Este documento lista objetos comunes que se encuentran en un salón de clases en español e inglés, incluyendo muebles como mesa, silla, perchero y banco, así como elementos como ventana, pizarra y casillero.
ETUG Spring 2014 - Developing a Course in the Open: A Case StudyPaul Hibbitts
While Open education resources (OER) get all the love, and deservingly so, developing any course in the open can also add a lot of value and possibilities. In this session Paul Hibbitts will share his first-hand experiences of developing both a university course (SFU) and continuing studies course (UBC) in the open. Topics will include the various aspects of undertaking an open development approach and some of Paul’s favorite tools and techniques used along the way.
iMoot 2014 - Developing a Course in the Open: A Case StudyPaul Hibbitts
While open education resources get all the love, and deservingly so, developing any course in the open can also add a lot of value and possibilities. In this session Paul Hibbitts will share his first-hand experiences of developing both a university course (Simon Fraser University) and continuing studies course (The University of British Columbia) in the open. Topics will include the various aspects of undertaking an open development approach and some of the Paul’s favorite tools and techniques used along the way.
CAUCE - Mobile Learning: A User Experience PerspectivePaul Hibbitts
Mobile is the new reality in the world of online learning. With a focus on user experience (UX), this session will explore how to leverage Moodle to better support anytime, anywhere learning on an ever-expanding range of mobile devices. Topics will include the fundamentals of mobile learning UX, the on-going evolution of the "mobile first" design viewpoint, and the increased importance of design for emotion. This session will also explore what open source responsive HTML frameworks, such as Twitter Bootstrap, can offer to Moodle.
iMoot 2014 - Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
Regardless of the device ― smartphone, desktop, tablet ― today’s networked learners deserve an exceptional user experience. Based on his first-hand experience of creating multi-device course companions for both his university (SFU) and continuing studies (UBC) courses, Paul will guide you through his key design considerations. During the session he will also provide an “under-the-hood” look at his most recent effort, a multi-device Moodle 2.6.1 implementation for his course on designing multi-device learning experiences at UBC.
This document provides instructions for creating juggling balls out of rice, paper film, and glass globes. The steps include marking a glass with the amount of rice to be used, depositing the rice in the glass, cutting a piece of paper film and adding the rice, cutting openings in three globes, closing the paper film around the rice and placing the globes over the film. Repeating these steps allows for making multiple juggling balls. The overall aim is to develop skills manipulating different textures through understanding the elements and process for creating the balls.
WordPress in Higher Ed - Designing a Multi-device WordPress Course Site: A Ca...Paul Hibbitts
This document discusses designing a multi-device WordPress course site. It outlines the strengths of using WordPress, including its learning and platform capabilities. It then covers options for delivering WordPress sites across multiple devices, particularly responsive web design. The document discusses challenges and goals in building a high-quality multi-device learner experience, and provides a guided tour of a sample responsive WordPress course site designed for this purpose. It concludes by recommending plugins and next steps for developing multi-device WordPress sites.
ETUG Spring 2014 - Developing a Course in the Open: A Case StudyPaul Hibbitts
While Open education resources (OER) get all the love, and deservingly so, developing any course in the open can also add a lot of value and possibilities. In this session Paul Hibbitts will share his first-hand experiences of developing both a university course (SFU) and continuing studies course (UBC) in the open. Topics will include the various aspects of undertaking an open development approach and some of Paul’s favorite tools and techniques used along the way.
iMoot 2014 - Developing a Course in the Open: A Case StudyPaul Hibbitts
While open education resources get all the love, and deservingly so, developing any course in the open can also add a lot of value and possibilities. In this session Paul Hibbitts will share his first-hand experiences of developing both a university course (Simon Fraser University) and continuing studies course (The University of British Columbia) in the open. Topics will include the various aspects of undertaking an open development approach and some of the Paul’s favorite tools and techniques used along the way.
CAUCE - Mobile Learning: A User Experience PerspectivePaul Hibbitts
Mobile is the new reality in the world of online learning. With a focus on user experience (UX), this session will explore how to leverage Moodle to better support anytime, anywhere learning on an ever-expanding range of mobile devices. Topics will include the fundamentals of mobile learning UX, the on-going evolution of the "mobile first" design viewpoint, and the increased importance of design for emotion. This session will also explore what open source responsive HTML frameworks, such as Twitter Bootstrap, can offer to Moodle.
iMoot 2014 - Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
Regardless of the device ― smartphone, desktop, tablet ― today’s networked learners deserve an exceptional user experience. Based on his first-hand experience of creating multi-device course companions for both his university (SFU) and continuing studies (UBC) courses, Paul will guide you through his key design considerations. During the session he will also provide an “under-the-hood” look at his most recent effort, a multi-device Moodle 2.6.1 implementation for his course on designing multi-device learning experiences at UBC.
