Arquitectura de Información de Personas a WireframesOmar Sosa-Tzec
Síntesis de cómo va el proceso de Arquitectura de Información partiendo de la definición de la Persona o arquetipo de usuario hasta qué es hacer un wireframe o marco alambrado.
Approach to evaluate a user interface based on "the function it communicates", a personal interpretation derived from reflection of the meaning of GUI components and interaction for the user and the user experience.
Presentation at NordiCHI 2014
8th Nordic Conference on Human-Computer Interaction
Helsinki, Finland
October 27, 2014
ACM Press
http://dx.doi.org/10.1145/2639189.2641209
Abstract:
This paper introduces an approach for evaluating user interfaces built on visual rhetoric and the rhetorical notion of function. A personal informatics mobile application has been selected to exemplify the application of this approach. Through the results of this example evaluation, this paper discusses the consequence of applying a rhetorical evaluation to a user interface. In this discussion, it is observed that inspecting the function performed by interface components takes into account experiences, communication, and meaning. In addition, it fosters reflection and criticism.
Introduction to Human-Computer Interaction and Interaction DesignOmar Sosa-Tzec
Introductory lecture slides for the course INFO-I 300 Human-Computer Interaction/Interaction Design at Indiana University School of Informatics and Computing. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design).
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces Omar Sosa-Tzec
Presentation at INFO I609 Advanced Seminar I Informatics. PhD in Informatics, Indiana University Bloomington.
* Includes short bio, trace of work related with HCI & Design, connection of Rhetoric and User Experience Design, and previous of paper to be presented at NordiCHI 2014.
Arquitectura de Información de Personas a WireframesOmar Sosa-Tzec
Síntesis de cómo va el proceso de Arquitectura de Información partiendo de la definición de la Persona o arquetipo de usuario hasta qué es hacer un wireframe o marco alambrado.
Approach to evaluate a user interface based on "the function it communicates", a personal interpretation derived from reflection of the meaning of GUI components and interaction for the user and the user experience.
Presentation at NordiCHI 2014
8th Nordic Conference on Human-Computer Interaction
Helsinki, Finland
October 27, 2014
ACM Press
http://dx.doi.org/10.1145/2639189.2641209
Abstract:
This paper introduces an approach for evaluating user interfaces built on visual rhetoric and the rhetorical notion of function. A personal informatics mobile application has been selected to exemplify the application of this approach. Through the results of this example evaluation, this paper discusses the consequence of applying a rhetorical evaluation to a user interface. In this discussion, it is observed that inspecting the function performed by interface components takes into account experiences, communication, and meaning. In addition, it fosters reflection and criticism.
Introduction to Human-Computer Interaction and Interaction DesignOmar Sosa-Tzec
Introductory lecture slides for the course INFO-I 300 Human-Computer Interaction/Interaction Design at Indiana University School of Informatics and Computing. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design).
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces Omar Sosa-Tzec
Presentation at INFO I609 Advanced Seminar I Informatics. PhD in Informatics, Indiana University Bloomington.
* Includes short bio, trace of work related with HCI & Design, connection of Rhetoric and User Experience Design, and previous of paper to be presented at NordiCHI 2014.
Advances of research on Interaction Design Rhetoric - HCI Rhetoric - UX Rhetoric.
INFO I609: Advanced Seminar I in Informatics. Indiana University Bloomington. School of Informatics and Computing. Fall 2015.
Presentation of website project that introduces the concept of Human Development Index, which includes an interactive visualization (choropleth and cartogram) and a table with sparklines (of some selected countries).
