Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
Digital Competence Framework for citizens (DigComp): State of play and Next S...Riina Vuorikari
This presentation discusses the Digital Competence Framework for Citizens (DigComp).
It provides an overview of DigComp 2.0, including updating the conceptual reference model and proficiency levels. Feedback on DigComp 1.0 showed a need to refresh concepts, align with other frameworks, and consider 8 proficiency levels.
Steps to develop DigComp 2.0 include updating the conceptual reference model, which will be published in May 2016. Proficiency levels will also be updated from 3 to 8 levels combining knowledge, skills and attitudes. Validation of the full DigComp 2.0 framework will occur in 2016. Future work involves developing a self-assessment questionnaire.
Digital Competence frameworks in Europe: an approaching to Spanish and Norweg...Universidad Nebrija
Is Spain doing a good job about the development of teacher´s digital competence?
We present a theoretical revision on the digital competence in Europe developed for citizens (DIGCOMP Project, 2011-2012) in order to focus on the Spanish model for teacher´s digital competence (an identical copy of the DIGCOMP Project, for citizens in general not for teachers), showing as example the norwegian model which was specifically developed for teacher´s digital competence.
Et2020 WG: DIGCOMP and 8 levels of learning outcomesRiina Vuorikari
The document summarizes a presentation on the European Digital Competence framework for citizens. It describes the framework as having 8 levels of learning outcomes to define digital competence. The framework aims to provide a common understanding of digital competence in Europe. It identifies 5 areas of digital competence: information, communication, content creation, safety, and problem solving. Examples are given of how several European countries and regions have adopted the framework in areas like education, skills assessment, and policy. Issues discussed around further developing the framework include its complexity with many descriptors, and balancing abstraction with specificity at higher levels.
Teachers' Digital Competence and Participation in teacher networks (ED-Medi...Riina Vuorikari
Presentation from the ED-Media symposium "Teachers’ Role in the SNS-Era". Abstract:
Teacher networks, i.e. communities to share and co-construct professional knowledge, are touted to be important for teachers’ continuous professional development. Especially social networks and online communities can offer opportunities anywhere, anytime and at a relatively low cost as compared to on-site training. In this paper we present a concept for comparing a set of teachers’ digital competence frameworks at international and national level with a specific focus on indicators for participation and activities in teacher networks. Furthermore, using data from Survey of Schools: ICT in education we present national differences regarding participation in teacher networks and reflect it through some national programmes focusing on teachers' digital competence building. The final aim of the paper is to reflect how teachers' participation and activities in teacher networks could better be studied as part of digital competence with a final aim to support the European level policy actions as outlined in the newly launched Communication on Opening Up Education by the European Union.
The JRC-IPTS proposal for the update of the DIGCOMP conceptual reference mode...Riina Vuorikari
The document proposes updates to the DIGCOMP conceptual reference model for digital competence. It discusses updating the 21 competences, proficiency levels from 3 to 8, and validating the updated framework. The biggest changes are to competence 3.4 "Programming" to reflect trends in coding education. Feedback on the updated conceptual reference model is welcome by March 15, 2016. The document provides the original and proposed updated descriptions and terminology for each competence.
The document presents the European Reference Framework for Digitally-competent Educational Organisations (DigCompOrg). It aims to provide a conceptual framework to help educational organizations review their strategies for integrating digital technologies. The framework was developed based on a meta-analysis of 15 existing tools and identifies 7 core elements and 74 descriptors. It is intended to be comprehensive, generic and adaptable to different contexts while complementing existing tools. Next steps include developing a self-assessment questionnaire for organizations to evaluate themselves based on the framework's descriptors.
Mapping digital competence as a new subject in the Primary School curriculumUniversidad Nebrija
In December 2006 with the European Recommendation on Key Competences, "digital competence" was acknowledged as one of the 8 key competences for Lifelong Learning by the European Union.
Although the guidelines are being worked in an international framework each country should manage to find its own way to achieve the changes needed in the educational system. We present an inquiry with experimental design focused in the development of digital competence at Primary school.
Digital Competence Framework for citizens (DigComp): State of play and Next S...Riina Vuorikari
This presentation discusses the Digital Competence Framework for Citizens (DigComp).
It provides an overview of DigComp 2.0, including updating the conceptual reference model and proficiency levels. Feedback on DigComp 1.0 showed a need to refresh concepts, align with other frameworks, and consider 8 proficiency levels.
Steps to develop DigComp 2.0 include updating the conceptual reference model, which will be published in May 2016. Proficiency levels will also be updated from 3 to 8 levels combining knowledge, skills and attitudes. Validation of the full DigComp 2.0 framework will occur in 2016. Future work involves developing a self-assessment questionnaire.
Digital Competence frameworks in Europe: an approaching to Spanish and Norweg...Universidad Nebrija
Is Spain doing a good job about the development of teacher´s digital competence?
We present a theoretical revision on the digital competence in Europe developed for citizens (DIGCOMP Project, 2011-2012) in order to focus on the Spanish model for teacher´s digital competence (an identical copy of the DIGCOMP Project, for citizens in general not for teachers), showing as example the norwegian model which was specifically developed for teacher´s digital competence.
Et2020 WG: DIGCOMP and 8 levels of learning outcomesRiina Vuorikari
The document summarizes a presentation on the European Digital Competence framework for citizens. It describes the framework as having 8 levels of learning outcomes to define digital competence. The framework aims to provide a common understanding of digital competence in Europe. It identifies 5 areas of digital competence: information, communication, content creation, safety, and problem solving. Examples are given of how several European countries and regions have adopted the framework in areas like education, skills assessment, and policy. Issues discussed around further developing the framework include its complexity with many descriptors, and balancing abstraction with specificity at higher levels.