This document provides instructions for creating juggling balls out of rice, paper film, and glass globes. The steps include marking a glass with the amount of rice to be used, depositing the rice in the glass, cutting a piece of paper film and adding the rice, cutting openings in three globes, closing the paper film around the rice and placing the globes over the film. Repeating these steps allows for making multiple juggling balls. The overall aim is to develop skills manipulating different textures through understanding the elements and process for creating the balls.
WordPress in Higher Ed - Designing a Multi-device WordPress Course Site: A Ca...Paul Hibbitts
This document discusses designing a multi-device WordPress course site. It outlines the strengths of using WordPress, including its learning and platform capabilities. It then covers options for delivering WordPress sites across multiple devices, particularly responsive web design. The document discusses challenges and goals in building a high-quality multi-device learner experience, and provides a guided tour of a sample responsive WordPress course site designed for this purpose. It concludes by recommending plugins and next steps for developing multi-device WordPress sites.
ETUG T.E.L.L.: Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
Regardless of the device ― smartphone, desktop, tablet ―today’s networked learners deserve an exceptional user experience. Based on his first-hand experience of creating multi-device course companions for both his university (SFU) and continuing studies (UBC) courses, Paul will guide you through his key design considerations. During the session he will also provide an “under-the-hood” look at his most recent effort, a multi-device Moodle 2.6.1 implementation for his course on designing multi-device learning experiences at UBC.
ETUG Fall 2012: Mobile Learning – An Evolving User Experience PerspectivePaul Hibbitts
In this session, Paul will share some of his most recent mobile design experiences and challenges. Two new CMS-based mobile course companions which he launched this Fall will serve as design examples for the session. Topics will include the on-going evolution of the “mobile first” viewpoint, the importance of emotion, recent efforts to better support learning, and experimentations with Twitter Bootstrap (a responsive HTML framework). Participants will be encouraged to also share their viewpoints and experiences.
iMoot 2013 - Building with Bootstrap: Using Moodle for Blended Mobile LearningPaul Hibbitts
Creating a mobile companion for a course or seminar is a great way to enhance face-to-face teaching. Join user experience consultant Paul Hibbitts as he takes you on a guided tour of his “mobile first” course companion site built using the 2.4 Twitter Bootstrap theme by Moodle developer Bas Brands. Designed from the ground up to be multi-screen friendly, Paul will share design approaches and technical challenges he encountered along the way.
Canada MoodleMoot 2013 - Mobile Learning: A User Experience PerspectivePaul Hibbitts
Mobile is the new reality in the world of online learning. With a focus on user experience (UX), Paul will share his design insights and techniques on how to leverage Moodle to better support anytime, anywhere learning on an ever-expanding range of mobile devices.
Drawing from his own experiences in creating and designing mobile blended learning materials on a variety of platforms, Paul will present his preferred mobile design approaches and field-tested techniques. Topics will include the fundamentals of mobile learning UX, the on-going evolution of the “mobile first” design viewpoint, and the increased importance of design for emotion. Paul will also explore what open source responsive HTML frameworks, such as Twitter Bootstrap, can offer to Moodle.
Agile Vancouver - Involving Stakeholders in User Experience (UX) Design Paul Hibbitts
How can you involve, engage, and get more UX-related value from your project stakeholders? In this presentation Paul shares various field-tested techniques he has successfully used to help bring stakeholders on board with UX design, and in the process get better results from their contributions. Topics such as user experience goals, design scenarios, and stakeholder design reviews will be explored.
ETUG Spring 2013 - Designing for Touch: Not Just for Mobile AnymorePaul Hibbitts
While student use of tablets and mobile phones continues to experience tremendous growth, touchscreens are destined for even broader use with the release of such products as Windows 8 and the Google Chomebook Pixel. In this session user experience consultant Paul Hibbitts shares some of his core design techniques and principles to create touch-friendly websites. Techniques such as user stories and responsive design sketching will be explored, along with touchscreen interaction design principles.
In addition to discussion, participants will undertake several workshop activities. While not required, participants are encouraged to bring a touch-enabled device along with a notebook to the session.
Moodle Moot NZ14 - Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
This document discusses designing multi-device Moodle course sites. It covers how Moodle 2.5 introduced Bootstrap, which enables responsive design. While multi-device delivery is now easy, creating high-quality learning experiences across devices is challenging. The document provides tips for developing a learning strategy, using responsive design processes and tools, setting experience goals, and redefining mobile learning. It also gives an overview of a sample multi-device Moodle course site designed with these principles in mind.
