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Five little ducks went out to play but did not return when called by their mother, with one less duck coming back each time until none returned. The sad mother duck then went to search for her ducklings and upon calling them, all five little ducks came back happily.
The story is about five little ducks who go out to play while their mother watches. One by one, each duck gets lost or disappears over the hills until none return. The sad mother duck goes to search for her ducklings and calls for them, and eventually all five little ducks come back safely.
There were 10 children in a bed. One rolled off and bumped their head, so there were only 9 children left in the bed. The children kept rolling off one by one until there was only 1 child left alone in the bed.
The rhyming story describes five little ducks going out to play over the hills while their mother duck calls them. One by one, the ducks come waddling back after hearing their mother's call, until no ducks remain, causing the mother duck distress. In the end, all five little ducks return safely to their mother.
The story is about five little ducks who go out to play one day but don't return when their mother calls. Each day another duck is missing until none return. The sad mother duck goes to search for them and upon her call all five little ducks come back unharmed, reuniting with their mother.
The rhyming story describes five little monkeys jumping on a bed, with one falling off each time and bumping their head, requiring their mother to call the doctor. Each time one less monkey is left jumping on the bed until there is only one monkey left.
A super simple story about the gingerbread man. This is perfect for young learners learning English as a second or foreign langugage. It also make for learning centers in an elementary classroom.
Una version reelaborada del conocido relato "Five Litle Ducks". Presentación rediseñada por Rodolfo Sanchez Garrafa, a partir de una propuesta original de Nasi_Snoopy.
Five little ducks went out to play but did not return when called by their mother, with one less duck coming back each time until none returned. The sad mother duck then went to search for her ducklings and upon calling them, all five little ducks came back happily.
The story is about five little ducks who go out to play while their mother watches. One by one, each duck gets lost or disappears over the hills until none return. The sad mother duck goes to search for her ducklings and calls for them, and eventually all five little ducks come back safely.
There were 10 children in a bed. One rolled off and bumped their head, so there were only 9 children left in the bed. The children kept rolling off one by one until there was only 1 child left alone in the bed.
The rhyming story describes five little ducks going out to play over the hills while their mother duck calls them. One by one, the ducks come waddling back after hearing their mother's call, until no ducks remain, causing the mother duck distress. In the end, all five little ducks return safely to their mother.
The story is about five little ducks who go out to play one day but don't return when their mother calls. Each day another duck is missing until none return. The sad mother duck goes to search for them and upon her call all five little ducks come back unharmed, reuniting with their mother.
The rhyming story describes five little monkeys jumping on a bed, with one falling off each time and bumping their head, requiring their mother to call the doctor. Each time one less monkey is left jumping on the bed until there is only one monkey left.
A super simple story about the gingerbread man. This is perfect for young learners learning English as a second or foreign langugage. It also make for learning centers in an elementary classroom.
Una version reelaborada del conocido relato "Five Litle Ducks". Presentación rediseñada por Rodolfo Sanchez Garrafa, a partir de una propuesta original de Nasi_Snoopy.
An old woman baked a gingerbread man that came to life and ran away. As the gingerbread man ran, shouting his famous line "Run, run as fast as you can, you can't catch me I'm the gingerbread man!", he was chased by a man, children, a cow, horse, and dog, but kept escaping them. Finally, a fox tricked the gingerbread man into jumping on his tail and then his nose to cross a river, but instead the fox ate him.
This PowerPoint presentation describes the sounds made by different parts of the bus and passengers as it travels around town. It discusses the wheels going round and round, the driver telling passengers to move to the back, the wipers swishing, the lights blinking, the horn beeping, the babies crying, and the parents hushing. The presentation closes by repeating that the wheels on the bus go round and round all over town.
This document lists objects starting with each letter of the alphabet. It focuses on teaching the letter "A" by noting that the word "apple" starts with the letter "a". It then provides an example word starting with each subsequent letter from "B" to "Z", with the goal of helping someone learn the alphabet and the sounds associated with each letter.
