Actividad práctica 04-A del Curso Básico de Internet para uso Educativo de la Universidad JoséAntonio Páez,dictado porla Prof. Maritza Rojas de Gudiño.
Actividad práctica 04-A del Curso Básico de Internet para uso Educativo de la Universidad JoséAntonio Páez,dictado porla Prof. Maritza Rojas de Gudiño.
Barak Merimovich (GIgaSpaces) & Gal Moav (Ravello) - Devstack on Demand, Open...Cloud Native Day Tel Aviv
Devstack is an opinionated installed for Openstack. Gigaspaces Cloudify uses the Ravello cloud to run multiple instances of Devstack, with nested virutalization, each with a different openstack version and configurationץ
The Design of Cognitive Social Simulation Framework using Statistical Methodo...IJORCS
Modeling the behavior of the cognitive architecture in the context of social simulation using statistical methodologies is currently a growing research area. Normally, a cognitive architecture for an intelligent agent involves artificial computational process which exemplifies theories of cognition in computer algorithms under the consideration of state space. More specifically, for such cognitive system with large state space the problem like large tables and data sparsity are faced. Hence in this paper, we have proposed a method using a value iterative approach based on Q-learning algorithm, with function approximation technique to handle the cognitive systems with large state space. From the experimental results in the application domain of academic science it has been verified that the proposed approach has better performance compared to its existing approaches.
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2. • Son las acciones que evalúan la capacidad o aptitud
para resolver problemas lógicos, deduciendo ciertas
consecuencias de la situación de razonamiento.
3. • Es la capacidad de crear, de reproducir las cosas
nuevas y valiosas, es la capacidad de un cerebro para
llegar a conclusiones nueva y resolver problemas en
una forma original.
5. • Creatividad puede ser considerada como el antídoto para
el aburrimiento en la vida diaria.
6. Creatividad es la producción
de una idea, con un
concepto, una creación o un
descubrimiento que es nuevo.
6.Validar
1.Percibir
2.Pensar
3.Plasma
ción
grafica
4.Diseñar
6.Constru
ir
5.Solucio
nar