Integrating Real Projects into Video Game Localisation Courses

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My presentation at the I International Conference on Video Game and Virtual Worlds Translation and Accessibility (in Barcelona, Spain)

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Integrating Real Projects into Video Game Localisation Courses

  1. 1. Pablo Muñoz Sánchezpmstrad@gmail.com
  2. 2. The firstquestion
  3. 3. Are there any courses onvideo game localisation?
  4. 4. Well, not somany...
  5. 5. But they are verygood!
  6. 6. Like the one thatCarme teaches 
  7. 7. So whyinnovating?
  8. 8. Because there’s alwaysroom for improvement!
  9. 9. Carme’s course wasvery complete andmet my expectations
  10. 10. There was an introduction to video games
  11. 11. We studied thevideo game localisation process
  12. 12. We translated dialogues involving pirates
  13. 13. We translated menus and commands
  14. 14. We practiced characterisation in dialogues
  15. 15. We did exercises with variables and tags
  16. 16. And we learnt how to report bugs
  17. 17. BUT…
  18. 18. I missed something!
  19. 19. Because when you localize a video game,the best moment is when you see your text...
  20. 20. On screen!
  21. 21. When I localized
  22. 22. Before
  23. 23. After
  24. 24. And I wasvery happy!
  25. 25. So then I started thinking...
  26. 26. Romhacking allows themodification of old video games
  27. 27. I have published this...
  28. 28. And this...
  29. 29. Aha!
  30. 30. I got it!
  31. 31. Why don’t we useromhacking to localize oldvideo games in class?
  32. 32. Students will be happy after seeingtheir translations on screen!
  33. 33. They will be more motivated!
  34. 34. Bringing romhacking to class will be easy...
  35. 35. With these tools!
  36. 36. Whaaat?
  37. 37. People don’t use these tools!
  38. 38. They are VERY complex...
  39. 39. I have the solution
  40. 40. We can use easy-to-useeditors for specific games
  41. 41. Like this one for Final Fantasy III
  42. 42. Or this one forThe Legend of Zelda
  43. 43. Let me prove this is real
  44. 44. DEMO
  45. 45. So you can do it!
  46. 46. This was just an
  47. 47. There are more thingsto consider, but...
  48. 48. :(
  49. 49. :)

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