A woman bakes a gingerbread man who comes to life in the oven. He escapes and taunts various animals who try to eat him by singing that they can't catch him. He comes upon a river and the fox offers to help him cross by jumping on his tail, back, and nose. When the gingerbread man jumps on the fox's nose, the fox eats him.
A group of people go on a bear hunt, braving long grass, a deep river, thick mud, a dark forest, a snowstorm, and a narrow cave, until they come face to face with a bear. They quickly retreat back through each obstacle they encountered, finally making it home and deciding to never go on a bear hunt again.
This children's story describes a series of animals hearing noises in their ears from other zoo animals. Each animal asks what the previous animal hears, and it continues down the list, with the polar bear hearing a lion roaring, the lion hearing a hippopotamus snorting, and so on, until the zookeeper hears children imitating the sounds of all the animals. The story is intended to teach children animal sounds.
The document tells the story of different animals asking each other what they see, with each answering that they see the next animal in the list looking at them, culminating in children seeing all the previous animals and a teacher looking at them.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
The very hungry caterpillar power pointmadifrayling
The document summarizes the children's story "The Very Hungry Caterpillar" by Eric Carle. Each day of the week, the caterpillar eats a different fruit but remains hungry until Saturday, when it eats through various foods. By the end, the caterpillar builds a cocoon and emerges as a beautiful butterfly. The document also includes options to read the story again or play related games.
This document is a summary of the children's book "Brown Bear, Brown Bear, What Do You See?" by Bill Martin Jr. The story asks a brown bear what it sees, and it sees a red bird. Each animal is then asked what it sees, with the animals sighting progressively more animals until the end, when children are asked what they see and they see all the animals looking back at them.
Five little ducks went out to play but did not return, then four ducks went out and only three came back, then two went out and only one returned, then the last duck did not come back, making the mother duck sad, until she went to find them and finally all the ducks returned.
Baby Bear finds a rocket and invites an owl to join him on a trip to the moon. They explore the moon's surface and have a picnic before returning home. Baby Bear lands back down the chimney soaked from the rain. When his mother sees his dirty state, he tells her about his adventure visiting the moon, though she does not believe his story.
Scritch Stories present - The Gingerbread Man - Level 1. Read this story with students who are just starting to learning English. Where do you start with kids who don't know English? Start with the gingerbread man. It is super simple and fun.
C:\Fakepath\The Very Hungry Caterpillarsilviagrasa
The document tells the story of a caterpillar that hatches from an egg. It eats various foods each day but remains hungry until eating a leaf, after which it grows large and fat. It then spins a cocoon and stays inside for two weeks before emerging transformed.
This children's story describes a family going on a bear hunt and encountering various obstacles along the way such as long wavy grass, a deep cold stream, and a thick oozy mud. Each time they encounter an obstacle they say "Uh oh!" and continue on their bear hunt, tiptoeing along the way as they search for what lies ahead.
The document lists various Pete the Cat books divided into three categories: picture books, song books, and I Can Read books. It provides the titles of 11 picture books, 4 song books, and 5 I Can Read books. It concludes by informing the reader that more Pete the Cat books can be found on the website westervillelibrary.org.
Once upon a time, Goldilocks went for a walk in the forest and came upon a house where she found three bowls of porridge, chairs, and beds belonging to the three bears. She sampled each one, finding the first too hot/hard/big and the second too cold/soft/big, but liking the third just right. When the bears returned home, they discovered someone had been eating their porridge and sleeping in their beds. They confronted Goldilocks, who woke up and fled into the forest in fear.
Coding with Counting Songs: “Ten Green Bottles” in PythonSteven Battle
Because of their repetitive structure, counting songs are great for teaching the basics of programming. This course introduces basic Python, covering sequence, variable & loops, conditionals, and functions.
