This document provides an overview of trends in mobile 2.0 and handset user experience from 2009-2010. It discusses the rise of social components, location-based services, and AJAX technologies in mobile applications. Usability guidelines emphasize ease of use, user research, and iterative design. Emerging platforms for social networking like Facebook Mobile are examined, along with examples like AroundMe. The document concludes with predictions about the growth of touchscreens, cameras, application stores and other mobile technologies.
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Weiss in Singapore on Mobile 2.0 & UX Trends 2009
1. Introduction to Mobile 2.0 and
Handset UX Trends: 2009-2010
Prepared for:
NCS Public Presentation
23 March 2009
Prepared by:
Scott Weiss, Executive Director
8. 8
Mobile 2.0
Social Components
Networking
Chat, instant messaging, commenting...
Uploading photos and text (user-generated content)
Presence
Localised Content
Awareness of place
Sharing of place content
AJAX
Highly interactive widgets
Animation
Exact placement of graphics & widgets
“Same page” UI (rather than lots of round-trips)
9. 9
Usability
Ease of use
By design
Know your user
Iterate designs before coding them
By research
Ask users what they like and do not like about your concept
Prototype the concept
Ask users to do things with the prototype
Observe their struggle and iterate the designs
10. 10
Mobile + Social Networking = ?
Benefits Challenges
Location-Awareness Privacy
Camera Availability Low Photo Quality
Constant Availability Input Awkwardness
Frequent Access Short Access Times
11. 11
Mobile Products in the Market
Nokia’s Ovi
Google’s Dodgeball
Facebook Mobile
Mobile web, SMS, and photo upload features
MySpace
Gypsii
gypsii.com/m
Windows Mobile, Blackberry, and S60-based location-aware
social networking
BuzzCity’s MyGamma
http://mygamma.com/
WAP-enabled mobile social networking
12. 12
Mobile Facebook
Three UI’s available:
Mobile application (native)
Mobile web site
Full web site, adapted to mobile
Mobile (native): Mobile Web: Desktop Adapted:
• Attractive/clean • Straightforward, sloppy • Messy, with high graphics
• Out of date with Facebook • Fewer features than desktop • Most desktop features
account site • Full advertising
• No stickiness • No advertising
13. 13
Mobile Facebook
Three UI’s available:
Mobile application (native)
Mobile web site
Full web site, adapted to mobile
Mobile (native): Mobile Web: Desktop Adapted:
• Attractive/clean • Straightforward, sloppy • Messy, with high graphics
• Out of date with Facebook • Fewer features than desktop • Most desktop features
account site • Full advertising
• No stickiness • No advertising
14. 14
Mobile Facebook
Three UI’s available:
Mobile application (native)
Mobile web site
Full web site, adapted to mobile
Mobile (native): Mobile Web: Desktop Adapted:
• Attractive/clean • Straightforward, sloppy • Messy, with high graphics
• Out of date with Facebook • Fewer features than desktop • Most desktop features
account site • Full advertising
• No stickiness • No advertising
15. 15
Gypsii
Downloaded the link to my Blackberry
Couldn’t log in...
Gypsii: Sign In Gypsii: Surf Around
16. 16
MyGamma
Signup was straightforward
First step was to text ‘GAMMA’ to 82772
Got the link, went to the web site.
The video tells the rest...
Sign Up Content Sample
17. Mobile Social 2.0 Tips
Focus on the user experience first
What do mobile users want from a social networking product?
How will their use differ from their desktop use?
Design the mobile site
And test it thoroughly!
Then think about monetisation
18. Localised Content and Usability
Allow user‐entry of city,
neighborhood, ZIP code,
intersec8on, or selec8on from a
map… Or even by landmark
Relying on today’s slow and
unreliable GPS can be
frustra8ng for the user
Some8mes people want to
localise where they are going
rather than where they are
31. Inconsistent UI
“Back button” functionality inconsistently available
Contact editibility only occasionally available
Moving from section to section awkward
32. 32
WebKit
http://webkit.org/
Used as the browser foundation by Safari, Nokia, Android...
Open Source application framework upon which a browser can be built
An open source project run by Apple
Components
WebCore
JavaScriptCore
Drosera
SunSpider
33. 33
The WURFL: Wireless Universal Resource File
http://wurfl.sourceforge.net/
XML configuration file that contains information about capabilities and features of
many mobile devices
Device data repository about mobile phones
Open source, free, and voluntary
Accessed by API at run time
Fosters community among developers
Luca Passani
34. 34
dotMobi
Mobile domain to support XHTML sites that conform to the .mobi standard
At its heart, a marketing campaign, but one oriented toward quality user experience and
brand trust
Provide tools and services to enable best-in-class usability:
Emulator tool at http://mltd.mobi/emulator.php
Page and site test tools at http://ready.mobi
mobiForge developer community at http://mobiforge.com
Best practices: http://mobithinking.com/sites/mobithinking.com/files/dotMobi_Mobile_Usability_Best_Practice.pdf
Site builder tool at http://site.mobi
Device Atlas at http://deviceatlas.com
– Database of mobile device information
– Accessed via API at run time
35. 35
Touch
• 2008 was the year of the bad touch screen phone.
• 2009 is the year of the iPhone knockoff...
from everyone.
• But there will be more bad touch screens.
36. 36
The Return of the QWERTY Keypad
• As consumers get tired of bad touch screens, QWERTY phones will
pick up demand.
• However, it remains to be seen whether touch+QWERTY will be the
winning combination...
37. 37
Touch Screen, Track Ball, & Joystick
• Allow one-handed single-mode use to place or answer a call.
• That means, only with the touch screen or only with the track ball, or
only with the joystick (or 5-way pad)—to answer and place a call.
38. 38
Animation & Sexy Graphics
• The iPhone and competitors use sexy transitions and animations to
cover up an underlying inconsistent and awkward UI.
• Delete buttons are all over the place.
• Back functionality is inconsistent (sometimes at upper left,
otherwise not available).
• Sometimes things zoom left and right, other times they zoom up and
down.
• Sometimes things just require too many strokes
to complete.
39. 39
Bigger, Better Cameras
• 5-megapixel standard, 8-megapixel not unusual
• Autofocus
• Zoom
• However, it’s just too hard to transfer
photos to a computer or via MMS
(or email)—exceptions noted!
40. 40
Hiding the Underlying OS
• Popular press criticise HTC handsets for not hiding Windows
Mobile enough...
• What about Android?
• What about LiMo?
• What about S60?
41. 41
Application Stores
• Apple pioneered the mobile-accessed application store.
• Google’s Android and RIM’s Blackberry are also offering stores.
• Microsoft purported to be working on an application store.
• Qualcomm’s BREW has had a hard-to-use store for a number of
years.
• Nokia, Nextel, and others have missed this
opportunity.
42. 42
The End of Pink Phones
We can all breathe a sigh of relief.
43. 43
Music, Finally Well-Done
• Music stores on the phones are a promising user experience
opportunity.
• Standard headphone jacks are smart—and they should be on the top
of the phone, not the left, right, or bottom!
• Side loading is the user experience worth considering: it’s a
nightmare in Windows Mobile, a breeze on the iPhone, but what
about S60 and other OS’s?
44. 44
Mapping & Location Awareness to a New Level
• Presence, direction, speed, all coming to phones in 2009.
• Google Maps leads in usability for base mapping applications.
• Navigation applications are a different story.
45. 45
HFI’s Global Offices
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Thank You! Usable. Experience. Design.
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