Experience Design Framework for securing Large Scale Information and Communic...Omar Sosa-Tzec
* Paper presented at the Design Research Society Conference 2014 at Umeå, Sweden. It proposes a framework for UX design regarding security and privacy of Information and Communication Systems (ICSs)
---- Abstract -----
Securing Information and Communication Systems (ICSs) is a highly complex process due in large part to the feedback relationship that holds between the users and the system and its 'ecosystem' of usage. Such a relationship is critical for experience designers. The design of secure systems can thereby be enhanced by using principles from disciplines where similar relations hold, such as security engineering and adaptive systems. In this work, we propose a user experience design framework based on six principles and use a social networking system as an example of its application. The proposed design principles are grounded in complex systems theory. We address several potential security and privacy challenges inherent in the design of a large-scale adaptive system. By means of this framework we reflect upon the participation of an experience designer regarding the conceptualization, selection, review, and update of security and privacy matters. In this sense, we observe the role of the designer as a translator across disciplines. By introducing our framework, we also attempt to start a conversation about the challenges a designer faces in the appropriation of this role, either for the case of securing large-scale systems or in those situations where the boundaries of design and knowledge from other disciplines already overlap.
Visual Design for Interface and Experience DesignOmar Sosa-Tzec
Three key concepts that apply to UI/UX design: contrast, visual hierarchy, and connotation and denotation. Presentation slides of a talk as guest lecturer for the Fall 2015 course INFO-I 300 Human-Computer Interaction/Interaction Design at Indiana University Bloomington, School of Informatics and Computing. Instructor of record: Gopinaath Kannabiran.
Affordances, Constraints, and Feedback in User Experience DesignOmar Sosa-Tzec
Lecture slides on the connection between affordances, constraints, and feedback (audible, tactile, and visual) for the design of interfaces and interactions. Fall 2016 course INFO-I 300: Human-Computer Interaction/Interaction Design. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design). Indiana University Bloomington, School of Informatics and Computing.
Gaza Everywhere: exploring the applicability of a rhetorical lens in HCIOmar Sosa-Tzec
Slides of the paper presented in "Critical Alternatives 2015" the 5th Decennial Aaarhus Conference, held on August 17 to 21, 2015, in Aarhus, Denmark.
Paper abstract:
By examining application software as a type of rhetorical artifact, it is possible to highlight its social, ethical and moral implications. In this paper, we explore one possibility for such a lens: application software functioning as a visual enthymeme. To explore the applicability of that concept in HCI, we analyze one web application as a first step. In our analysis, we observe that interaction and usability are two features that support an application in functioning as a visual enthymeme. Also, online sharing could help the user take the role of the arguer. Our analysis allows us to outline the elements of a user-centric persuasive experience and shows promise for further explorations regarding the applicability of rhetoric in HCI.
A quick guide to sketchnoting for the course INFO I300 Human-Computer Interaction Design. School of Informatics and Computing. Indiana University Bloomington.
Version 1.0: Spring, 2015.
Introduction to Visual Design for User ExperienceOmar Sosa-Tzec
Lecture slides (teaser) for the summer 2016 class INFO-I 400: Special Topics in Informatics (Visual Design for UX) at Indiana University Bloomington, School of Informatics and Computing.
Exploration of Rhetorical Appeals, Operations and Figures in UI/UX DesignOmar Sosa-Tzec
Slides of the paper presented in "LearnxDesign" 3d 3rd International Conference for Design Education Researchers and PreK-16 Design Educators, held in Chicago, IL at the School of the Art Institute of Chicago.
=== Abstract ==
In this paper, we introduce a first pass of a rhetorical handbook intended for UI/UX designers. This handbook is based on an earlier version for graphic designers, introduced by Ehses & Lupton in 1988, in which diverse rhetorical concepts are illustrated through graphic work. For the UI/UX version, we examined desktop, web and mobile interfaces in order to illustrate the same concepts. In this first pass, we observe that the three modes of appeal (i.e., pathos, ethos and logos) fluctuate throughout the user experience. Additionally, we learned that rhetorical operations aid describing the adjustments made on an interface to work in different platforms. Further, the rhetorical figures (tropes and schemes) help to describe conceptually the interface’s composition and interactions. The concepts presented in the handbook provide a framework to examine and critique user interfaces, through which the disciplines of user experience and rhetoric connect.