The article discusses how to help children cope with anxiety and stressful situations. It recommends that parents help children identify and label their feelings, teach relaxation techniques like deep breathing, and model coping strategies for handling worries. Parents should also set realistic expectations and provide reassurance to help children build confidence in dealing with anxiety.
An old woman baked a gingerbread man that came to life and ran away. As the gingerbread man ran, shouting his famous line "Run, run as fast as you can, you can't catch me I'm the gingerbread man!", he was chased by a man, children, a cow, horse, and dog, but kept escaping them. Finally, a fox tricked the gingerbread man into jumping on his tail and then his nose to cross a river, but instead the fox ate him.
This PowerPoint presentation describes the sounds made by different parts of the bus and passengers as it travels around town. It discusses the wheels going round and round, the driver telling passengers to move to the back, the wipers swishing, the lights blinking, the horn beeping, the babies crying, and the parents hushing. The presentation closes by repeating that the wheels on the bus go round and round all over town.
This document lists objects starting with each letter of the alphabet. It focuses on teaching the letter "A" by noting that the word "apple" starts with the letter "a". It then provides an example word starting with each subsequent letter from "B" to "Z", with the goal of helping someone learn the alphabet and the sounds associated with each letter.
A woman bakes a gingerbread man who comes to life in the oven. He escapes and taunts various animals who try to eat him by singing that they can't catch him. He comes upon a river and the fox offers to help him cross by jumping on his tail, back, and nose. When the gingerbread man jumps on the fox's nose, the fox eats him.
A group of people go on a bear hunt, braving long grass, a deep river, thick mud, a dark forest, a snowstorm, and a narrow cave, until they come face to face with a bear. They quickly retreat back through each obstacle they encountered, finally making it home and deciding to never go on a bear hunt again.
This children's story describes a series of animals hearing noises in their ears from other zoo animals. Each animal asks what the previous animal hears, and it continues down the list, with the polar bear hearing a lion roaring, the lion hearing a hippopotamus snorting, and so on, until the zookeeper hears children imitating the sounds of all the animals. The story is intended to teach children animal sounds.
The document tells the story of different animals asking each other what they see, with each answering that they see the next animal in the list looking at them, culminating in children seeing all the previous animals and a teacher looking at them.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like depression and anxiety.
The very hungry caterpillar power pointmadifrayling
The document summarizes the children's story "The Very Hungry Caterpillar" by Eric Carle. Each day of the week, the caterpillar eats a different fruit but remains hungry until Saturday, when it eats through various foods. By the end, the caterpillar builds a cocoon and emerges as a beautiful butterfly. The document also includes options to read the story again or play related games.
This document is a summary of the children's book "Brown Bear, Brown Bear, What Do You See?" by Bill Martin Jr. The story asks a brown bear what it sees, and it sees a red bird. Each animal is then asked what it sees, with the animals sighting progressively more animals until the end, when children are asked what they see and they see all the animals looking back at them.
Five little ducks went out to play but did not return, then four ducks went out and only three came back, then two went out and only one returned, then the last duck did not come back, making the mother duck sad, until she went to find them and finally all the ducks returned.
Baby Bear finds a rocket and invites an owl to join him on a trip to the moon. They explore the moon's surface and have a picnic before returning home. Baby Bear lands back down the chimney soaked from the rain. When his mother sees his dirty state, he tells her about his adventure visiting the moon, though she does not believe his story.
Scritch Stories present - The Gingerbread Man - Level 1. Read this story with students who are just starting to learning English. Where do you start with kids who don't know English? Start with the gingerbread man. It is super simple and fun.
C:\Fakepath\The Very Hungry Caterpillarsilviagrasa
The document tells the story of a caterpillar that hatches from an egg. It eats various foods each day but remains hungry until eating a leaf, after which it grows large and fat. It then spins a cocoon and stays inside for two weeks before emerging transformed.
