SlideShare una empresa de Scribd logo
1 de 16
Descargar para leer sin conexión
Matej Zapušek
Educational Game design
Games
• Is about playing, pretending
• Contains: goals and rules
• Is fair!
• State of flow
• Risk / Reward
2
Activity
• Think of a game in which two players are competing against
each other. The game must include a ball but it is not
allowed to kick or throw it. Prove that the activity is really a
game by pointing out the main characteristics of every
game.
– Gameplay (how do we play it)
– Main goal / other goals
– Rules
– Why is this activity challenging?
– "State of flow"
– Risk / Reward
3
Adventure games
• Activities
– Puzzle solving
– Gathering and using items
– Story, setting, and themes
– Dialog and conversation trees
– Goals, success and failure
4
Game design
• Target audiance!
• Learning unit (programming, computer
communications, algorithms…)
• Learning goals + Game goals
• Mapping learning goals with game goals!!!
5
• Our goal is to "blend" learning goals into game
activities -> student is enjoying the game and
doesn't even realize that she is learning
complex concepts
• Designing a game:
– Story is very important!
– Virtual, fantasy world
– Main character, NPC's
6
Activity
• Think of a game from your field of interest.
Pick one learning goal and map it with ingame
activity.
• Also define:
– Target audiance
– Story
– Main character
7
eAdventure
• Game engine for designing adventure games
• Easy to use
• No prior knowledge about programming is
required
• Integration with LMS (SCORM)
8
eAdventure
• Introduction movie:
https://www.youtube.com/watch?v=qfi-
Bqp3YiI#t=97
• Download link:
http://e-adventure.e-ucm.es/download/
• Mac, PC & Debian
9
Graphical materials
• Search words: sprite, sprite sheets, images,
backgrounds, textures, game graphics
repositories
• Useful links:
– http://www.cgtextures.com/ - high quality
pictures, PS tutorials
– http://opengameart.org/ - theme packages
(sports, space, medival..)
– http://tsgk.captainn.net/ - commercial games
graphic repositories
10
– http://www.videogamesprites.net/ - materials
from Nintendo games
– http://www.bogleech.com/games.html
http://www.retrogamezone.co.uk/
http://www.spriters-resource.com/
backgrounds from older commercial games
11
Implementing with
eAdventure
• Scenes
– Places where the action of the game takes place
– Player interacts with objects and characters
– Connected with other scenes by exits
• Cutscenes
– Slideshows
– Videoscene
12
• Main character
– Player controlled character
– Define animations (standing, walking, talking…)
13
• NPC – non-player characters
– Any character that is not controlled by player
– Same animations as for main character
• Game items
– Actions (examine, grab, use, use with, drag to)
14
• Conversations
– Interactions with characters
– Action -> talk to
– Elements of conversations:
• Start
• Dialog
• Options
• Links between dialogs
• End
15
Advanced features
• Global states
• Timers
• Macros
16

Más contenido relacionado

Similar a Educational Game Design

G@S: 3D Game Content Compression & Creation
G@S: 3D Game Content Compression & CreationG@S: 3D Game Content Compression & Creation
G@S: 3D Game Content Compression & Creationimec
 
Comic Book
Comic BookComic Book
Comic BookThomasdl
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Cynthia Calongne
 
Aft 157 design process project -iii
Aft 157 design process project -iiiAft 157 design process project -iii
Aft 157 design process project -iiiKrishn Verma
 
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Sonja Ängeslevä
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesKarl Kapp
 
Learning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningLearning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningMIT
 
Game design
Game designGame design
Game designa ab
 
DoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game DesignDoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game DesignDevGAMM Conference
 
A primer on game-based learning
A primer on game-based learningA primer on game-based learning
A primer on game-based learningGerard Friel
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwgBaltasar Fernández-Manjón
 
Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesSharon Boller
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)David Farrell
 
Using games in education by Calongne
Using games in education by CalongneUsing games in education by Calongne
Using games in education by CalongneCynthia Calongne
 

Similar a Educational Game Design (20)

G@S: 3D Game Content Compression & Creation
G@S: 3D Game Content Compression & CreationG@S: 3D Game Content Compression & Creation
G@S: 3D Game Content Compression & Creation
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
Comic Book
Comic BookComic Book
Comic Book
 