Teachers' Digital Competence and Participation in teacher networks (ED-Medi...Riina Vuorikari
Presentation from the ED-Media symposium "Teachers’ Role in the SNS-Era". Abstract:
Teacher networks, i.e. communities to share and co-construct professional knowledge, are touted to be important for teachers’ continuous professional development. Especially social networks and online communities can offer opportunities anywhere, anytime and at a relatively low cost as compared to on-site training. In this paper we present a concept for comparing a set of teachers’ digital competence frameworks at international and national level with a specific focus on indicators for participation and activities in teacher networks. Furthermore, using data from Survey of Schools: ICT in education we present national differences regarding participation in teacher networks and reflect it through some national programmes focusing on teachers' digital competence building. The final aim of the paper is to reflect how teachers' participation and activities in teacher networks could better be studied as part of digital competence with a final aim to support the European level policy actions as outlined in the newly launched Communication on Opening Up Education by the European Union.
The JRC-IPTS proposal for the update of the DIGCOMP conceptual reference mode...Riina Vuorikari
The document proposes updates to the DIGCOMP conceptual reference model for digital competence. It discusses updating the 21 competences, proficiency levels from 3 to 8, and validating the updated framework. The biggest changes are to competence 3.4 "Programming" to reflect trends in coding education. Feedback on the updated conceptual reference model is welcome by March 15, 2016. The document provides the original and proposed updated descriptions and terminology for each competence.
The document presents the European Reference Framework for Digitally-competent Educational Organisations (DigCompOrg). It aims to provide a conceptual framework to help educational organizations review their strategies for integrating digital technologies. The framework was developed based on a meta-analysis of 15 existing tools and identifies 7 core elements and 74 descriptors. It is intended to be comprehensive, generic and adaptable to different contexts while complementing existing tools. Next steps include developing a self-assessment questionnaire for organizations to evaluate themselves based on the framework's descriptors.
Defining and measuring digital competence in a rapidly changing world: Perspe...Riina Vuorikari
The document discusses updating the European Digital Competence Framework (DigComp) to version 2.2 to include additional knowledge, skills, and attitudes related to artificial intelligence and data. It summarizes key points from a presentation on digital competence for citizens, including context, requirements for interacting with AI systems, monitoring digital skills through indicators, and the importance of digital skills as a global challenge. The DigComp framework provides a common language and understanding of digital competence by outlining its different dimensions and focus areas.
Digital Competence framework for citizens (DIGCOMP )Riina Vuorikari
The document discusses the European Digital Competence Framework for citizens. It defines digital competence as the set of knowledge, skills, and attitudes required to use information and communication technologies. The framework identifies 5 areas of competence: 1) information, 2) communication, 3) content creation, 4) safety, and 5) problem solving. It then describes each area and the specific competences within each one. The framework was developed to provide a common understanding and guidelines for developing and assessing digital skills across Europe.
DIGICOMP - A framework to help improve students’ digital competence - and wha...Riina Vuorikari
This document discusses a digital competence framework called DigComp that was developed to help improve students' digital skills. It presents the framework, which includes 5 competence areas and 21 specific competences. The framework is intended to provide common guidelines and assessment tools for developing digital competence in Europe. The document then provides examples of how the DigComp framework has been applied by various countries and organizations, such as for strategic planning, teacher professional development, and developing online self-assessment tools. It concludes by discussing how the framework could be used to help design eTwinning activities that develop students' digital competences.
Assessing digital literacy levels: the design of an instrumentF. Katherine Asega
This document outlines the design of a digital literacy assessment instrument for in-service English teachers in Brazil. It aims to measure teachers' digital literacy levels across basic, intermediate, and advanced categories. The assessment will have two phases - a computer literacy test evaluating software and hardware skills, and a digital competence test measuring knowledge, attitudes, and skills across five areas (information, communication, content creation, safety, and problem-solving). The document provides details on the theoretical frameworks, test design, sample questions, and pilot testing process for refining the assessment. The goal is to identify teachers' digital literacy levels and inform further professional development.
The document outlines how various European countries and regions have implemented the DigComp digital competence framework in different ways to support teacher professional development, student assessment, and policy development around digital skills. Some key implementations include Spain creating a common framework for teacher digital competence based on DigComp, Lithuania translating DigComp for teacher professional development, and Slovenia translating DigComp for student assessment in ICT subjects.
DIGCOMP: Hacia un nuevo marco de formación en Competencias Digitales - 20/03/2017 - Sesión informativa en la Biblioteca María Moliner (Universidad de Zaragoza) - Stephanie Carretero Gómez, Scientific Officer, European Commission Joint Research Centre, Sevilla. "DigComp: Marco Europeo de Competencias Digitales para la ciudadanía" (Videoconferencia).
Open Education and Teaching Profession in 2030Riina Vuorikari
The document discusses open education and the teaching profession in 2030. It provides historical context on open education, from correspondence courses to massive open online courses (MOOCs). The document then outlines five scenarios for what the teaching profession could look like in 2030 based on emerging technologies and trends: 1) a centralized European education network, 2) a decentralized social network approach, 3) use of intelligent agents and recommendations, 4) diversified teaching careers using remote presence and analytics, and 5) informal peer learning camps. The final section poses discussion questions about which scenarios are desirable or undesirable and what needs to be done to influence the future of teaching.
D3 Project: European Digital Competence FrameworksKarl Donert
This presentation is part of the Developing Digital Data Literacy (D3) Project coordinated by the European Association of Geographers.
It introduces DigiComp for citizens and DigCompEdu for educators as part of an introduction to the D3 training course for teachers..
DigComp is based on 5 areas Five areas:
1) Information and data literacy
2) Communication and collaboration
3) Digital content creation
4) Safety
5) Problem solving
DigComp for educators concerns six elements
1 Professional Engagement
2 Digital Resources
3 Teaching and Learning
4 Assessment
5 Empowering Learners
6 Facilitating Learners’ Digital Competence
The DIGCOMP conceptual reference model (DIGCOMP 2.0) - April 2016Riina Vuorikari
Phase 1: Almost publishable version with comments from the consultation. Publication expected in the end of May - Phase2: 8 levels of learning outcomes in the end of 2016.
