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Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition

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Usart, M.; Schina, D.; Esteve-González, V. & Gisbert, M. (2019) Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition. CSEDU 2019 - 11th International Conference on Computer Supported Education, Heraklion, Crete – Greece.

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Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition

  1. 1. Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition Mireia Usart, Despoina Schina, Vanessa Esteve-Gonzalez & Mercè Gisbert mireia.usart@urv.cat Applied Research Group in Education and Technology Marie Skłodowska Curie No. 713679
  2. 2. 1. Introduction 2. Our Study 3. Methodology 4. Results 5. Discussion 6. Conclusions Contents
  3. 3. 1. Introduction The Voogt and Pareja Roblin (2012) meta-analysis of 6 frameworks • P21 (2007) • EnGauge 21st century skills • Assessment and teaching of 21st century skills (ATCS), • (NETS/ISTE) framework • Competences for new millennium • learners by Organization for Economic Cooperation • and Development (OECD, 2005), • Center for Social and Economic Research (Gordon et al., 2009). Romero, M., Usart, M. & Ott, M., (2015)
  4. 4. 1. Introduction Educational Robotics Robotic Competitions First Lego League STEAM (ER) COMPETITION —> Develop a Scientific project & product Primary and secondary school students’ engagement with ER has the potential to transmit key skills for future citizens and equip them with 21st century skills (Eguchi, 2013; Afari and Khine, 2017).
  5. 5. 1. Introduction Evaluates ? • Digital-Age literacy • Inventive thinking • Effective communication • High Productivity Littterature review: no research has been published in the topic of skills’ evaluation in ER.
  6. 6. 2. Our Study ! Main Aim Explore whether 21st century skills are assessed in the context of the FLL competition. ! Research Question Which are the 21st Century Skills assessed using the FLL Rubric?
  7. 7. 3. Methodology ! Instruments: Mentioned in all Frameworks Mentioned in most Frameworks • Communication • Collaboration • ICT literacy • Social and/or cultural skills • Creativity • Critical Thinking • Problem solving • Develop quality products/productivity 21st Century Skills (8 top list) Skill areas and skills in each of the 3 Categories: Core Values (an evaluation based on how the team members work together to accomplish a given task.) Project (teams carry out a research, regarding a real-world and present their research and solutions.) Robot Design (design & present innovative solution) FLL Evaluation Rubrics
  8. 8. 3. Methodology ! Context & Sample: Participants: ! 4 experts from Spain and Greece ! 25-52 years, females, ET experts ! Teachers, judges and researchers Cross 21st century skills - Rubric ! Based on the definitions ! Qualitative study Expert Evaluation
  9. 9. 4. Results 
 RQ: Can 21st Century Skills be evaluated using the FLL Rubric? 0 3 6 9 12 15 18 Research Innovative solution Presentation M echanicalDesign Program m ingStrategy & Innovation Inspiration Team w orkG racious Professionalism ® Number of 21st-century skills Project Robot Design Core Values Skill areas / Categories
  10. 10. 4. Results
 RQ: Which are the 21st Century Skills evaluated using the FLL Rubric? 21st-century skills distribution in FLL rubric Communication Collaboration Social /Cultural Skills ICT litteracy Creativity Critical Thinking Problem solving Develop quality products 0 4 7 11 14 10 14 4 9 6 10 8 14
  11. 11. 5. Discussion 
 RQ: Which are the 21st Century Skills evaluated using the FLL Rubric? 21st century skills FLL Categories and skill areas most evaluated Communication Project category, and Presentation skill area in particular evaluate this skill. Core Values category (scoring higher in our study), with Inspiration and Teamwork to be the skill areas most closely related to this 21st century skill. Problem Solving Programming and Strategy and Innovation skill areas (from Robot Design category) are the areas that are most closely related to problem solving. Develop Quality Products Both Robot Design and Project (Innovative Solution and Inspiration skill areas) focus on planning and managing useful robots for real needs that are tested during the competition. Social/Cultural skills As in the above-mentioned Communication skill, Social/Cultural skills are mainly measured in Project and Core Values categories. • Digital-Age literacy (“Multicultural literacy”) • Inventive thinking • Effective communication • High Productivity x v v v
  12. 12. The 21st century skills are assessed in the FLL competition through the evaluation rubric for each category: Robot Design Core Values Project 6. Conclusions 
 RQ: Which are the 21st Century Skills evaluated using the FLL Rubric? This exploratory study is a first step in the research of how 21st century skills are reinforced and can be evaluated in the context of ER. Further research will include the integration and the evaluation of 21st century skills in teacher training for ER. With the evaluation rubric giving particular emphasis on evaluation of: +Communication Problem Solving -ICT Literacy CriticalThinking The FLL rubric is a 21st century skills evaluation instrument. FLL coaches and experts should take into account when delivering ER training sessions.
  13. 13. References Alimisis, D.: Educational robotics: open questions and new challenges. Themes Sci. Technol. Educ. 6(1), 63–71 (2013). Chalmers, C.: Learning with FIRST LEGO League. In: Society for Information Technology and Teacher Education (SITE) Conference, pp. 5118–5124. Association for the Advancement of Computing in Education (AACE), New Orleans, (2013). Chen X.: How does participation in FIRST LEGO League robotics competition impact children’s problem-solving process?. In: Lepuschitz W., Merdan M., Koppensteiner G., Balogh R., Obdržálek D. (eds) Robotics in Education. RiE 2018. Advances in Intelligent Systems and Computing, vol 829. Springer, Cham (2018). Eguchi, A.: RoboCupJunior for promoting STEM education, 21st century skills, and technological advancement through robotics competition. Rob. Auton. Syst. 75, 692–699 (2015). Kickmeier-Rust, M. D., Dietrich, A., 2012. A domain model for smart 21st century skills training in gamebased virtual worlds. In ICALT 2012 Proceedings. Rome, pp. 680–681.Kaloti-Hallak, F., Armoni, M., Ben-Ari, M.: Students’ attitudes and motivation during robotics activities. In: Workshop in Primary and Secondary Computing Education, pp. 102–110 (2015). Romero, M., Usart, M., Ott, M., 2015. Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Games and Culture, pp. 148-177. Voogt, J., Pareja Roblin, N., 2012. A comparative analysis of international frameworks for 21st century competences: Implications for national curriculum policies, Journal of Curriculum Studies, 44, pp. 299 321.
  14. 14. Applied Research Group in Education and Technology Marie Skłodowska Curie No. 713679 Questions? Thanks! Mireia Usart, Despoina Schina, Vanessa Esteve-Gonzalez & Mercè Gisbert mireia.usart@urv.cat

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