This children's story describes a family going on a bear hunt and encountering various obstacles along the way such as long wavy grass, a deep cold stream, and a thick oozy mud. Each time they encounter an obstacle they say "Uh oh!" and continue on their bear hunt, tiptoeing along the way as they search for what lies ahead.
The document lists various Pete the Cat books divided into three categories: picture books, song books, and I Can Read books. It provides the titles of 11 picture books, 4 song books, and 5 I Can Read books. It concludes by informing the reader that more Pete the Cat books can be found on the website westervillelibrary.org.
Once upon a time, Goldilocks went for a walk in the forest and came upon a house where she found three bowls of porridge, chairs, and beds belonging to the three bears. She sampled each one, finding the first too hot/hard/big and the second too cold/soft/big, but liking the third just right. When the bears returned home, they discovered someone had been eating their porridge and sleeping in their beds. They confronted Goldilocks, who woke up and fled into the forest in fear.
Coding with Counting Songs: “Ten Green Bottles” in PythonSteven Battle
Because of their repetitive structure, counting songs are great for teaching the basics of programming. This course introduces basic Python, covering sequence, variable & loops, conditionals, and functions.
The article discusses how to help children cope with anxiety and stressful situations. It recommends that parents help children identify and label their feelings, teach relaxation techniques like deep breathing, and model coping strategies for handling worries. Parents should also set realistic expectations and provide reassurance to help children build confidence in dealing with anxiety.
The document contains lyrics to several popular children's songs, including "Head, Shoulders, Knees and Toes", "If You're Happy and You Know It", "The Wheels on the Bus", "Old McDonald Had a Farm", and "The Alphabet Song". The songs teach parts of the body, emotions, transportation, farm animals, and the alphabet. Videos are provided for some songs to help children learn the lyrics and melodies.
European Green IT Webinar 2014 - Green Code Lab (France)GreenLabCenter
This document discusses eco-friendly software design and the Green Code Lab initiative. It notes that information and communication technologies are responsible for 2% of global CO2 emissions and outlines Green Code Lab's mission to promote good programming practices to reduce social and environmental impacts through avoiding obsolescence, reducing consumption, and limiting exclusions. The Green Code Lab hosts challenges for students and professionals to eco-design web applications and organizes conferences to promote sustainable software practices.
Presentation Joost Visser / SIG - what can be green about software- Workshop ...Jaak Vlasveld
Green IT Amsterdam Region and the Software Improvement Group (SIG) organized the first workshop of the Green Software Community, with as theme 'Green Software Architecture'. For more information, please visit www.greenitamsterdam.nl/greensoftwarecommunity/
This is a presentation by Joost Visser / SIG on what can be green about software
Java and effective programming. Is it possible? - IAESTE Case Week 2016Łukasz Koniecki
Probably most of use read book "Effective Java" by Joshua Blooch. But what "effective" programming really means? We will go through some real-life problems and talk about possible, effective solutions.
The document describes the Green Software Lab, a research group focused on analyzing, visualizing, and optimizing software to reduce its environmental impact. The lab's research areas include making mobile apps, databases, and source code more energy efficient. The group is composed of researchers from various Portuguese universities and research centers.
The document introduces the Buffalo Green Code project which aims to create a new land use plan and zoning code for Buffalo, New York. The current zoning code from 1951 no longer matches the city's vision. The Green Code project will develop a land use plan that promotes smart growth, sustainability, and building on the city's assets according to its comprehensive plan. It will also create a new zoning code with equitable, predictable and efficient rules to implement the land use plan and shape development over coming decades. Citizens are invited to provide input to help create codes that reflect Buffalo's diverse neighborhoods, economies and cultures.
This document outlines the current and future language programming at Richard Green Central Community School. It discusses moving from the current English immersion and developmental dual language (DDL) programs to a new dual language program beginning in 2014-2015. The dual language program will provide native English and Spanish speakers equal access to become bilingual and biliterate. The transition will require research, staff professional development, consideration of student mobility and equity, and planning to ensure support of the programs through high school.