Integrating digital literacy and inquiry learningJune Wall
This session overviews 21st century learning, digital literacy and how these are place within an inquiry learning process. It presents an approach for teachers to consider as one way to embed digital literacy in an inquiry classroom.
Earl Pace and David Wimberly founded BDPA in November 1975 as a local association. Within three years, the founders grew BDPA into a national organization with chapters in Philadelphia, Washington DC and Cleveland.
Today, there are 45 chapters throughout the United States. One part of the BDPA legacy is our Student Information Technology & Scholarship (SITES) program. This is a program that enriches the educational opportunities for our students in an after-school program of technology training with a focus on low-and moderate-income communities.
BDPA established the Student Information Technology & Scholarship (SITES) program to teach advanced computer science and community responsibility to students from historically disadvantaged communities. BDPA has provided meaningful STEM experiences to over 10,000 since the beginning of the SITES program … with over 1,700 students having a chance to compete in our national High School Computer Competition (HSCC) championships. We are proud to have given out over 150 college scholarships to well-deserving students in our SITES program.
There are three major components of our SITES program that impact on the educational future of K-12 students:
1. Computer Camps
2. High School Computer Competition (HSCC)
3. IT Showcase
Most of our 45 local BDPA chapters run youth education programs that provide science, technology, engineering and math (STEM) curriculum and experiences on Saturdays for young people of color. These training programs host an average of 24 students for anywhere for up to 20 weeks and inspire our young people to become interested in BDPA and in the potential of a future course of study that focuses on STEM-based building blocks.
Keynote taking about the importance of emotional and social learning, and digital competence as key comptences in the future where AI among other emerging technologies might shape our skills' set.
DIGCOMP: A Framework for Developing and Understanding Digital Competence in E...Juan Jesús Baño Egea
This document presents a framework for developing digital competence in Europe. It identifies 5 areas of digital competence containing 21 competences total. The framework is based on a literature review, case study analysis, and expert survey. It provides definitions and examples for each competence across three proficiency levels. The goal is to help define digital competence and provide guidance for its assessment and development.
Presentation shared by author at the 2018 EDEN Annual Conference "Exploring the Micro, Meso and Macro -
Navigating between dimensions in the digital learning landscape" held on 17-20 June, 2018 in Genova, Italy.
Find out more on #eden18 here: http://www.eden-online.org/2018_genova/
This document summarizes Orange Moldova's efforts to promote digital education and inclusion in Moldova through its Orange Digital School program. The program includes several projects such as providing Wi-Fi cafes and digital labs at universities, equipping rural schools with technology, offering scholarships to IT students and financial support to rural IT teachers, and developing digital infrastructure across the country. Orange Digital School aims to facilitate access to technology and quality education for students in Moldova.
Ait EMPOWER by José Bidarra, Wayne Holmes and Henrik Kohler SimonsenEADTU
The document outlines an Erasmus+ project called Artificial Intelligence in Teaching (AIT) that aims to identify and analyze best practices of AI in higher education in Denmark, Portugal, and the UK. The objectives are to study examples of AI use, identify national approaches, and develop a roadmap for future development. Preliminary outcomes found that while AI is widely researched in higher education, it is not widely used to support learning, and the impact of AI on society is not widely taught. The project will disseminate its findings to increase knowledge of AI dimensions and inform institutional decisions.
Department of Information and Communication Technologies. Univ. Pompeu Fabra,...Aurelio Ruiz Garcia
The UPF ICT Department was created in 1999 and has since emphasized scientific excellence and internationalization. It has over 30 tenured faculty, 13 ICREA professors, and over 800 undergraduate students. The department focuses on cognitive and intelligent systems, audiovisual technologies, communications and networks, and computational biology. It offers various graduate and undergraduate degree programs and has strong industry partnerships, with over 70 internship agreements with companies. The department also engages in numerous knowledge transfer activities including incubators, conferences, and cultural/educational events.
Strategies to promote the development of e-competencies guest6dbe7d
After ten years of effort to improve educational achievements by infusing massive amounts of capital into information and communication technologies (ICT), current research constantly demonstrates that access to and the use of ICT are not guarantees for increased achievement by students“.
- Does this mean that public policies in education have failed, especially in regard to technology?
- Are the future generations of professionals prepared for modern labour markets?
- How do we strengthen literacy for the 21st century?
ESRC/SSRC Collaborative Visiting Fellowships
Media Literacy and Digital Skills for Enhancing Critical Thinking in Networke...Universidad Nebrija
The development of media literacy and digital skills in citizenship is one of the main challenges acknowledged within the context of the European Union’s 2020 Strategy. Boosting these digital skills and media literacy as necessary requirements in the digital society are viewed as essential, and must be included in the educational curriculum. In general programs and educational policies, the key issue for implementing effective measures and specific actions is to foster critical thinking within media literacy education to achieve a true integration of media and digital skills in educational contexts.
In this regard, this essay presents a research project for an effective and active inclusion of media literacy; for critical participation of citizens in the digital society. The main goal of the study presented, although the project has broader scopes, is to first conduct in-depth review of the state of the art in order to compare international models and issues. The study of media literacy and digital competences will help establish the main dimensions for this study.
