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Beneath the surface
     Structure and behaviour of games
Kars Alfrink at Oslo UXnet meetup, 16 Jan 2008
http://flickr.com/photos/csant/239046465/
3 messages


1. There is place for play in the user experience
2. Game players are motivated by needs
3. Game play is about activities;
   they can be modelled and tested
Level 1:
 Play
http://semanticstudios.com/publications/semantics/000029.php
http://semanticstudios.com/publications/semantics/000029.php
“Play is
  free movement
within a more rigid
    structure.”
There is place for play
in the user experience
Level 2:
 Fun?
“With games, learning
    is the drug.”
PENS:
The Player Experience
 of Need Satisfaction
Competence
       http://flickr.com/photos/trishabrunner/446869102/
Autonomy
       http://flickr.com/photos/dpicker/331101373/
Relatedness
        http://flickr.com/photos/christajoy42/385233507/
Game players are
motivated by needs
Level 3:
Mechanics
Alchemy vs.
 chemistry
Alchemy vs.
                                chemistry



http://flickr.com/photos/dohop/2068759553/
Alchemy vs.
                                chemistry



http://flickr.com/photos/dohop/2068759553/   http://flickr.com/photos/dirtymouse/152107928/
http://flickr.com/photos/odrakir/2043124375/
Status & testing
http://www.gamasutra.com/view/feature/1524/the_chemistry_of_game_design.php
Game play is about
activities; they can be
 modelled and tested
Thanks! Questions?
More: leapfrog.nl/blog or kars@leapfrog.nl
References

•   User Experience Design by Morville, P.

•   Rules of Play by Salen, K. & Zimmerman, E.

•   A Theory of Fun by Koster, R.

•   Rethinking Carrots by Rigby, S. & Ryan, R.

•   The Chemistry of Game Design by Cook, D.

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