A quick introduction to visual design for presentations. Slides of Friday GISA's talk-- Graduate Informatics Student Association. School of Informatics and Computing. Indiana University Bloomington.
Presentation for the course "Design Theory" about a personal design philosophy. Prof. Erik Stolterman. By Omar Sosa Tzec. PhD in Informatics. School of Informatics and Computing. Indiana University Bloomington. Fall 2012.
Takeaways from the course Visual Design for User ExperienceOmar Sosa-Tzec
Closing lecture slides of the summer 2016 course INFO-I 400: Special Topics in Informatics (Visual Design for UX) at Indiana University School of Informatics and Computing. Instructor of record and course developer: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design) at Indiana University.
Principios de Diseño Visual para Interacción Humano-ComputadoraOmar Sosa-Tzec
Presentación del capítulo "Principios de diseño visual para IHC", parte del libro "La Interacción Humano-Computadora en México."
* Autores del capítulo: Omar Sosa-Tzec y Marty A. Siegel (Indiana University Bloomington).
* Editores del libro: Jaime Muñoz (UAA), Juan Manuel González (BUAP) y Alfredo Sánchez (UDLAP).
* Publicado por Pearson Mexico, 2014.
================================================
Detalles sobre el capítulo:
* Presenta 10 fundamentos relacionados con el diseño visual de interfaces de usuario.
* Presenta un marco de trabajo orientado al diseño para estudiantes de Diseño de Interacción Humano-Computadora.
* Incluye ejercicios para estudiantes enfocados en diseño visual que estudiantes de Computación e Ingeniería de Software pueden usar, pero también pueden ser usados en programas en departamentos académicos de diseño.
Building the Narrative Cloud: Reflection and Distributed Cognition in a Desig...Omar Sosa-Tzec
Preliminary presentation of the paper to be presented in the DRS Conference - Cumulus 2013.
Sosa Tzec, O., Beck, J. E., Siegel, M. A. (2013) Building the Narrative Cloud: Reflection and Distributed Cognition in a Design Studio Classroom. DRS // CUMULUS 2013. 2nd International Conference for Design Education Researchers.
Método de diseño y Modos de apelación retóricosOmar Sosa-Tzec
Explicación de cómo construir un mensaje visual a partir de free-listing y después las consideraciones básicas al agrupar los resultados dentro de cada uno de los modos de apelación de la retórica.
Advances of research on Interaction Design Rhetoric - HCI Rhetoric - UX Rhetoric.
INFO I609: Advanced Seminar I in Informatics. Indiana University Bloomington. School of Informatics and Computing. Fall 2015.
Presentation of website project that introduces the concept of Human Development Index, which includes an interactive visualization (choropleth and cartogram) and a table with sparklines (of some selected countries).
Experience Design Framework for securing Large Scale Information and Communic...Omar Sosa-Tzec
* Paper presented at the Design Research Society Conference 2014 at Umeå, Sweden. It proposes a framework for UX design regarding security and privacy of Information and Communication Systems (ICSs)
---- Abstract -----
Securing Information and Communication Systems (ICSs) is a highly complex process due in large part to the feedback relationship that holds between the users and the system and its 'ecosystem' of usage. Such a relationship is critical for experience designers. The design of secure systems can thereby be enhanced by using principles from disciplines where similar relations hold, such as security engineering and adaptive systems. In this work, we propose a user experience design framework based on six principles and use a social networking system as an example of its application. The proposed design principles are grounded in complex systems theory. We address several potential security and privacy challenges inherent in the design of a large-scale adaptive system. By means of this framework we reflect upon the participation of an experience designer regarding the conceptualization, selection, review, and update of security and privacy matters. In this sense, we observe the role of the designer as a translator across disciplines. By introducing our framework, we also attempt to start a conversation about the challenges a designer faces in the appropriation of this role, either for the case of securing large-scale systems or in those situations where the boundaries of design and knowledge from other disciplines already overlap.
