills-based” training still dedicates much more time to listening, reading or watching than it does to “doing” – practicing the taught skills. This is an experiential learning approach for the learner, who must learn what works and what doesn’t in order to succeed in applying the skills the game.
  11. Most “skills-based” training still dedicates much more time to listening, reading or watching than it does to “doing” – practicing the taught skills. This is an experiential learning approach for the learner, who must learn what works and what doesn’t in order to succeed in applying the skills the game.
  12. Since his existing methods are not giving the results, he started questions his existing models
  13. Gamification is the use of game thinking and mechanics in a non-game context, like learning, to inspire employees to get engaged in the learning process.
  14. A realistic, controlled-risk environment where learners can practice specific behaviors & experience impacts of their decisions
  15. A competitive and social learning experiences
  16. In spaced repetition, short bursts of learning delivered over recurring intervals are far more effective than massed learning In retrieval practice, when a learner answer knowledge and scenario/ situational review questions, it has a tremendous impact on long term retention and accelerated application.
  17. In spaced repetition, short bursts of learning delivered over recurring intervals are far more effective than massed learning In retrieval practice, when a learner answer knowledge and scenario/ situational review questions, it has a tremendous impact on long term retention and accelerated application.
  18. improved job skills can be a result of integrating a serious game into your training program
  19. Learning Advantage