2. Visual Brian & Technology Interaction for
daily activities (work, leisure, etc.)
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3. Definition & scope of Visual Neuroergonomics
Vision and ageing: natural vs. anomalous
Future and current technological applications of
Neuroergonomics
Common RTD interests between Apple & UA
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4. Human brain, and using its visual perception, and
connected to other brain functions, in daily or
naturalistic or innovative (challenging) conditions
◦ Physical (body) vs. cognitive (brain) activities
Parameters
Fatigue
Attention
Adaptation
Training (learning)
Performance
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5. Mobile Brain Machine Interaction (MoBI, etc.)
◦ Assessment of cognitive & visual performance
Visual and cognitive demands lower than human limits
◦ Neurofeedback: interaction (communication) and
improvement of cognitive (& motor) functions
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8. Discussion: can we be useful as expert in Visual
Sciences (Optics, Perception, Clinics)?
◦ Inter and multi-disciplinary approach
◦ Focus on healthy or anomalous (ill) people??
◦ Types of preventive and/or therapeutic actions:
Cognitive pharmacology vs. visuo-cognitive activities
Decline braking vs. resilience vs. anti-fragility
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