Visual Design for Interface and Experience DesignOmar Sosa-Tzec
Three key concepts that apply to UI/UX design: contrast, visual hierarchy, and connotation and denotation. Presentation slides of a talk as guest lecturer for the Fall 2015 course INFO-I 300 Human-Computer Interaction/Interaction Design at Indiana University Bloomington, School of Informatics and Computing. Instructor of record: Gopinaath Kannabiran.
Affordances, Constraints, and Feedback in User Experience DesignOmar Sosa-Tzec
Lecture slides on the connection between affordances, constraints, and feedback (audible, tactile, and visual) for the design of interfaces and interactions. Fall 2016 course INFO-I 300: Human-Computer Interaction/Interaction Design. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design). Indiana University Bloomington, School of Informatics and Computing.
Gaza Everywhere: exploring the applicability of a rhetorical lens in HCIOmar Sosa-Tzec
Slides of the paper presented in "Critical Alternatives 2015" the 5th Decennial Aaarhus Conference, held on August 17 to 21, 2015, in Aarhus, Denmark.
Paper abstract:
By examining application software as a type of rhetorical artifact, it is possible to highlight its social, ethical and moral implications. In this paper, we explore one possibility for such a lens: application software functioning as a visual enthymeme. To explore the applicability of that concept in HCI, we analyze one web application as a first step. In our analysis, we observe that interaction and usability are two features that support an application in functioning as a visual enthymeme. Also, online sharing could help the user take the role of the arguer. Our analysis allows us to outline the elements of a user-centric persuasive experience and shows promise for further explorations regarding the applicability of rhetoric in HCI.
A quick guide to sketchnoting for the course INFO I300 Human-Computer Interaction Design. School of Informatics and Computing. Indiana University Bloomington.
Version 1.0: Spring, 2015.
Introduction to Visual Design for User ExperienceOmar Sosa-Tzec
Lecture slides (teaser) for the summer 2016 class INFO-I 400: Special Topics in Informatics (Visual Design for UX) at Indiana University Bloomington, School of Informatics and Computing.
Exploration of Rhetorical Appeals, Operations and Figures in UI/UX DesignOmar Sosa-Tzec
Slides of the paper presented in "LearnxDesign" 3d 3rd International Conference for Design Education Researchers and PreK-16 Design Educators, held in Chicago, IL at the School of the Art Institute of Chicago.
=== Abstract ==
In this paper, we introduce a first pass of a rhetorical handbook intended for UI/UX designers. This handbook is based on an earlier version for graphic designers, introduced by Ehses & Lupton in 1988, in which diverse rhetorical concepts are illustrated through graphic work. For the UI/UX version, we examined desktop, web and mobile interfaces in order to illustrate the same concepts. In this first pass, we observe that the three modes of appeal (i.e., pathos, ethos and logos) fluctuate throughout the user experience. Additionally, we learned that rhetorical operations aid describing the adjustments made on an interface to work in different platforms. Further, the rhetorical figures (tropes and schemes) help to describe conceptually the interface’s composition and interactions. The concepts presented in the handbook provide a framework to examine and critique user interfaces, through which the disciplines of user experience and rhetoric connect.
A quick introduction to visual design for presentations. Slides of Friday GISA's talk-- Graduate Informatics Student Association. School of Informatics and Computing. Indiana University Bloomington.
Presentation for the course "Design Theory" about a personal design philosophy. Prof. Erik Stolterman. By Omar Sosa Tzec. PhD in Informatics. School of Informatics and Computing. Indiana University Bloomington. Fall 2012.
Takeaways from the course Visual Design for User ExperienceOmar Sosa-Tzec
Closing lecture slides of the summer 2016 course INFO-I 400: Special Topics in Informatics (Visual Design for UX) at Indiana University School of Informatics and Computing. Instructor of record and course developer: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design) at Indiana University.
Principios de Diseño Visual para Interacción Humano-ComputadoraOmar Sosa-Tzec
Presentación del capítulo "Principios de diseño visual para IHC", parte del libro "La Interacción Humano-Computadora en México."