Bring it on
Bring it onBring it on
Bring it on
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
Aft 157 design process project -iii
Aft 157 design process project -iiiAft 157 design process project -iii
Aft 157 design process project -iii
 
Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)Everyone can design games (girls' game clubs)
Everyone can design games (girls' game clubs)
 
Digital Game-Based Learning
Digital Game-Based LearningDigital Game-Based Learning
Digital Game-Based Learning
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Learning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningLearning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based Learning
 
Game design
Game designGame design
Game design
 
DoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game DesignDoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game Design
 
Gameplay Concept Tool
Gameplay Concept ToolGameplay Concept Tool
Gameplay Concept Tool
 
Fernandez manjon
Fernandez manjonFernandez manjon
Fernandez manjon
 
A primer on game-based learning
A primer on game-based learningA primer on game-based learning
A primer on game-based learning
 
Game Elements
Game ElementsGame Elements
Game Elements
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwg
 
Digital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the TrenchesDigital Learning Game Design: Lessons from the Trenches
Digital Learning Game Design: Lessons from the Trenches
 
Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)
 
Using games in education by Calongne
Using games in education by CalongneUsing games in education by Calongne
Using games in education by Calongne
 

Último

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxdhanalakshmis0310
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxAmita Gupta
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 

Último (20)

Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Third Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptxThird Battle of Panipat detailed notes.pptx
Third Battle of Panipat detailed notes.pptx
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 

Educational Game Design

  • 2. Games • Is about playing, pretending • Contains: goals and rules • Is fair! • State of flow • Risk / Reward 2
  • 3. Activity • Think of a game in which two players are competing against each other. The game must include a ball but it is not allowed to kick or throw it. Prove that the activity is really a game by pointing out the main characteristics of every game. – Gameplay (how do we play it) – Main goal / other goals – Rules – Why is this activity challenging? – "State of flow" – Risk / Reward 3
  • 4. Adventure games • Activities – Puzzle solving – Gathering and using items – Story, setting, and themes – Dialog and conversation trees – Goals, success and failure 4
  • 5. Game design • Target audiance! • Learning unit (programming, computer communications, algorithms…) • Learning goals + Game goals • Mapping learning goals with game goals!!! 5
  • 6. • Our goal is to "blend" learning goals into game activities -> student is enjoying the game and doesn't even realize that she is learning complex concepts • Designing a game: – Story is very important! – Virtual, fantasy world – Main character, NPC's 6
  • 7. Activity • Think of a game from your field of interest. Pick one learning goal and map it with ingame activity. • Also define: – Target audiance – Story – Main character 7
  • 8. eAdventure • Game engine for designing adventure games • Easy to use • No prior knowledge about programming is required • Integration with LMS (SCORM) 8
  • 9. eAdventure • Introduction movie: https://www.youtube.com/watch?v=qfi- Bqp3YiI#t=97 • Download link: http://e-adventure.e-ucm.es/download/ • Mac, PC & Debian 9
  • 10. Graphical materials • Search words: sprite, sprite sheets, images, backgrounds, textures, game graphics repositories • Useful links: – http://www.cgtextures.com/ - high quality pictures, PS tutorials – http://opengameart.org/ - theme packages (sports, space, medival..) – http://tsgk.captainn.net/ - commercial games graphic repositories 10
  • 11. – http://www.videogamesprites.net/ - materials from Nintendo games – http://www.bogleech.com/games.html http://www.retrogamezone.co.uk/ http://www.spriters-resource.com/ backgrounds from older commercial games 11
  • 12. Implementing with eAdventure • Scenes – Places where the action of the game takes place – Player interacts with objects and characters – Connected with other scenes by exits • Cutscenes – Slideshows – Videoscene 12
  • 13. • Main character – Player controlled character – Define animations (standing, walking, talking…) 13
  • 14. • NPC – non-player characters – Any character that is not controlled by player – Same animations as for main character • Game items – Actions (examine, grab, use, use with, drag to) 14
  • 15. • Conversations – Interactions with characters – Action -> talk to – Elements of conversations: • Start • Dialog • Options • Links between dialogs • End 15
  • 16. Advanced features • Global states • Timers • Macros 16