This project aims to provide evidence-based guidance to those responsible for the education of children and young people on the proper use of the available digital media tools and knowledge, that is, teachers and families. To achieve this objective a first step is taken in the reviewing of national and international studies and programs by collecting different proposals of dimensions in the study of media literacy and digital skills. The result is a design of key dimensions for the present study that will serve to collect data demonstrating the impact that digital media are having in the new consumption habits of children and young people outside of the classroom. These dimensions will be the bases for the design of an assessment instrument.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez-Escoda, Ana Iglesias-Rodríguez and Mª Cruz Sánchez-Gómez.
https://youtu.be/izKZxzTU9a4
Defining and measuring digital competence in a rapidly changing world: Perspe...Riina Vuorikari
The document discusses updating the European Digital Competence Framework (DigComp) to version 2.2 to include additional knowledge, skills, and attitudes related to artificial intelligence and data. It summarizes key points from a presentation on digital competence for citizens, including context, requirements for interacting with AI systems, monitoring digital skills through indicators, and the importance of digital skills as a global challenge. The DigComp framework provides a common language and understanding of digital competence by outlining its different dimensions and focus areas.
Digital Competence framework for citizens (DIGCOMP )Riina Vuorikari
The document discusses the European Digital Competence Framework for citizens. It defines digital competence as the set of knowledge, skills, and attitudes required to use information and communication technologies. The framework identifies 5 areas of competence: 1) information, 2) communication, 3) content creation, 4) safety, and 5) problem solving. It then describes each area and the specific competences within each one. The framework was developed to provide a common understanding and guidelines for developing and assessing digital skills across Europe.
DIGICOMP - A framework to help improve students’ digital competence - and wha...Riina Vuorikari
This document discusses a digital competence framework called DigComp that was developed to help improve students' digital skills. It presents the framework, which includes 5 competence areas and 21 specific competences. The framework is intended to provide common guidelines and assessment tools for developing digital competence in Europe. The document then provides examples of how the DigComp framework has been applied by various countries and organizations, such as for strategic planning, teacher professional development, and developing online self-assessment tools. It concludes by discussing how the framework could be used to help design eTwinning activities that develop students' digital competences.
Assessing digital literacy levels: the design of an instrumentF. Katherine Asega
This document outlines the design of a digital literacy assessment instrument for in-service English teachers in Brazil. It aims to measure teachers' digital literacy levels across basic, intermediate, and advanced categories. The assessment will have two phases - a computer literacy test evaluating software and hardware skills, and a digital competence test measuring knowledge, attitudes, and skills across five areas (information, communication, content creation, safety, and problem-solving). The document provides details on the theoretical frameworks, test design, sample questions, and pilot testing process for refining the assessment. The goal is to identify teachers' digital literacy levels and inform further professional development.
The document outlines how various European countries and regions have implemented the DigComp digital competence framework in different ways to support teacher professional development, student assessment, and policy development around digital skills. Some key implementations include Spain creating a common framework for teacher digital competence based on DigComp, Lithuania translating DigComp for teacher professional development, and Slovenia translating DigComp for student assessment in ICT subjects.
DIGCOMP: Hacia un nuevo marco de formación en Competencias Digitales - 20/03/2017 - Sesión informativa en la Biblioteca María Moliner (Universidad de Zaragoza) - Stephanie Carretero Gómez, Scientific Officer, European Commission Joint Research Centre, Sevilla. "DigComp: Marco Europeo de Competencias Digitales para la ciudadanía" (Videoconferencia).
Open Education and Teaching Profession in 2030Riina Vuorikari
The document discusses open education and the teaching profession in 2030. It provides historical context on open education, from correspondence courses to massive open online courses (MOOCs). The document then outlines five scenarios for what the teaching profession could look like in 2030 based on emerging technologies and trends: 1) a centralized European education network, 2) a decentralized social network approach, 3) use of intelligent agents and recommendations, 4) diversified teaching careers using remote presence and analytics, and 5) informal peer learning camps. The final section poses discussion questions about which scenarios are desirable or undesirable and what needs to be done to influence the future of teaching.
D3 Project: European Digital Competence FrameworksKarl Donert
This presentation is part of the Developing Digital Data Literacy (D3) Project coordinated by the European Association of Geographers.
It introduces DigiComp for citizens and DigCompEdu for educators as part of an introduction to the D3 training course for teachers..
DigComp is based on 5 areas Five areas:
1) Information and data literacy
2) Communication and collaboration
3) Digital content creation
4) Safety
5) Problem solving
DigComp for educators concerns six elements
1 Professional Engagement
2 Digital Resources
3 Teaching and Learning
4 Assessment
5 Empowering Learners
6 Facilitating Learners’ Digital Competence
The DIGCOMP conceptual reference model (DIGCOMP 2.0) - April 2016Riina Vuorikari
Phase 1: Almost publishable version with comments from the consultation. Publication expected in the end of May - Phase2: 8 levels of learning outcomes in the end of 2016.
Integrating digital literacy and inquiry learningJune Wall
This session overviews 21st century learning, digital literacy and how these are place within an inquiry learning process. It presents an approach for teachers to consider as one way to embed digital literacy in an inquiry classroom.
Earl Pace and David Wimberly founded BDPA in November 1975 as a local association. Within three years, the founders grew BDPA into a national organization with chapters in Philadelphia, Washington DC and Cleveland.
Today, there are 45 chapters throughout the United States. One part of the BDPA legacy is our Student Information Technology & Scholarship (SITES) program. This is a program that enriches the educational opportunities for our students in an after-school program of technology training with a focus on low-and moderate-income communities.
BDPA established the Student Information Technology & Scholarship (SITES) program to teach advanced computer science and community responsibility to students from historically disadvantaged communities. BDPA has provided meaningful STEM experiences to over 10,000 since the beginning of the SITES program … with over 1,700 students having a chance to compete in our national High School Computer Competition (HSCC) championships. We are proud to have given out over 150 college scholarships to well-deserving students in our SITES program.