* Autores del capítulo: Omar Sosa-Tzec y Marty A. Siegel (Indiana University Bloomington).
* Editores del libro: Jaime Muñoz (UAA), Juan Manuel González (BUAP) y Alfredo Sánchez (UDLAP).
* Publicado por Pearson Mexico, 2014.
================================================
Detalles sobre el capítulo:
* Presenta 10 fundamentos relacionados con el diseño visual de interfaces de usuario.
* Presenta un marco de trabajo orientado al diseño para estudiantes de Diseño de Interacción Humano-Computadora.
* Incluye ejercicios para estudiantes enfocados en diseño visual que estudiantes de Computación e Ingeniería de Software pueden usar, pero también pueden ser usados en programas en departamentos académicos de diseño.
Building the Narrative Cloud: Reflection and Distributed Cognition in a Desig...Omar Sosa-Tzec
Preliminary presentation of the paper to be presented in the DRS Conference - Cumulus 2013.
Sosa Tzec, O., Beck, J. E., Siegel, M. A. (2013) Building the Narrative Cloud: Reflection and Distributed Cognition in a Design Studio Classroom. DRS // CUMULUS 2013. 2nd International Conference for Design Education Researchers.
Método de diseño y Modos de apelación retóricosOmar Sosa-Tzec
Explicación de cómo construir un mensaje visual a partir de free-listing y después las consideraciones básicas al agrupar los resultados dentro de cada uno de los modos de apelación de la retórica.
¿Porqué si necesito una idea para un trabajo no se me ocurre, pero si estoy en una cena ahí se me ocurre la idea?
Vamos a llamar a esas nuevas y creativas ideas que todos tenemos para cambiar el mundo: “el flash”.
La globalización, la competencia y el futuro. ¿Por qué hay que ser creativo?Gerard Prins
Charla desarrollada para los alumnos de publicidad, marketing y gestión de negocios de la Universidad de Concepción, campus Chillán, patrocinado por la Facultad de Administración y Negocios y auspiciado por CQ Group, Chillán.
Predice que los alumnos de hoy trabajarán en industrias aún no inventadas, que la educación como la conocemos hoy en 2030 ya está obsoleta y que en 2045 o antes estarán en competencia con niños con un implante computacional en el cerebro.
Contiene varias sugerencias para que los jóvenes anticipan el futuro, para estar más preparados para competir.
Empoderamiento ciudadano a través de las redes socialesElias Said
Presentación de la materia dictada en el marco de la maestría en comunicacion social de la Universidad del Norte en febrero de 2013. Se aborda el tema de la ciudadanía digital, participación ciudadana y Open Access.
Charla a los estudiantes universitarios de Publicidad y RRPP de la Universidad de Navarra, con motivo de la celebración del Día de la Publicidad. (28 marzo 2012).
Digital Wellbeing Technology through a Social Semiotic Multimodal Lens: A Cas...Omar Sosa-Tzec
Presentation at the SSA 2022: The 46th Annual Conference of the Semiotic Society of America.
Abstract:
The detrimental effects caused by uncontrolled technology usage and screen time have motivated designers in academia and industry to explore solutions that promote digital well-being. This paper draws on the social semiotic approach to multimodality to examine the semiotic resources applied in designing and presenting one case study concerning such solutions—Little Signals, six artifacts commissioned by Google. An analysis was performed on the project’s website’s content, paying careful attention to an introductory video and artifact gallery. Proximity, distance, focus, and analogy appear as distinctive video storytelling choices. These convey unobtrusiveness, invisibility, ephemerality, intimacy, control, and familiarity. The resources of size, shape, material, color, and motion applied to define the artifacts’ appearance, behavior, and data presentation also help reinforce it. Besides examining the relationship between these meaning potentials, resources, and digital well-being artifacts, this paper also discusses the apparent attempt to give smart-home devices a benign character.
