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Designing engaging learning for
        digital delivery




                      June Wall
    Head of Digital Learning & Information Services
           Saint Ignatius’ College, Riverview
http:/www.scribbal.com/wp-content/uploads/2011/06/60-seconds-infographic.jpg;
Problem solving ....
How to think outside the square or
put more in our bucket 
Alvin Toffler




The illiterate of the 21st century will
not be those who cannot read and
write, but those who cannot learn,
unlearn and relearn
Outline of workshop
 What makes engaging learning?
 What is digital learning?
 Designing learning
   Visual learning design
   Backward design
 Workshop
 Feedback


 My aim is for you to take away a 1 page plan of a
 digital learning activity
Learning in a Changing World
How do you become engaged in
 learning?
                    Inquiring

Interesting

                   Challenging

 Reflective
Engaged students

 They face some type of challenge
 They must make decisions
 They are allowed to explore
 They are allowed to make mistakes without being
  disciplined
 They have fun
“engagement comes from
"interactivity" and "embeddedness,"
and that the elements that constitute
these two components match with
good learning design “



 Quinn, Clark (1997?)Engaged learning Retrieved from
   http://it.coe.uga.edu/itforum/paper18/paper18.html 1st Oct 2011
Engagement in learning
Embeddedness                  Interactivity
 “includes thematic           “includes having an
                               appropriate level of
  coherence,                   challenge through a
  meaningfulness of            variety of choices of
                               action, effected through
  action to the domain         direct manipulation of the
  of representation, and       world of interest, with
                               quick and clear feedback
  meaningfulness of the        from those actions in
  problem in the domain        ways that reflect the
                               semantics of the world
  to the learner”              and afford further action
                               choices, and the presence
                               of novel information and
“the challenge required to maintain that contribute to
                               events engagement is
                               those choices.”
 just the zone of difficulty where learning occurs”
What do you need to do?
 Have students draw on their previous learning;
 Use latest research findings, professional examples and
    interesting scenarios to take students beyond the textbook;
   Include periods of reflection for students to work alone and
    solve problems;
   Give them a quick quiz and ask them to explain their answers
    to their neighbour before supplying them with the correct
    responses;
   Ask them to brainstorm examples of real‐life situations;
   Ask them to role‐play a scenario in pairs;
   Ask them to define or explain a concept to their neighbour;
   Ask them to construct a mind‐map showing the links between
    ideas.
   Take one minute to summarise the main ideas in the lecture;
   Write questions about concepts that are still unclear.
    Office of Assessment, Teaching and Learning. (2010). Creating engaging learning
    experiences. In Teaching and Learning at Curtin 2010. (pp.52-58). Curtin University:
    Perth.
What is digital learning?
 Its not using a website in a class activity....
 Its not using an application for an assessment
 task

It is       – designing learning in a way that
 CANNOT be done easily in a classroom – and
 includes interactivity, immediate feedback, focus
 more on the processes of learning rather than the
 content of learning.
Designing learning
 Backward design
   Start with the end in mind
   Determine purpose BEFORE you start deciding on
    activities or even assessment
   Consider – how can the learning be fun? How can it
    be real? How can it be more game like?
 Visual learning design sample
Resources
 Learning in a Changing World series
   O’Connell, Judy and Groom, Dean Connect,
      communicate, collaborate
     O’Connell, Judy and Groom, Dean Virtual Worlds
     Todd, Ross J Curriculum integration
     Wall, June and Ryan, Sandra Resourcing for curriculum
      innovation
     La Marca, Susan Designing the learning environment
 Agostinho, Shirley; Harper, Barry M.; Oliver, Ron;
  Hedberg, John; and Wills, Sandra, 2008, A visual
  learning design representation to facilitate
  dissemination and reuse of innovative pedagogical
  strategies in university teaching, In L. Botturi & S.
  Todd. Stubbs (Eds.), Handbook of Visual Languages
  for Instructional Design: Theories and Practices,
  Hershey PA: Information Science Reference, IGI
  Global, 380-393. Also see
  http://www.learningdesigns.uow.edu.au/

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Designing engaging learning for digital learning

  • 1. Designing engaging learning for digital delivery June Wall Head of Digital Learning & Information Services Saint Ignatius’ College, Riverview
  • 3. Problem solving .... How to think outside the square or put more in our bucket 
  • 4. Alvin Toffler The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn and relearn
  • 5. Outline of workshop  What makes engaging learning?  What is digital learning?  Designing learning  Visual learning design  Backward design  Workshop  Feedback  My aim is for you to take away a 1 page plan of a digital learning activity
  • 6. Learning in a Changing World
  • 7. How do you become engaged in learning? Inquiring Interesting Challenging Reflective
  • 8. Engaged students  They face some type of challenge  They must make decisions  They are allowed to explore  They are allowed to make mistakes without being disciplined  They have fun
  • 9. “engagement comes from "interactivity" and "embeddedness," and that the elements that constitute these two components match with good learning design “ Quinn, Clark (1997?)Engaged learning Retrieved from http://it.coe.uga.edu/itforum/paper18/paper18.html 1st Oct 2011
  • 10. Engagement in learning Embeddedness Interactivity  “includes thematic  “includes having an appropriate level of coherence, challenge through a meaningfulness of variety of choices of action, effected through action to the domain direct manipulation of the of representation, and world of interest, with quick and clear feedback meaningfulness of the from those actions in problem in the domain ways that reflect the semantics of the world to the learner” and afford further action choices, and the presence of novel information and “the challenge required to maintain that contribute to events engagement is those choices.” just the zone of difficulty where learning occurs”
  • 11. What do you need to do?  Have students draw on their previous learning;  Use latest research findings, professional examples and interesting scenarios to take students beyond the textbook;  Include periods of reflection for students to work alone and solve problems;  Give them a quick quiz and ask them to explain their answers to their neighbour before supplying them with the correct responses;  Ask them to brainstorm examples of real‐life situations;  Ask them to role‐play a scenario in pairs;  Ask them to define or explain a concept to their neighbour;  Ask them to construct a mind‐map showing the links between ideas.  Take one minute to summarise the main ideas in the lecture;  Write questions about concepts that are still unclear. Office of Assessment, Teaching and Learning. (2010). Creating engaging learning experiences. In Teaching and Learning at Curtin 2010. (pp.52-58). Curtin University: Perth.
  • 12. What is digital learning?  Its not using a website in a class activity....  Its not using an application for an assessment task It is – designing learning in a way that CANNOT be done easily in a classroom – and includes interactivity, immediate feedback, focus more on the processes of learning rather than the content of learning.
  • 13. Designing learning  Backward design  Start with the end in mind  Determine purpose BEFORE you start deciding on activities or even assessment  Consider – how can the learning be fun? How can it be real? How can it be more game like?  Visual learning design sample
  • 14. Resources  Learning in a Changing World series  O’Connell, Judy and Groom, Dean Connect, communicate, collaborate  O’Connell, Judy and Groom, Dean Virtual Worlds  Todd, Ross J Curriculum integration  Wall, June and Ryan, Sandra Resourcing for curriculum innovation  La Marca, Susan Designing the learning environment  Agostinho, Shirley; Harper, Barry M.; Oliver, Ron; Hedberg, John; and Wills, Sandra, 2008, A visual learning design representation to facilitate dissemination and reuse of innovative pedagogical strategies in university teaching, In L. Botturi & S. Todd. Stubbs (Eds.), Handbook of Visual Languages for Instructional Design: Theories and Practices, Hershey PA: Information Science Reference, IGI Global, 380-393. Also see http://www.learningdesigns.uow.edu.au/