There are three major components of our SITES program that impact on the educational future of K-12 students:
1. Computer Camps
2. High School Computer Competition (HSCC)
3. IT Showcase
Most of our 45 local BDPA chapters run youth education programs that provide science, technology, engineering and math (STEM) curriculum and experiences on Saturdays for young people of color. These training programs host an average of 24 students for anywhere for up to 20 weeks and inspire our young people to become interested in BDPA and in the potential of a future course of study that focuses on STEM-based building blocks.
Keynote taking about the importance of emotional and social learning, and digital competence as key comptences in the future where AI among other emerging technologies might shape our skills' set.
DIGCOMP: A Framework for Developing and Understanding Digital Competence in E...Juan Jesús Baño Egea
This document presents a framework for developing digital competence in Europe. It identifies 5 areas of digital competence containing 21 competences total. The framework is based on a literature review, case study analysis, and expert survey. It provides definitions and examples for each competence across three proficiency levels. The goal is to help define digital competence and provide guidance for its assessment and development.
Presentation shared by author at the 2018 EDEN Annual Conference "Exploring the Micro, Meso and Macro -
Navigating between dimensions in the digital learning landscape" held on 17-20 June, 2018 in Genova, Italy.
Find out more on #eden18 here: http://www.eden-online.org/2018_genova/
This document summarizes Orange Moldova's efforts to promote digital education and inclusion in Moldova through its Orange Digital School program. The program includes several projects such as providing Wi-Fi cafes and digital labs at universities, equipping rural schools with technology, offering scholarships to IT students and financial support to rural IT teachers, and developing digital infrastructure across the country. Orange Digital School aims to facilitate access to technology and quality education for students in Moldova.
Ait EMPOWER by José Bidarra, Wayne Holmes and Henrik Kohler SimonsenEADTU
The document outlines an Erasmus+ project called Artificial Intelligence in Teaching (AIT) that aims to identify and analyze best practices of AI in higher education in Denmark, Portugal, and the UK. The objectives are to study examples of AI use, identify national approaches, and develop a roadmap for future development. Preliminary outcomes found that while AI is widely researched in higher education, it is not widely used to support learning, and the impact of AI on society is not widely taught. The project will disseminate its findings to increase knowledge of AI dimensions and inform institutional decisions.
Department of Information and Communication Technologies. Univ. Pompeu Fabra,...Aurelio Ruiz Garcia
The UPF ICT Department was created in 1999 and has since emphasized scientific excellence and internationalization. It has over 30 tenured faculty, 13 ICREA professors, and over 800 undergraduate students. The department focuses on cognitive and intelligent systems, audiovisual technologies, communications and networks, and computational biology. It offers various graduate and undergraduate degree programs and has strong industry partnerships, with over 70 internship agreements with companies. The department also engages in numerous knowledge transfer activities including incubators, conferences, and cultural/educational events.
Strategies to promote the development of e-competencies guest6dbe7d
After ten years of effort to improve educational achievements by infusing massive amounts of capital into information and communication technologies (ICT), current research constantly demonstrates that access to and the use of ICT are not guarantees for increased achievement by students“.
- Does this mean that public policies in education have failed, especially in regard to technology?
- Are the future generations of professionals prepared for modern labour markets?
- How do we strengthen literacy for the 21st century?
ESRC/SSRC Collaborative Visiting Fellowships
Media Literacy and Digital Skills for Enhancing Critical Thinking in Networke...Universidad Nebrija
The development of media literacy and digital skills in citizenship is one of the main challenges acknowledged within the context of the European Union’s 2020 Strategy. Boosting these digital skills and media literacy as necessary requirements in the digital society are viewed as essential, and must be included in the educational curriculum. In general programs and educational policies, the key issue for implementing effective measures and specific actions is to foster critical thinking within media literacy education to achieve a true integration of media and digital skills in educational contexts.
In this regard, this essay presents a research project for an effective and active inclusion of media literacy; for critical participation of citizens in the digital society. The main goal of the study presented, although the project has broader scopes, is to first conduct in-depth review of the state of the art in order to compare international models and issues. The study of media literacy and digital competences will help establish the main dimensions for this study.
This project aims to provide evidence-based guidance to those responsible for the education of children and young people on the proper use of the available digital media tools and knowledge, that is, teachers and families. To achieve this objective a first step is taken in the reviewing of national and international studies and programs by collecting different proposals of dimensions in the study of media literacy and digital skills. The result is a design of key dimensions for the present study that will serve to collect data demonstrating the impact that digital media are having in the new consumption habits of children and young people outside of the classroom. These dimensions will be the bases for the design of an assessment instrument.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez-Escoda, Ana Iglesias-Rodríguez and Mª Cruz Sánchez-Gómez.
https://youtu.be/izKZxzTU9a4
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez, Ana Castro-Zubizarreta, Rosa García-Ruiz and Ignacio Aguaded.
https://youtu.be/X4f__zWH-zQ
Adults, Computers and Problem Solving: What’s the Problem?Mauro Bassotti
Information and communication technologies (ICT) permeate every aspect of our lives, from how we “talk” with friends
to how we participate in the political process. The volume of information now accessible at the click of a mouse or the
touch of a fingertip is overwhelming. But how skilled are we at using these technologies, and the information we can
collect through them, to solve problems we encounter in daily life, such as using e-mail to communicate with a friend
or knowing how to work with a spreadsheet?
Based on results from the 2012 Survey of Adult Skills, a product of the OECD Programme for the International Assessment
of Adult Competencies (PIAAC), this report reveals the extent to which today’s adults can and do use computers to solve
problems in their work and personal lives. The report shows that the ability to use computers is not only becoming an
essential skill, but proficiency in computer use has an impact on the likelihood of participating in the labour force and
on workers’ wages. It also shows that there are many adults in all countries that participated in the Survey of Adult Skills
who do not possess sufficient skills in managing information in digital environments and are not comfortable using
ICT to solve the kinds of problems that they are likely to encounter at work or in everyday life. These adults are at a
considerable disadvantage in 21st-century societies.