Delight in the User Experience: Form and PlaceOmar Sosa-Tzec
This paper elaborates on delight in UX by drawing on existing knowledge and theory on emotion and experience. The multiple formulations and discussions of delight in UX demonstrate its significance for the UX design community. However, it appears unclear what delight specifically is and how it particularly differs from pleasure, which designers use interchangeably with delight. This paper argues that pleasure and delight are distinct, and posits delight as the combination of joy with surprise or captivation, which leads the user to experience a wow! or yay! moment, respectively. The paper also posits that a designer’s intended delight—how she envisions the product causing delight—may differ from the user’s experienced delight—the wow! and yay! moments—during the UX as such delight is assimilated by the user and affects her expectations concerning the delightfulness of using interactive products. Nevertheless, this same assimilated delight encourages continuous use of such products.
Delight by Motion: Investigating the Role of Animation in MicrointeractionsOmar Sosa-Tzec
This paper focuses on the role of animation in making microinteractions delightful. We first draw on customer experience literature to propose that a microinteraction is delightful when it surprises, captivates, and communicates need fulfillment. Following this notion and drawing on social semiotics, we analyze a collection of examples of microinteractions posted on dribbble.com. Observations derived from this analysis show that animation contributes to a microinteraction’s delightfulness by contextualizing, clarifying, metaphorizing, and creating a micro-narrative around its purpose, development, or outcome. A microinteraction’s animation has the power to produce “aha! moments,” in which the user notices something meaningful concerning her goals, actions, and expectations, and about the context of use. As microinteractions seriously influence the user experience, it becomes imperative to promote motion design literacy, including identifying strategies and tropes for user interface animation, among UI/UX designers.
Paper presented in MoDE 21 Motion Design Education Summit (online conference) on June 11, 2021
Critical Design Research and Constructive Research Outcomes as ArgumentsOmar Sosa-Tzec
Presentation for the workshop "Let’s Get Divorced: Constructing Knowledge Outcomes for Critical Design and Constructive Design Research” at DIS 2018, the ACM Conference on Designing Interactive Systems. Hong Kong. June 9, 2018
Creative Data and Information Visualization: Reflections on Two Pedagogical A...Omar Sosa-Tzec
Presentation of case study on teaching creative representations of data and information at the SIGDOC 2019 The ACM conference on Communication Design. October 5, 2019. Portland, OR.
Student work by BA/BFA in Art and Design, and MDes in Integrative Design at the University of Michigan, Ann Arbor.
Teaching Design, Information, and Interaction: Reflections, Foundations, and ...Omar Sosa-Tzec
Presentation as a discussant in the panel "Teaching Design in an Age of Interaction" organized by Brandon Waybright. CAA 2020 Annual Conference. February 14, 2020. Chicago, IL.
Visualizing Data Trails: Metaphors and a Symbolic Language for InterfacesOmar Sosa-Tzec
Position paper for the CHI 2020 Workshop "Speculative Designs for Emergent Personal Data Trails: Signs, Signals and Signifiers."
This paper starts by presenting four mobile interface design concepts to make personal data trails visible. Frosted screen, rainbow heatmap, hungry zombie, and data current are the labels given to these concepts. After reflecting on these concepts, the paper focuses on some elements of personal data trails, and explores a visual system of icons to indicate the user the possible use and abuse of the data they produce during the UX. The elements proposed by this paper are surveillance, commodification, data aggregation, data input, affect and arousal, preferences, and community.
Communicating design-related intellectual influence: towards visual referencesOmar Sosa-Tzec
Prototype-driven design research often involves collecting and analyzing designed artifacts in annotated portfolios and design workbooks. These collections constitute important sources of intellectual influence for researchers, yet communicating this influence presents unique challenges, such as the difficulty of translating the aesthetic, material, or interactive qualities of a designed artifact into written text. Building on discourses of visual thinking and visual imagery in science communication and HCI research, this paper introduces, and elaborates, a novel research communication design concept called "visual references," which combine bibliographic information with photographic images, textual annotations, and diagrammatic annotations in order to communicate design-related intellectual influence.