Este documento presenta diferentes perspectivas y enfoques para conceptualizar y organizar las escuelas. Menciona concepciones positivistas, una visión ecosistémica y científica de la escuela, y etapas en su desarrollo. También describe enfoques como el interpretativo-simbólico, socio-crítico y paradigmas como el racional-tecnológico que guían diferentes visiones de la organización escolar.
La mayoría de las afirmaciones pertenecen al paradigma interpretativo crítico, incluyendo que la escuela es una construcción cultural, que la toma de decisiones es un proceso compartido, que lo importante son los procesos, y que lo escrito es reinterpretado por los individuos. Otras afirmaciones pertenecen al paradigma tecnológico-instrumental, como que la toma de decisiones es un problema técnico y que lo importante son los resultados. Algunas afirmaciones no encajan claramente en un solo paradigma.
La Organización Escolar es una asignatura relevante para la carrera del estudiante debido a que proporciona conocimientos necesarios para desempeñar funciones en el futuro. Esta disciplina surgió para organizar y administrar escuelas de manera efectiva, considerando los contextos particulares. Aunque definirla como ciencia ha sido controvertido, el estudiante opina que sí lo es porque requiere de un método. La asignatura contempla la organización escolar desde las perspectivas de la tecnología, el arte y la práctica. De
Este documento presenta un resumen de 3 oraciones o menos de la secuencia didáctica de una maestra sobre el cuerpo humano para niños de 5 años. La maestra se llama Belén María Spiteri Navas y la secuencia de dos semanas se centrará en el conocimiento del propio cuerpo, sus partes y funciones a través de la construcción de una reproducción del cuerpo humano y el cuento "Un ojito, dos ojitos, tres ojitos".
Este documento describe un cuento de hadas sobre una niña llamada Dos Ojitos y sus hermanas Un Ojito y Tres Ojitos. Sus hermanas la tratan mal porque tiene dos ojos normales, mientras que ellas tienen uno y tres ojos respectivamente. Un hada le enseña a Dos Ojitos una frase mágica que le permite convocar una mesa con comida siempre que lo necesite. Sus hermanas tratan de descubrir su secreto enviando a Un Ojito y Tres Ojitos a espiarla, pero Dos Ojitos las en
Este documento proporciona lineamientos para enseñar un idioma extranjero de manera efectiva. Recomienda usar materiales modernos que permitan practicar diferentes aprendizajes. Además, enfatiza la importancia de ayudar a los estudiantes a desarrollar vocabulario a través de actividades atractivas y fomentar la práctica oral y escrita del idioma de manera natural y dinámica para eliminar los miedos. También resalta la necesidad de promover la lectura fluída como una herramienta valios
ETUG T.E.L.L.: Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
Regardless of the device ― smartphone, desktop, tablet ―today’s networked learners deserve an exceptional user experience. Based on his first-hand experience of creating multi-device course companions for both his university (SFU) and continuing studies (UBC) courses, Paul will guide you through his key design considerations. During the session he will also provide an “under-the-hood” look at his most recent effort, a multi-device Moodle 2.6.1 implementation for his course on designing multi-device learning experiences at UBC.
ETUG Fall 2012: Mobile Learning – An Evolving User Experience PerspectivePaul Hibbitts
In this session, Paul will share some of his most recent mobile design experiences and challenges. Two new CMS-based mobile course companions which he launched this Fall will serve as design examples for the session. Topics will include the on-going evolution of the “mobile first” viewpoint, the importance of emotion, recent efforts to better support learning, and experimentations with Twitter Bootstrap (a responsive HTML framework). Participants will be encouraged to also share their viewpoints and experiences.
iMoot 2013 - Building with Bootstrap: Using Moodle for Blended Mobile LearningPaul Hibbitts
Creating a mobile companion for a course or seminar is a great way to enhance face-to-face teaching. Join user experience consultant Paul Hibbitts as he takes you on a guided tour of his “mobile first” course companion site built using the 2.4 Twitter Bootstrap theme by Moodle developer Bas Brands. Designed from the ground up to be multi-screen friendly, Paul will share design approaches and technical challenges he encountered along the way.
Canada MoodleMoot 2013 - Mobile Learning: A User Experience PerspectivePaul Hibbitts
Mobile is the new reality in the world of online learning. With a focus on user experience (UX), Paul will share his design insights and techniques on how to leverage Moodle to better support anytime, anywhere learning on an ever-expanding range of mobile devices.
