This document provides an overview of concepts related to creativity and design. It discusses product design basics like form, function and aesthetics. It emphasizes integrating creative ideas into consumer-appealing product designs. Cutting-edge product design issues and examining designs in an Asian cultural context are also covered. The document references various online resources on topics like idea execution, concept evaluation, prototyping, global design, lean design, rapid manufacturing, sustainability, open innovation, universal design, crowdsourcing and bio-inspired design.
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Creativity and Design Day 5 Concept Evaluation
1. Creativity and
Design
Day 5 Concept Evaluation
Dr. Ricardo Sosa
http://www.aci-institute.com/index.php/web/master_program/ProgStructure/5/104
2. Creativity and Design
The objective of this course is to introduce students to the
basics of product design, including issues relating to
product form and function, as well as aesthetics and
experience. Students will learn how to integrate creative
ideas into product designs that would appeal to
consumers. Cutting edge and relevant issues in product
designs will be discussed. Special emphasis will also be
placed on examining product designs in an Asian cultural
context.
3. http://99u.com/articles/6167/battling-the-half-life-of-idea-execution
Creativity should be less about creating new
ideas, and more about focusing on a few
• “I think my love of idea generation has
become an escape hatch for when I start
to second guess myself in the midst of
long-term execution. When things aren’t
going as well as planned with a
venture, new ideas appear more
attractive. And so I quickly jump to
something new”
4. Would you prefer…?
a) A team that generates 30 ideas with 5 of them being great
b) A team that generates 10 ideas with 2 of them being great
20. “It then took me 5,127 prototypes to
develop the final machine, each
failed prototype informing the next
one. There is always room for
improvement and we have been
iteratively improving the machine
ever since.”
21.
22.
23. “I'd seen an industrial sawmill, which uses something
called a cyclonic separator to remove dust from the air. I
thought the same principle of separation might work on
a vacuum cleaner. I rigged up a quick prototype, and it
did.
I became obsessed. It took five years of doing nothing
but making and testing prototypes. My wife supported
us by teaching art. She was wonderful. But most other
people thought I was mad.”
http://www.inc.com/magazine/201203/burt-helm/how-i-did-it-james-dyson.html
36. A modular new-generation global platform for future vehicles
in the C & D segments (half of PSA Peugeot Citroën
production). A single platform for a range of body styles:
hatchback and saloon, coupé, cabriolet, estate, MPV and SUV
http://www.psa-peugeot-citroen.com/en/inside-our-industrial-environment/innovation-and-rd/emp2-the-new-efficient-modular-platform-by-psa-peugeot-citroen-article
45. http://storyofstuff.org/movies/the-story-of-solutions/
“The real potential for reducing overall resource use
and pollution comes from reducing what we use (make
stuff last longer, borrow stuff instead of buying it, turn
to community rather than stuff for meaning and
entertainment, etc.) and re-using (repair, upcycle,
share, buy used, donate rather than dispose of stuff)”
46.
47. Hybrid cars and fuel efficient
engines are incremental
improvements
Car sharing, personal vehicles
and massive public transport
are game-changing solutions
48. The best solutions…
Are difficult and take time
Are original rather than novel
Respond to new problems
Challenge the status-quo
Address causes, not symptoms
Apply technology appropriately
Reveal new ways of thinking about problems
Consider a wide variety of stakeholders
Are persuasively communicated
65. Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
66. Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
67. Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
68. Pei, E., Campbell, R.I., and Evans, M.A., “A taxonomic classification of visual design representations used by industrial designers and engineering designers”.
Accepted for publication in The Design Journal 14.1, Spring 2011.
69. Why
prototype?
• Reduce uncertainty
• Make assumptions explicit
• Learn a specific feature or property
• Evaluate alternatives
• Gather feedback and data
• Communicate a key decision
• Explore a range of values across variables
• Safety and ergonomics
• Test manufacturing and assemblies
83. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
84. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
85. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
86.
87. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
88. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
89. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
90. Fernando Prieto, Ricardo Sosa. “TetraBus”: Children Museum on Wheels. Client: Tetra Pak Mexico (1996-1997)
91. Key Q’s Functionality being tested?
Scales, assemblies and materials?
Structural behaviour and costs?
Physical or virtual prototype?
Decisions to build model/prototype:
materials, processes, time, modifications…
Single plan or replan?
Parallel or serial prototypes?
Simultaneous or iterative?
92. Important
Good investment: plan resources & time
Make your goals and questions explicit
Learn from your models and prototypes: test,
measure, modify them
Document, record and analyse evidence
“Fail Early, Fail Fast and Fail Often”
http://www.lunar.com/failure-is-always-an-option/
http://www.fastcodesign.com/1663968/wanna-create-a-great-product-fail-early-fail-fast-fail-often
97. Youn-Kyung Lim, Erik Stolterman, and Josh Tenenberg. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as
manifestations of design ideas. ACM Trans. Comput.-Hum. Interact. 15, 2, Article 7 (July 2008), 27 pages.
101. The Ten Year ‘Miracle’ of the poster child for design and innovation
NASDAQ AAPL: Jobs returned to Apple in 1997.
iMac was introduced in 1998, iPod in 2001, iPhone in 2007
Study successful cases
102. “a bestselling book on
creativity for people who
do not like books on
creativity”
Read about it (critically)
104. Creativity and Design
The objective of this course is to introduce students to
the basics of product design, including issues relating to
product form and function, as well as aesthetics and
experience. Students will learn how to integrate
creative ideas into product designs that would appeal
to consumers. Cutting edge and relevant issues in
product designs will be discussed. Special emphasis will
also be placed on examining product designs in an
Asian cultural context.
105. “Whirlpool Corporation's Global Consumer Design Studios are based in four
locations - North America, Mexico, Europe and Asia - reflecting strong
connections with the Company’s global vision “Every Home, Everywhere” and
its truly global approach to design”
106. “No longer is a product designed, produced and sold in a single
country or even a single region”
http://www.deloitte.com/assets/Dcom-BruneiDarussalam/Local%20Assets/Documents/The-Future-Manufacturing.pdf
http://www.bus.umich.edu/NewsRoom/ArticleDisplay.asp?news_id=25260
“The 787 has faced a lot of problems *that+ can be traced to the
difficulties of managing a globally outsourced supply chain”
107. http://www.adobe.com/fr/enterprise/plm_popup.html
"PLM or Product Life cycle Management is a process or system to manage
the data and design process associated with the life of a product from its
conception and envisioning through its manufacture, to its retirement and
disposal. PLM manages data, people, business processes, manufacturing
processes, and anything else pertaining to a product” Aras
186. Session 5 Reflection Activity
• What did you learn?
• New knowledge or tools
• Things that you didn’t know that you didn’t know
• Three most “sticky” ideas
• One to three key questions
• Actions that you can follow up
197. What if money didn't matter ? - Alan Watts
http://www.youtube.com/watch?v=3MxRIn-C4zU
Notas del editor
1
This is controversial but worth as a conversation/reflection starter: no tool is void of (ethical/moral) values, they enable or facilitate certain behaviours: What is the role and responsibility of the designers?
Probably a good point to let students know about these initiatives (from recent years) that explicitly target disadvantaged populations (not served by professional designers/engineers traditionally)