La Universidad Técnica de Machala ofrece un curso de Informática I para estudiantes de Enfermería que incluye actualización del antivirus para proteger los sistemas de la universidad de malware y amenazas cibernéticas.
Using Social Media to Connect with Parents & Students while Changing the Perc...Andy Petroski
Social media is used by millions to stay in touch through Tweets, Likes and Friending. Educators are also using social media to engage students, parents and the public in a learning community that creates a dynamic environment for student learning. Social media allows students to participate in conversations, create content, make connections and collaborate together. Join this session to see examples of how you can connect with parents and students using social media and how you can also change the perception of career and technical education at the same time.
Why am I Negotiating with Aliens During Training?Andy Petroski
This slide deck is from a webinar held on 3/18/16. View the webinar recording at https://www.youtube.com/watch?v=J_uU6p8I6_0. Check out the book at http://www.amazon.com/Alternate-Reality-Games-Gamification-Performance/dp/1498722385.
Immersive learning through games, gamification and simulations is being used by a variety of institutions and organizations to transform the learning experience. Alternate Reality Games (ARGs) are immersive learning through a transmedia experience, designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.
ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.
Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.
Session Objectives:
Define ARGs for Employee Learning
Explore ARG Examples
Discover player interactions in ARGs
Identify opportunities for an ARG
• Insertar un título
• Alinear texto
• Aplicar Sangrías
• Cambiar interlineado al texto
• Aplicar estilos y formatos
• Crear tabulaciones
• Aplicar viñetas
• Crear listas numeradas
• Fondo a la pagina
• Letra capital
• Insertar columna
• Insertar marcas de agua
Using Social Media to Connect with Parents & Students while Changing the Perc...Andy Petroski
Social media is used by millions to stay in touch through Tweets, Likes and Friending. Educators are also using social media to engage students, parents and the public in a learning community that creates a dynamic environment for student learning. Social media allows students to participate in conversations, create content, make connections and collaborate together. Join this session to see examples of how you can connect with parents and students using social media and how you can also change the perception of career and technical education at the same time.
Why am I Negotiating with Aliens During Training?Andy Petroski
This slide deck is from a webinar held on 3/18/16. View the webinar recording at https://www.youtube.com/watch?v=J_uU6p8I6_0. Check out the book at http://www.amazon.com/Alternate-Reality-Games-Gamification-Performance/dp/1498722385.
Immersive learning through games, gamification and simulations is being used by a variety of institutions and organizations to transform the learning experience. Alternate Reality Games (ARGs) are immersive learning through a transmedia experience, designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.
ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.
Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.
Session Objectives:
Define ARGs for Employee Learning
Explore ARG Examples
Discover player interactions in ARGs
Identify opportunities for an ARG
• Insertar un título
• Alinear texto
• Aplicar Sangrías
• Cambiar interlineado al texto
• Aplicar estilos y formatos
• Crear tabulaciones
• Aplicar viñetas
• Crear listas numeradas
• Fondo a la pagina
• Letra capital
• Insertar columna
• Insertar marcas de agua
Ponencia en I SEMINARIO SOBRE LA APLICABILIDAD DE LA INTELIGENCIA ARTIFICIAL EN LA EDUCACIÓN SUPERIOR UNIVERSITARIA. 3 de junio de 2024. Facultad de Estudios Sociales y Trabajo, Universidad de Málaga.
IMÁGENES SUBLIMINALES EN LAS PUBLICACIONES DE LOS TESTIGOS DE JEHOVÁClaude LaCombe
Recuerdo perfectamente la primera vez que oí hablar de las imágenes subliminales de los Testigos de Jehová. Fue en los primeros años del foro de religión “Yahoo respuestas” (que, por cierto, desapareció definitivamente el 30 de junio de 2021). El tema del debate era el “arte religioso”. Todos compartíamos nuestros puntos de vista sobre cuadros como “La Mona Lisa” o el arte apocalíptico de los adventistas, cuando repentinamente uno de los participantes dijo que en las publicaciones de los Testigos de Jehová se ocultaban imágenes subliminales demoniacas.
Lo que pasó después se halla plasmado en la presente obra.
LA PEDAGOGIA AUTOGESTONARIA EN EL PROCESO DE ENSEÑANZA APRENDIZAJEjecgjv
La Pedagogía Autogestionaria es un enfoque educativo que busca transformar la educación mediante la participación directa de estudiantes, profesores y padres en la gestión de todas las esferas de la vida escolar.
1. UNIVERSIDAD TÉCNICA DE MACHALA
UNIDAD ACÁDEMICA DE CIENCIAS
QUÍMICASY DE LA SALUD
CARRERA DE ENFERMERÍA
INFORMÁTICA I
ESTUDIANTE: Alisson Gavilanes
Actualizacióndel Antivirus