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LearningBY DOING 1 BUILDER´S BUDDY How to use BB in 10 – 12      (fairly)   easy steps TLVW10 Dennis Newson Maria Pinto With special thanks to Carol & Daffodil
CAN YOU SEE AT THE BACK? CAN YOU SEE AT THE BACK? CAN YOU SEE AT THE BACK? CAN YOU SEE AT THE BACK? CAN............
3
4
What Builder´s Buddy is ... Builder‘s Buddy  is a free pair of scripts that you can use in Second Life to create or assemble copyable ‚all rights‘ objects, pack them (electronically) into a box and rezz them when and where you want, as long you have the appropriate rights . Holodecks are created in a similar fashion. In theory, there is virtually no limit to the size of your product - it  could be a mighty cathedral,  a forest, an entire village, an extremely high tower or a sprawling market - though there is little point in creating something you will probably not be able to rezz. 5
Let‘s demonstrate how to make a simple holodeck scene using the program Builder‘s Buddy: Recipe for using  Builder‘s Buddy with  three objects. Ingredients 1.  Builder‘s Buddy base script 2.  Builder‘s Buddy components script 3.  One British Council lad  4.  One sheep 5.  One rug/carpet 6
STEP ONE       Arrange objects in desired positions in front of you.  (This is Second Life. They can be upside-down or in the air , if you like.There is no gravity to worry about in Second Life.) 7 Let‘s try it like this. (Next slide)
8
9
10
11 Or perhaps this catches the ethos of sheep and British Council lads better.
12 STEP TWO RIGHT CLICK on each object, DRAG ,COPY COMPONENT SCRIPT INTO CONTENTS OF EACH OBJECT. [Cont. ... ]
13 STEP TWO  ... (continued) TRY – Dragging the script from inventory to object and just dropping it. 2. If that does not work: 2.1.   RIGHT CLICK on object 2.2    Choose OPEN from choices 2.3    Select CONTENTS and drop there.
14 STEP TWO….continued 1 2 3
15 STEP THREE 2 3  Create a BASE PRIM (packing box) by: CLICKING on BUILD Creating a box Using STRETCH to make it larger 1
16 Colour your box STEP FOUR 1. Clickon Texture 2. Clickon Colour
STEP FIVE LEFT CLICK on the box. Choose EDIT CLICK on contents From Inventory, DRAG copy of Buddy Base script into the contents of the box 17
!!!! Check that  the THE BASE SCRIPT and the  COMPONENT SCRIPT are using the same channel. !!!  (And make sure you are not using channels being used by someone near you). You should  find  the  BASE SCRIPT CHANNEL round about line 97  - but this does vary from copy to copy..  The COMPONENT script channel is round about  line 51. If there are any discrepencies, just change them by highlighting the number of the channel and changing it. (Then SAVE). To check on any  prim, RIGHT CLICK and select EDIT. CLICK the CONTENTS tab and see which script it contains. 18 This step also concerns people working in groups who can accidentally destroy a neighbour‘s work if they use the same channel. STEP SIX
19 COMPONENT CHANNEL  line  51 Channel 1773047
20 BASE SCRIPT CHANNEL COMPONENTS SCRIPT Line 51 Channel47 Channel: 17730347
21 COMPONENTS SCRIPT BASE SCRIPT CHANNEL Line 51 Channel47
22 STEP SEVEN STEP SEVEN  RECORD  1.  Left CLICK on box    OR                  2. Right CLICK – TOUCH                  3. RECORD with button that appears top right.
Click on all the prims  in turn – but NOT the base prim – and „TAKE“ them into the inventory i.e. CLICK on ‚take‘, which takes the item into your inventory. !! Name your prims clearly and recognisably, and REMEMBER what you have called them.You could even jot down a note on old-fashioned paper with an old-fashioned writing instrument. This will make your life much easier later when you are looking for them in the inventory!! DO NOT TAKE THE BASE PRIM INTO YOUR INVENTORY AT THIS POINT   !!!!! 23 STEP EIGHT
24 STEP NINE Drag BC lad, sheep and carpet/rug from your inventory into the CONTENT tab of the Base Prim (box). You will find them by clicking on RECENT ITEMS in your inventory. Make sure  sorting is by date.
25 Three objects dragged into content, Base Prim (Box)
26 STEP TEN BUILD BUILD or REZZ what you‘ve put into the Base Prim
27 ABRACADABRA! Abracadabra!  The. Successfully rezzed.
28 STEP ELEVEN When you have stared in wonder and fascination long enough at your first REZZ..... TOUCH the BASE PRIM once more and choose CLEAN. Your scene will disappear in a flash and leave you wishing you could clear up an untidy room at home with such ease. AT LAST  you can TAKE the BASE PRIM into you inventory, and, in the future, by selecting it and opening it, you will have access to your scene at any time and can rezz it wherever  you have permission to do so.
29 STEP TWELVE CLEAN ALL GONE!