Design tensions: Interaction Criticism on Instagram’s Mobile InterfaceOmar Sosa-Tzec
User interfaces are continually evolving. Contemporary interfaces, particularly mobile interfaces, have developed their own design language as they have discarded skeuomorphs and metaphorical representations to support their design and introduced features not available before in desktop interfaces. Despite the pervasiveness of mobile interfaces, researchers have neglected the development of theory that accounts for how they still connect with or deviate from early interface design constructs. This paper adapts the notion of metaphorical tension to formulate and explore a new construct, design tension, which scopes an exercise of interaction criticism on Instagram's interface. As a result, this paper argues that design tension is useful to account for how interface components introduce features that are discordant to interface standards and best practices, things from the real world, and the user's belief system. It also suggests that both the method and construct can be applied to other communication design artifacts distinct from interfaces to produce intermediate-level knowledge.
Interacciones Encantadoras: Interfaces de Usuario desde una Perspectiva Semió...Omar Sosa-Tzec
Presentación de la charla para Contraste Colectivo (Congreso de Diseño Gráfico de la FADU AUT en México) acerca de mi investigación en interfaces encantadoras (delightful interfaces) desde una perspectiva teórica basada en semiótica y retórica.
My fascination with the visual: meaning, persuasion, and delightOmar Sosa-Tzec
Presentation for a "Wonderful Wednesday" at Stamps School of Art and Design, University of Michigan. It includes some of my visual work and and overview of my research on the application of rhetoric to human-computer interaction.
User Experience Design, Navigation, and Interaction FlowsOmar Sosa-Tzec
Relation between interaction flows and the three basic questions of information architecture -- Where am I? What can I do here? Where can I go from here? Lecture slides for Fall 2016 course INFO-I 300: Human-Computer Interaction/Interaction Design at Indiana University Bloomington, School of Informatics and Computing. Instructor of record: Omar Sosa-Tzec, PhD Candidate in Informatics (HCI Design).
Presentation for the Indiana University's Graphic Design Club 2016 Speakers Series. A quick review of my journey to become a designer, work experiences, graphic passions, and current research at IU Bloomington (Human-Computer Interaction).
Indiana University Bloomington. April 23, 2016.
Principios de Diseño Visual para Interacción Humano-ComputadoraOmar Sosa-Tzec
Borrador del capítulo para el libro “La Interacción Humano-Computadora en México”
Referencia en formato APA:
Sosa-Tzec, O., & Siegel, M.A. (2014). Principios de Diseño Visual para IHC. Muñoz Arteaga, J., González Calleros, J.M., & Sánchez Huitrón, A. (Eds.) La Interacción Humano-Computadora en México. México: Pearson.
Exploration of Rhetorical Appeals, Operations and Figures in UI/UX DesignOmar Sosa-Tzec
Conference Paper presented in LearnxDesign 2015, the 3rd International Conference for Design Education Researchers
Abstract.
In this paper, we introduce a first pass of a rhetorical handbook intended for UI/UX designers. This handbook is based on an earlier version for graphic designers, introduced by Ehses & Lupton in 1988, in which diverse rhetorical concepts are illustrated through graphic work. For the UI/UX version, we examined desktop, web and mobile interfaces in order to illustrate the same concepts. In this first pass, we observe that the three modes of appeal (i.e., pathos, ethos and logos) fluctuate throughout the user experience. Additionally, we learned that rhetorical operations aid describing the adjustments made on an interface to work in different platforms. Further, the rhetorical figures (tropes and schemes) help to describe conceptually the interface’s composition and interactions. The concepts presented in the handbook provide a framework to examine and critique user interfaces, through which the disciplines of user experience and rhetoric connect.