Drawing from his own experiences in creating and designing mobile blended learning materials on a variety of platforms, Paul will present his preferred mobile design approaches and field-tested techniques. Topics will include the fundamentals of mobile learning UX, the on-going evolution of the “mobile first” design viewpoint, and the increased importance of design for emotion. Paul will also explore what open source responsive HTML frameworks, such as Twitter Bootstrap, can offer to Moodle.
Agile Vancouver - Involving Stakeholders in User Experience (UX) Design Paul Hibbitts
How can you involve, engage, and get more UX-related value from your project stakeholders? In this presentation Paul shares various field-tested techniques he has successfully used to help bring stakeholders on board with UX design, and in the process get better results from their contributions. Topics such as user experience goals, design scenarios, and stakeholder design reviews will be explored.
ETUG Spring 2013 - Designing for Touch: Not Just for Mobile AnymorePaul Hibbitts
While student use of tablets and mobile phones continues to experience tremendous growth, touchscreens are destined for even broader use with the release of such products as Windows 8 and the Google Chomebook Pixel. In this session user experience consultant Paul Hibbitts shares some of his core design techniques and principles to create touch-friendly websites. Techniques such as user stories and responsive design sketching will be explored, along with touchscreen interaction design principles.
In addition to discussion, participants will undertake several workshop activities. While not required, participants are encouraged to bring a touch-enabled device along with a notebook to the session.
Moodle Moot NZ14 - Designing a Multi-device Moodle Course Site: A Case StudyPaul Hibbitts
This document discusses designing multi-device Moodle course sites. It covers how Moodle 2.5 introduced Bootstrap, which enables responsive design. While multi-device delivery is now easy, creating high-quality learning experiences across devices is challenging. The document provides tips for developing a learning strategy, using responsive design processes and tools, setting experience goals, and redefining mobile learning. It also gives an overview of a sample multi-device Moodle course site designed with these principles in mind.
Este documento presenta diferentes perspectivas y enfoques para conceptualizar y organizar las escuelas. Menciona concepciones positivistas, una visión ecosistémica y científica de la escuela, y etapas en su desarrollo. También describe enfoques como el interpretativo-simbólico, socio-crítico y paradigmas como el racional-tecnológico que guían diferentes visiones de la organización escolar.
La mayoría de las afirmaciones pertenecen al paradigma interpretativo crítico, incluyendo que la escuela es una construcción cultural, que la toma de decisiones es un proceso compartido, que lo importante son los procesos, y que lo escrito es reinterpretado por los individuos. Otras afirmaciones pertenecen al paradigma tecnológico-instrumental, como que la toma de decisiones es un problema técnico y que lo importante son los resultados. Algunas afirmaciones no encajan claramente en un solo paradigma.
La Organización Escolar es una asignatura relevante para la carrera del estudiante debido a que proporciona conocimientos necesarios para desempeñar funciones en el futuro. Esta disciplina surgió para organizar y administrar escuelas de manera efectiva, considerando los contextos particulares. Aunque definirla como ciencia ha sido controvertido, el estudiante opina que sí lo es porque requiere de un método. La asignatura contempla la organización escolar desde las perspectivas de la tecnología, el arte y la práctica. De
Este documento presenta un resumen de 3 oraciones o menos de la secuencia didáctica de una maestra sobre el cuerpo humano para niños de 5 años. La maestra se llama Belén María Spiteri Navas y la secuencia de dos semanas se centrará en el conocimiento del propio cuerpo, sus partes y funciones a través de la construcción de una reproducción del cuerpo humano y el cuento "Un ojito, dos ojitos, tres ojitos".
Este documento describe un cuento de hadas sobre una niña llamada Dos Ojitos y sus hermanas Un Ojito y Tres Ojitos. Sus hermanas la tratan mal porque tiene dos ojos normales, mientras que ellas tienen uno y tres ojos respectivamente. Un hada le enseña a Dos Ojitos una frase mágica que le permite convocar una mesa con comida siempre que lo necesite. Sus hermanas tratan de descubrir su secreto enviando a Un Ojito y Tres Ojitos a espiarla, pero Dos Ojitos las en
Este documento proporciona lineamientos para enseñar un idioma extranjero de manera efectiva. Recomienda usar materiales modernos que permitan practicar diferentes aprendizajes. Además, enfatiza la importancia de ayudar a los estudiantes a desarrollar vocabulario a través de actividades atractivas y fomentar la práctica oral y escrita del idioma de manera natural y dinámica para eliminar los miedos. También resalta la necesidad de promover la lectura fluída como una herramienta valios