The document discusses approaches to system design for eco-efficiency. It describes three main approaches: 1) satisfaction-system, which designs all products and services associated with fulfilling a customer demand or satisfaction; 2) stakeholder interactions, which focuses on innovative partnerships between socio-economic stakeholders; and 3) sustainability-oriented systems, which designs the system to optimize criteria like the life of products, reduction of transportation, resources, waste, and toxins. It provides methods and tools to guide system design towards more eco-efficient solutions through analyzing stakeholders and contexts and generating sustainability-oriented ideas.
1) The document provides information about the Green Code Lab Challenge 2015, including important dates and deadlines, an overview of the challenge topics and goals, and details about the evaluation criteria and infrastructure provided.
2) Participants will develop an application to efficiently collect and transmit IoT sensor data from a Raspberry Pi to a server, and their solutions will be evaluated based on power efficiency, network use, best practices sharing, and justification of coding choices.
3) The challenge will run continuously for 48 hours, with solutions evaluated every 15 minutes on the criteria and teams ranked on a 1000 point scale, and failure to meet requirements like providing code by the deadline could result in elimination.
Towards Software Sustainability AssessmentPatricia Lago
The document discusses software sustainability assessment and introduces the SoSA method. It provides background on the researchers and their work in green software engineering. The document outlines two types of sustainability impacts software can have - directly through energy efficiency, and indirectly by supporting sustainable processes or influencing positive behavioral changes. It introduces a framework for software sustainability assessment that considers four dimensions: economic, social, environmental, and technical.
Slides of the inaugural speech of Patricia Lago as full professor at the VU University Amsterdam. You can find the accompanying text at: http://dare.ubvu.vu.nl/handle/1871/53978
Persuasive technology aims to shape, reinforce, or change behaviors, feelings or thoughts through various persuasive strategies and computer technologies. Social psychologists have studied how attitude and behavior change occurs. Computer games can implement persuasive approaches to create engaging experiences. Persuasive technologies can take the form of computers as tools that guide users or computers as social actors that users interact with. Game-based learning is an example of a persuasive technology that can immerse and engage users. Serious games use simulations to educate and influence users.
This document discusses the environmental impact of information and communication technologies (ICT) and e-waste. It notes that while the ICT sector accounts for about 2% of global carbon emissions, e-waste is growing rapidly at 20-50 million tons per year. Reusing old computers through thin client solutions and virtualization can help reduce e-waste by extending the lifespan of hardware. The document also recommends strategies like avoiding planned obsolescence in software and developing applications simply to reduce the environmental footprint of ICT.
How Green are Java Best Coding Practices? - GreenDays @ Rennes - 2014-07-01Jérôme Rocheteau
This work investigates if best coding practices in Java can stand for eco-design rules as they deal with software performance. It focuses on how validating such an hypothesis for consumed energy, spent execution time and peak allocated memory. It leads to this silent feedback: no need to carry on many measures.
This document discusses the environmental impacts of information and communication technologies (ICT). It notes that ICT has both first order effects through infrastructure/equipment usage and production, as well as second and third order effects through enabling other industries and behaviors. Specifically, it outlines how ICT contributes to resource consumption, energy usage, and electronic waste generation. It then provides statistics on the carbon footprint and energy consumption of data centers, servers, and individual devices. The document recommends ways to green ICT through more efficient software, virtualization, reuse of hardware, and open source solutions. Overall, it analyzes the sustainability challenges posed by rising ICT usage and outlines approaches to mitigate environmental impacts across the technology's lifecycle.
Business Plan -rAIces - Agro Business Techjohnyamg20
Innovación y transparencia se unen en un nuevo modelo de negocio para transformar la economia popular agraria en una agroindustria. Facilitamos el acceso a recursos crediticios, mejoramos la calidad de los productos y cultivamos un futuro agrícola eficiente y sostenible con tecnología inteligente.