In this workshop paper, I propose a theoretical account and procedure for performing interaction criticism called pentadic interac- tion criticism. This theoretical sketch is based on concepts from Kenneth Burke’s dramatism and rhetoric. Through these concepts, I begin to formulate an account of interac- tion criticism as a process of identification between the crit- ic, the designer, the user, and the client and the stakehold- ers. Then, I propose a five-step procedure for PIC to make it approachable to scholars, pedagogues and HCI/UX de- signers not familiar with interaction criticism.
Rhetorical Handbook. An Illustrated Manual for UX/UI Designers.Omar Sosa-Tzec
This handbook is the result of an exploratory study that tries to connect rhetoric and user experience (UX). Here, the user interface (UI) becomes the middle point through which rhetorical figures can be applied to influence the user experience.
Based on the "Rhetorical Handbook" by Hanno Ehses and Ellen Lupton (1988)
Porfolio de diseños de Comedores de Carlotta Designpaulacoux1
calidad en el porfolio capturan la atención al detalle, la calidad de los materiales y la armonía de colores y texturas en cada diseño. El cuidadoso equilibrio entre muebles, iluminación y elementos decorativos se destaca en cada espacio, creando ambientes acogedores y sofisticados.
En resumen, la sección de porfolio de comedores de Carlotta Design es un reflejo del compromiso del equipo con la excelencia en el diseño de interiores, mostrando su habilidad para crear ambientes únicos y personalizados que sobresalen por su belleza y funcionalidad
El movimiento moderno en la arquitectura venezolana tuvo sus inicios a mediados del siglo XX, influenciado por la corriente internacional del modernismo. Aunque inicialmente fue resistido por la sociedad conservadora y los arquitectos tradicionalistas, poco a poco se fue abriendo camino y dejando una huella importante en el país.
Uno de los arquitectos más destacados de la época fue Carlos Raúl Villanueva, quien dejó un legado significativo en la arquitectura venezolana con obras como la Ciudad Universitaria de Caracas, considerada Patrimonio de la Humanidad por la UNESCO. Su enfoque en la integración de la arquitectura con el entorno natural y la creación de espacios que favorecen la interacción social, marcaron un punto de inflexión en la arquitectura venezolana.
Otro arquitecto importante en la evolución del movimiento moderno en Venezuela fue Tomás Sanabria, quien también abogó por la integración de la arquitectura con el paisaje y la creación de espacios abiertos y funcionales. Su obra más conocida es el Parque Central, un complejo urbanístico que se convirtió en un ícono de la modernidad en Caracas.
En la actualidad, el movimiento moderno sigue teniendo influencia en la arquitectura venezolana, aunque se ha visto enriquecido por nuevas corrientes y enfoques que buscan combinar la modernidad con la identidad cultural del país. Proyectos como el Centro Simón Bolívar, diseñado por el arquitecto Fruto Vivas, son ejemplos de cómo la arquitectura contemporánea en Venezuela sigue evolucionando y adaptándose a las necesidades actuales.
DIA DE LA BANDERA PERUANA EL 7 DE JUNIO DE 182062946377
Diseño del dia de la bandera. El 7 de junio se celebra en todo el Perú el Día de la Bandera, una fecha que conmemora el aniversario de la Batalla de Arica de 1880, un enfrentamiento histórico en el que las tropas peruanas se enfrentaron valientemente a las fuerzas chilenas durante la Guerra del Pacífico.
VERTEDEROS CRESTA ANCHA- PRESENTACION FINAL CON PREGUNTAS.pptx
La creatividad es un mito
1. La creatividad
es un mito
Omar Sosa Tzec
Universidad de Indiana Bloomington
Primavera, 2014
2. ¡Hola!
Mi nombre es Omar Sosa-Tzec
* Apasionado del Diseño Visual
* Estudiante de Doctorado en
Interacción Humano-Computadora (HCI)
* Investigador en Diseño y HCI
59. Relaciona el verbo y el objeto.
* Descarta al ser humano
* Enfócate en comunicar, expresar
esa acción
* Crea una historia
* Cuéntanos la historia, ya sea
verbal o visualmente