As this detailed examination makes clear, adults’ proficiency in problem solving using ICT includes both proficiency
in the cognitive skills needed to solve problems and the ability to use digital devices and functionality to access and
manage information. Governments need to ensure that all adults have access to digital technologies and networks, and
are given opportunities to develop their proficiency in using them, whether in formal education, on-the-job training, or
through lifelong learning activities. Opting out of this increasingly wired world is no longer a viable option.
Andreas Schleicher
Adults, Computers and Problem Solving: What's the Problem?Ji-Eun Chung
The report provides an in-depth analysis of the results from the Survey of Adult Skills related to problem solving in technology-rich environments, along with measures concerning the use of ICT and problem solving. The Nordic countries and the Netherlands have the largest proportions of adults (around 40%) who score at the higher levels in problem solving, while Ireland, Poland and the Slovak Republic have the smallest proportions of adults (around 20%) who score at those levels. Variations in countries’ proficiency in problem solving using ICT are found to reflect differences in access to the Internet and in the frequency with which adults use e-mail. The report finds that problem-solving proficiency is strongly associated with both age and general cognitive proficiency, even after taking other relevant factors into account. Proficiency in problem solving using ICT is related to greater participation in the labour force, lower unemployment, and higher wages. By contrast, a lack of computer experience has a substantial negative impact on labour market outcomes, even after controlling for other factors. The discussion considers policies that promote ICT access and use, opportunities for developing problem-solving skills in formal education and through lifelong learning, and the importance of problem-solving proficiency in the context of e-government services.
OECD-EDU-2015-Adults Computers and Problem Solving-Whats the ProblemStuart Elliott
The document analyzes results from the Survey of Adult Skills on problem solving in technology-rich environments. It finds that proficiency varies widely across countries, with Nordic nations scoring highest. Proficiency is strongly linked to age, education, and general cognitive skills. It is also related to greater labor force participation, lower unemployment, and higher wages. However, many adults lack basic digital skills and are disadvantaged in modern societies. Policies are needed to promote digital access and skills development through education and lifelong learning.
Cohort 5 August 2013 by REV, MMI, GWN & Global Kids: Hive Youth Councilvalleraj
This document discusses facilitating engagement with Popcorn across the Hive Network by and for youth. It introduces the PopSquad and Hive Youth Council as avenues for youth to create collaboratively using Popcorn Maker. Young people are encouraged to get involved as "Superhero Storytellers, Madcap Media Makers, Trickster Techies, and Audacious Artists." The future of PopSquad is also discussed.
Up-skilling the population of Singapore to become a Smart Nation | Talent Con...LinkedIn Talent Solutions
Chief Digital Evangelist Khoong Hock Yun discusses strategies to upskill Singapore's population for a smart nation future. He outlines demographic and technological challenges including an aging population, urban density issues, and job disruptions. The government is taking a whole-of-nation approach involving industry, people, and government. Initiatives include cultivating tech passion from a young age, exciting tech talent pipelines, preparing graduates for tech roles, and reskilling professionals in emerging technologies through programs like TechSkills Accelerator. The goal is to develop a workforce with the skills to support Singapore's vision of a vibrant, world-class smart nation.
Bringing Intelligence to Everything - ICI - Printability and Graphic Communic...Chloé Bois
Bringing Intelligence to Everything!
This presentation enlightens about the crucial evolutions of the Graphic Arts Industries facing global challenges and the Information Technologies convergence.
Therefore, disruptive innovations are emerging along with an accelerated rythme that requires dedicated adaptation strategies.
Following these trends, the printing products are increasing their potential of applications, from customised prints, to communicant prints, towards connected prints.
ICI - Printability and Graphic Communications Institute, Montreal, QC, Canada
The Institute is an integrated centre for innovation and expertise in graphic communications and printability that actively supports companies and their employees in their technological and commercial development.
ICI
999 Émile-Journault Ave East
Montreal (Québec) Canada H2M 2E2
Telephone : (514) 389-5061
Fax : (514) 389-5840
Email : information@i-ci.ca
www.icgq.qc.ca
Designing, developing and testing a location aware learning activity using qr...andyramsden
1) The document describes designing a location-aware learning activity using QR codes that had students gather information by decoding QR codes around a building to answer an economics question.
2) It provides details of the activity such as the information sheet, resources, and purpose to have students comprehend and apply concepts to analyze information.
3) It recaps what QR codes and how they can be used to efficiently connect physical and electronic learning spaces on mobile phones.
This document is a proposal for a senior project to create a mobile application called GlucoCalcIOSApplication. It will allow type 1 diabetics to calculate insulin doses needed based on factors like previous blood glucose levels and carbohydrates consumed. The proposal discusses the need for the app, the author's background and qualifications, a timeline, required materials, and potential mentors. It also provides an overview of what the app will do and how insulin ratios are typically calculated.
We carried out the development and publication of a digital magazine for ESPN in Latin America between 2012-2016. We developed an innovative digital magazine concept using all available technological tools to create a publication with ESPN's quality and brand. We designed the magazine for tablets to take advantage of this innovative device.
The document discusses the challenges and opportunities presented by digital transformation. It outlines the OECD's Going Digital project, which aims to 1) improve understanding of digital transformation's impacts, 2) provide policy tools to help economies prosper digitally, and 3) address the gap between technology and policy development. Key points include the need for comprehensive and proactive policy response to harness new opportunities while managing disruption, and ensuring no one is left behind as new skills are required.
This document outlines a vision for communication programs at a university. It proposes renaming the Faculty of Communication and Information to the Faculty of Creative Enterprise to promote more innovative thinking. It discusses how communication can be defined broadly as storytelling in business contexts. There is agreement within the industry on core competencies for communication graduates. The document prioritizes securing opportunities for interdisciplinary learning, completing industry engagement initiatives, rethinking postgraduate qualifications, aligning communications with related fields, and enacting an internal communications strategy to promote the faculty.