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Builder's Buddy A holodeck in 10 steps

  • 1. LearningBY DOING 1 BUILDER´S BUDDY How to use BB in 10 – 12 (fairly) easy steps TLVW10 Dennis Newson Maria Pinto With special thanks to Carol & Daffodil
  • 2. CAN YOU SEE AT THE BACK? CAN YOU SEE AT THE BACK? CAN YOU SEE AT THE BACK? CAN YOU SEE AT THE BACK? CAN............
  • 3. 3
  • 4. 4
  • 5. What Builder´s Buddy is ... Builder‘s Buddy is a free pair of scripts that you can use in Second Life to create or assemble copyable ‚all rights‘ objects, pack them (electronically) into a box and rezz them when and where you want, as long you have the appropriate rights . Holodecks are created in a similar fashion. In theory, there is virtually no limit to the size of your product - it could be a mighty cathedral, a forest, an entire village, an extremely high tower or a sprawling market - though there is little point in creating something you will probably not be able to rezz. 5
  • 6. Let‘s demonstrate how to make a simple holodeck scene using the program Builder‘s Buddy: Recipe for using Builder‘s Buddy with three objects. Ingredients 1. Builder‘s Buddy base script 2. Builder‘s Buddy components script 3. One British Council lad 4. One sheep 5. One rug/carpet 6
  • 7. STEP ONE Arrange objects in desired positions in front of you. (This is Second Life. They can be upside-down or in the air , if you like.There is no gravity to worry about in Second Life.) 7 Let‘s try it like this. (Next slide)
  • 8. 8
  • 9. 9
  • 10. 10
  • 11. 11 Or perhaps this catches the ethos of sheep and British Council lads better.
  • 12. 12 STEP TWO RIGHT CLICK on each object, DRAG ,COPY COMPONENT SCRIPT INTO CONTENTS OF EACH OBJECT. [Cont. ... ]
  • 13. 13 STEP TWO ... (continued) TRY – Dragging the script from inventory to object and just dropping it. 2. If that does not work: 2.1. RIGHT CLICK on object 2.2 Choose OPEN from choices 2.3 Select CONTENTS and drop there.
  • 15. 15 STEP THREE 2 3 Create a BASE PRIM (packing box) by: CLICKING on BUILD Creating a box Using STRETCH to make it larger 1
  • 16. 16 Colour your box STEP FOUR 1. Clickon Texture 2. Clickon Colour
  • 17. STEP FIVE LEFT CLICK on the box. Choose EDIT CLICK on contents From Inventory, DRAG copy of Buddy Base script into the contents of the box 17
  • 18. !!!! Check that the THE BASE SCRIPT and the COMPONENT SCRIPT are using the same channel. !!! (And make sure you are not using channels being used by someone near you). You should find the BASE SCRIPT CHANNEL round about line 97 - but this does vary from copy to copy.. The COMPONENT script channel is round about line 51. If there are any discrepencies, just change them by highlighting the number of the channel and changing it. (Then SAVE). To check on any prim, RIGHT CLICK and select EDIT. CLICK the CONTENTS tab and see which script it contains. 18 This step also concerns people working in groups who can accidentally destroy a neighbour‘s work if they use the same channel. STEP SIX
  • 19. 19 COMPONENT CHANNEL line 51 Channel 1773047
  • 20. 20 BASE SCRIPT CHANNEL COMPONENTS SCRIPT Line 51 Channel47 Channel: 17730347
  • 21. 21 COMPONENTS SCRIPT BASE SCRIPT CHANNEL Line 51 Channel47
  • 22. 22 STEP SEVEN STEP SEVEN RECORD 1. Left CLICK on box OR 2. Right CLICK – TOUCH 3. RECORD with button that appears top right.
  • 23. Click on all the prims in turn – but NOT the base prim – and „TAKE“ them into the inventory i.e. CLICK on ‚take‘, which takes the item into your inventory. !! Name your prims clearly and recognisably, and REMEMBER what you have called them.You could even jot down a note on old-fashioned paper with an old-fashioned writing instrument. This will make your life much easier later when you are looking for them in the inventory!! DO NOT TAKE THE BASE PRIM INTO YOUR INVENTORY AT THIS POINT !!!!! 23 STEP EIGHT
  • 24. 24 STEP NINE Drag BC lad, sheep and carpet/rug from your inventory into the CONTENT tab of the Base Prim (box). You will find them by clicking on RECENT ITEMS in your inventory. Make sure sorting is by date.
  • 25. 25 Three objects dragged into content, Base Prim (Box)
  • 26. 26 STEP TEN BUILD BUILD or REZZ what you‘ve put into the Base Prim
  • 27. 27 ABRACADABRA! Abracadabra! The. Successfully rezzed.
  • 28. 28 STEP ELEVEN When you have stared in wonder and fascination long enough at your first REZZ..... TOUCH the BASE PRIM once more and choose CLEAN. Your scene will disappear in a flash and leave you wishing you could clear up an untidy room at home with such ease. AT LAST you can TAKE the BASE PRIM into you inventory, and, in the future, by selecting it and opening it, you will have access to your scene at any time and can rezz it wherever you have permission to do so.
  • 29. 29 STEP TWELVE CLEAN ALL GONE!
  • 30. 30 The last two steps repeated ......... THE END Almost STEP ELEVEN and TWELVE BUILD/CLEAN After BUILDING - CLEAN
  • 31. 31 A parting question How can the ability to use Builder’s Buddy contribute to the support of learning a foreign language in SL?

Notas del editor

  1. Need photo of base script
  2. Need photo of base script
  3. ????? Is this a repeat???