13. The intelligent use of space
How we manage the spatial arrangement of
items around us, is not an afterthought; it is an
integral part of the way we think, plan and
behave.
- David Kirsh
18. Experts constantly re-arrange
items to make it easy to track the
state of the task, or to notice the
properties signalling what to do
next.
—David Kirsh
19. Simplify choice
Once a context of action has
been triggered, the local
affordances make clear what can
and must be done, and prevent
us from considering irrelevant
alternatives.
—David Kirsh
20. Simplify what’s next
If I can arrange items to display
the sequence they are are to be
used in, then I don’t have to
remember that order.
—David Kirsh
22. Experts create little assembly lines of tasks, switching
between short bursts of high cognitive preparation and
longer lower cognitive execution tasks.
24. Where the action is — the foundations of
embodied interaction design
Embodied Interaction is the creation,
manipulation, and sharing of meaning through
engaged interaction with artefacts.
- Paul Dourish
25. We make sense of the world through interacting with it
26. 1. Observable and reportable
Interaction with the system should
reveal the purposes for which it was
designed and how it is intended to
be used
27. 2. Representations should relate to
the world
The relation between what can be
seen and what is represented should
make sense within the user’s world
experience
28. 3. Physical representation
Being physical humans in a physical
world has endowed us with a rich set
of skills. We should build upon those
29. 4. Direct manipulation
• Interaction through physical
movements
• Allow for rapid and reversible
actions that provide immediate
visible feedback
30. 5. From space to place
Turn space into a place by
transforming it from ‘just’ physical to
a social environment
31. 5. From space to place
Turn space into a place by
transforming it from ‘just’ physical to
a social environment
• How you move your body
changes how you experience the
computing system
32. 5. From space to place
Turn space into a place by
transforming it from ‘just’ physical to
a social environment
• How you move your body
changes how you experience the
computing system
• The computational system can be
adapted through changes in your
physical environment
33. 6. Design for collaboration
When the system is centred around
manipulating artefacts, then all users
can see the results of an action
because they all see the same
artefact
34. 7. Design for model making
We should design for the dynamic
spatial representation of thought
- Bret Victor
The humane representation of thought
(2014)
Illustration by David Hellman
35. Using our whole body to interact with the
world around us activates underused
capabilities for understanding
45. Recap
- We use space to think
- We use the environment to lower the demands on our
short and long term memory
- We should use our body to interact with the world
around us to open up underused capabilities to
understand complex systems
- Creating and interacting with dynamic spatial models
is the most powerful way to understand complex
systems
46. Deep Interaction at UX Brighton -
Youtube
– Karl Fast
The Humane Representation of
Thought - Vimeo
– Bret Victor
More to watch