La formation : pivot de la transformation digitale Tiphaine Guerout
La MAIF exposera la stratégie qu'ils ont mis en place pour transformer leur entreprise en s'appuyant sur le réseau de formateurs.
Les points clés de notre webinaire :
Enjeux & facteurs-clés de succès d'une transformation digitale
Comment s'appuyer sur le réseau de formateurs pour transformer son entreprise ?
Bâtir son Académie digitale : comment s'y prendre ?
Quels outils pour gagner en autonomie et agilité ?
The use of Digital Tools and Geoinformation for Developmentbfnd
This document provides an overview of ICT4D (Information and Communication Technologies for Development) and how technology and geospatial information can support development efforts. It discusses the history and definition of ICT4D, examples of ICT4D tools and applications in various sectors like health, finance, agriculture, and humanitarian response. The document also outlines challenges in ICT4D project implementation and lessons learned from Gnucoop's experience with geospatial technologies on projects in Malawi, Jordan, and Haiti. It concludes with suggestions for a successful ICT4D project and considerations for the future of the field.
Similar a Digital Competence in Use: From Digcomp 1 to Digcomp 2 (20)
Dr. Ana Pérez-Escoda Conference Session from The International Digital Conference 2020: Best Practices in Governance, Academic Leadership, Research and Quality Enhancement. 12 September 2020.
La Dra. Ana Pérez Escoda presenta los desafíos de la innovación educativa ante los cambios en la comunicación digital y el aprendizaje conectivista. Explica la necesidad de adoptar nuevas metodologías activas con TIC, desarrollar competencias digitales y alfabetización digital, y aprovechar las posibilidades de la comunicación digital mediante la construcción de identidades digitales, curación de contenidos y creación de entornos personales de aprendizaje.
La presentación discute los cambios digitales que afectan la educación, incluyendo cambios sociales, comunicativos y educativos. Explica cómo el conocimiento se produce y accede de manera conectada y cómo esto cambia los roles de los estudiantes y docentes. Describe varias metodologías activas apoyadas por la tecnología como el aprendizaje colaborativo y basado en problemas. Finalmente, propone el uso de Instagram y YouTube en el aula para reforzar el aprendizaje a través de enfoques colaborativos.
Sesión introductoria sobre la metodología activa Flipped Classroom en el Seminario sobre "Presencialidad en el grado: cómo fomentarla" para la facultad de Farmacia. Universidad de Salamanca
El documento presenta una introducción a las metodologías docentes activas, en particular al modelo flipped classroom. Se explica que este modelo invierte el aula tradicional, asignando la exposición inicial del contenido como tarea para el hogar y utilizando las sesiones presenciales para actividades prácticas y resolución de dudas. Además, se detallan los cuatro pasos para implementar con éxito el modelo flipped classroom: 1) definir objetivos y competencias, 2) organizar el material didáctico, 3) planificar actividades presencial
Metodologías docentes basadas en la identidad digital, el content curator y l...Universidad Nebrija
Curso de formación e innovación de profesorado universitario. Iniciación en la configuración de diferentes perfiles en redes para la creación de un PLE y un PLN adecuado que permita al docente convertirse en content curator. La construcción de una identidad digital estratégica y unas redes de colaboración adecuadas permitirán implementar en el aula metodologías activas utilizando las redes sociales con fines pedagógicos.
El documento presenta un curso sobre identidad digital y reputación online para docentes e investigadores. Explica la importancia de tener una presencia en redes sociales académicas como ORCID, Research Gate y Google Académico para aumentar el impacto, la visibilidad y el prestigio. También describe estrategias para mejorar el perfil y la reputación en estas plataformas a través de la publicación regular, la interacción con otros usuarios y el seguimiento de métricas.
Alfabetización mediática y competencias digitales en el marco de la evaluació...Universidad Nebrija
Contextualización de la comunicación y la educación en la Sociedad del Conocimiento y análisis de las evaluaciones educativas que se realizan desde los ámbitos de : IEA, OCDE, Unión Europea y EE.UU.
Estudio en docentes y alumnos de Educación Primaria sobre alfabetización medi...Universidad Nebrija
Estudio cuantitativo sobre alfabetización mediática y competencias digitales realizado a una muestra de 63 docentes y 677 alumnos de Educación Primaria en Castilla y León.
Modelo de estandarización de la competencia digital docente para su integraci...Universidad Nebrija
Este documento propone un modelo de estandarización de la competencia digital docente para su integración curricular desde la educación primaria. Presenta los antecedentes del concepto de competencias clave y los modelos existentes de competencia digital para ciudadanos y docentes. Luego, introduce un modelo propio con tres dimensiones: áreas competenciales, nivel cognitivo de aprendizaje gradual y nivel de dominio práctico gradual. El objetivo es estandarizar la competencia digital de los docentes en España.
Mejora tus competencias digitales con la creación de páginas web. Pequeña guía para iniciarte en la creación de contenido online con una herramienta sencilla y muy versátil.
Unidad didáctica desarrollada para comenzar a entender primeros conceptos sobre Internet y su uso. Aunque los niños "nativos digitales" manejan las herramientas y tienen acceso a Internet no tienen una formación al respecto. Estas unidades didácticas son una introducción a esa formación.
Este documento presenta una actividad para estudiantes de segundo grado de primaria que les enseña buenos modales a través del uso de una aplicación de iPad. La actividad involucra a los estudiantes trabajando en parejas para escenificar diferentes situaciones de comunicación y agregar diálogos a las fotos usando globos de texto. El documento explica cómo usar la aplicación para agregar y personalizar los globos de texto.
Navegar, buscar, aportar con el iPad en el aula de 2º PrimariaUniversidad Nebrija
Actividad diseñada para la asignatura de Science en el aula de 2º de Primaria. El objetivo de esta actividad es introducir a los niños en la búsqueda de información fomentando buenos hábitos y usos en la Red: búsqueda, selección, almacenamiento, aportación y posibilidad de compartir contenidos.
Trabajamos primeros conceptos con alumnos de 2º de primaria para introducirnos en la comprensión de qué significa Internet y trabajar comportamientos básicos en la red.
El documento describe las partes principales del iPad como la pantalla, botón de inicio, botones de volumen y silencio. Explica cómo encender el iPad deslizando el dedo en la dirección de la flecha después de presionar el botón de inicio y cómo navegar a la pantalla de trabajo deslizando el dedo por la pantalla hacia la izquierda después de pasar la pantalla inicial.
Las normas de uso del iPad en clase establecen que el iPad es un instrumento de trabajo y no un juguete, por lo que debe sujetarse siempre con las dos manos apoyadas en la mesa y utilizar solo los dedos o el lápiz para manejarlo. Si no se respetan estas normas de uso, no se podrá usar el iPad.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Pengantar Penggunaan Flutter - Dart programming language1.pptx
Digital Competence in Use: From Digcomp 1 to Digcomp 2
1. TRACK 9: A world of Digital competences
2 - 4 n o v i e m b r e 2 0 1 6
ANA PÉREZ-ESCODA, @aperezescoda
NIEVES GONZÁLEZ FERNÁNDEZ-VILLACENCIO, @NievesGlez
IV INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
2. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
1 . T h e s t a r t i n g p o i n t
ü ECONOMY
ü HEALTH
ü POLICY
ü ADMINISTRATION
ü EDUCATION
D I G I T A L T E C H N O L O G I E S
D I G I T A L
C O M P E T E N C E S
3. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . D i g i t a l c o m p e t e n c e i n c o n t e x t
1998
• American Association of School Librarian (AASL)
• Association for Educational Communications and Technologies
2007
• AASL, The Standards for the 21st Century Learner
2009
• AASL, Standards for the 21st Century learner in Action
2012
• A 21st-Century Approach to School Librarian Evaluation
2013
• Library Spaces for 21st_Century Learners: a Planning Guide for
Creating New School Library Concepts
4. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . 1 . D i g i t a l c o m p e t e n c e i n c o n t e x t
5. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . 1 . D i g i t a l c o m p e t e n c e i n E u r o p e
6. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . 2 . D i g i t a l c o m p e t e n c e i n E u r o p e
In 2006 the European Parliament acknowledged 8
Key Competences for Life Long Learning. DIGITAL
COMPETENCE was one of them
These key competences supported specific needs and
reflects new requirements (knowledge, skills and
attitudes) for the Digital Age.
Digital competence began having its own identity.
DIGCOMP Project (2011-2012)
7. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
3 . D I G C O M P P r o j e c t
To identify the key components of digital competence
To develop digital competence descriptors
To propose a roadmap for the possible use
9. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
4 . A n e v o l v i n g c o m p e t e n c e
10. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
4 . 1 F r o m D I G C O M P t o D I G C O M P 2
A Framework for Developing and Understanding
Digital Competence in Europe
The Digital Competence Framework for Citizens
1. Browsing, searching, and filtering information
2. Evaluating information
3. Storing and retrieving information
1. Browsing, searching, and filtering data, information
and digital content
2. Evaluating data, information and digital content
3. Managing data, information and digital content
4. Interacting through technologies
5. Sharing information and content
6. Engaging in an online citizenship
7. Collaborating trough digital channels
8. Netiquette
9. Managing digital identity
4. Interacting through digital technologies
5. Sharing through digital technologies
6. Engaging in citizenship through digital technologies
7. Collaborating trough digital technologies
8. Netiquette
9. Managing digital identity
10.Developing contents
11.Integrating and re-elaborating
12.Copyright and Licences
13.Programming
10.Developing digital contents
11.Integrating and re-elaborating digital contents
12.Copyright and Licences
13.Programming
14.Protecting devices
15.Protecting personal data
16.Protecting health
17.Protecting the environment
14.Protecting devices
15.Protecting personal data and privacy
16.Protecting health and well-being
17.Protecting the environment
18.Solving technical problems
19.Identifying needs and technological responses
20.Innovating and creatively using technology
21.Identifying digital competence gaps
18.Solving technical problems
19.Identifying needs and technological responses
20.Creatively using digital technologies
21.Identifying digital competence gaps
InformationComunicactionCreationSafetyProblemSolving
11. 1. INFORMATION
AND DATA
LITERACY
2.
COMMUNICATION
&COLLABORATION
3. DIGITAL
CONTENT
CREATION
4. PROBLEM
SOLVING
5. SAFATY
P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
5 . D I G C O M P 2 . 0
1. Browsing,
searching, and
filtering data,
information and
digital content
2. Evaluating data,
information and
digital content
3. Managing data,
information and
digital content
1. Interacting
through DT
2. Sharing through
DT
3. Engaging in
citizenship
through DT
4. Collaborating
trough DT
5. Netiquette
6. Managing digital
identity
1. Developing
digital contents
2. Integrating and
re-elaborating
digital contents
3. Copyright and
Licences
4. Programming
1. Protecting
devices
2. Protecting
personal data and
privacy
3. Protecting health
and well-being
4. Protecting the
environment
1. Solving technical
problems
2. Identifying needs
and technological
responses
3. Creatively using
digital
technologies
4. Identifying digital
competence gaps
DIGCOMP PROJECT, June 2016 @aperezescoda
12. TRACK 9: A world of Digital competences
2 - 4 n o v i e m b r e 2 0 1 6
ANA PÉREZ-ESCODA, @aperezescoda
NIEVES GONZÁLEZ FERNÁNDEZ-VILLACENCIO, @NievesGlez
IV INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY