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Co-designing Participatory Practices around a Design Museum Exhibition
Mariana Salgado1, Leena Svinhufvud2, Andrea Botero1, Mirjam Krafft2, Hanna Kapanen2,
Diana DeSousa1, Elina Eerola2, Anna Louhelainen2 and Susanna Vakkari2.
1- Media Lab- University of Art and Design Helsinki
2- Design Museum Helsinki




FIGURE: 1) 2) Stand 3) Interactive Map: a visitor’s comment 4) Written comment on the exhibition


Building a Participative Platform


The project The Secret Life of Objects started with the Design Museum's objective to develop services for their
permanent exhibition on Finnish design. The starting point was a series of workshops with children that
focused on certain design objects using new technology to interpret them. In collaboration with researchers and
designers from the Media Lab of the University of Art and Design, the project was redefined as an exploration
in how to generate conversations around design objects with different groups by using different media
resources (both on-line and on-site).


Visitors’ generated content displayed in the museum gallery was both a way to complement the curator’s texts
and enrich the visitor’s experience by means of inclusion. A comment was redefined to include stories,
opinions, memories or feelings in the form of written text, sounds or images. To communicate that to visitors
we, the developers of this project, created workshops in which visitors made poems, music, drawings and
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pictures, and we displayed these examples through the map in a stand and later in the whole exhibition. A
series of documented workshops and events was organized in the museum for children and teenagers that
provided initial material (stories, ideas, memories, new artefacts) for triggering comments from casual visitors.
These casual visitors’ comments brought a pluralistic view based on the objects.


An interactive map of the exhibition was the interface from where to access all the triggers and to invite new
contributions. The interactive map could be reached on-line and in the exhibition space through an especially
dedicated stand. Visitors could then join conversations opened up by participants in the workshops or events,
either in the gallery itself or from a remote station, at home. In combination with the interactive map we also
set up a weblog to describe and communicate the evolution of the project (1).


The first one “Esa and the Objects” was designed for five-year old children and took place both at a
kindergarten and in the museum during November 2007. This workshop consisted of five sessions guided by
three facilitators from the museum. The children were invited to discuss the properties, uses and familiarity of
this object and where given details of its historical context.
The second workshop “Sound of Objects” was designed for a group of teenagers eleven to twelve years old
engaged on learning guitar. Students came to the museum and went through a guided tour in which six design
objects were introduced and then they improvised music based on these objects.
The third workshop “Odes for Objects” was designed for two groups of teenagers taking classes in creative
writing. After a guided tour focused on six design objects in the exhibition they wrote a short story based on
one of them. To close the session each of the participants wrote an ode inspired in another design object.


The development of the project had two phases. In the first one (October 2007-February 2008) the interactive
map was deployed in the stand in the permanent collection exhibition of the Design Museum that has been
hosted in the basement for the past six years. For this phase only a small selection of the objects in the
exhibition was in the map. The emergence of the conversations was tested in a series of events (during one
family weekend, one event and one exhibition opening) from November 2007 to February 2008. All the time
that the stand was open, there was someone inviting visitors to try it out and facilitating the use of the
interactive map.


In the second face (from March 2008 and still ongoing in May 2008) a possibility was offered to put up a
temporary version of the permanent exhibition in Design Museum and took the name of our project: The Secret
Life of Objects, an Interactive Map of Finnish Design. For this phase we created a new map (in three languages
Finnish, Swedish and English), a new stand, improved the software, new texts for the map and we also got a
faster Internet connection. This time most of the 50 objects in the exhibition were also in the map (40 objects)
as discussion points. During the time that the exhibition was open, from 18 th of March to 1st of June, the stand
showing the interactive map was in the gallery without any facilitator. During this phase, while visitors added
comments to the map, we printed and added to the exhibition space some selected comments.


The stand had two versions, one in the first phase of the project, and another in the second, with the new
exhibition. The second version of the stand consisted of a table, two chairs, a computer, a DVD, the fliers, a
help sign (explaining the basics of how to use the map), a mouse, one computer screen and two large screens.


All the components of this project the weblog, the interactive map, the stand, the exhibition, the workshops and
their documentation methods involved, worked as pool resources to make a participatory platform that
motivated visitors to comment.


Visitors’ Generated Content in an Interactive map


In The Secret Life of Objects, visitors’ generated content was gathered and displayed using available resources.
For example, YouTube (http://www.youtube.com/) was used for showing videos recorded in the workshops on-
line, as part of a wider concept to make a museum WebTV. Open source software ImaNote (2) allows us to
annotate and navigate the map with the layout of the exhibition. This software -developed as a research project-
let us make the trial and explore the challenges that the museum context offered. Functionality of ImaNote
includes the ability to add and locate comments to an image (in this case the map of the exhibition). These
comments display, among other things, text messages, links to multimedia resources on the Web (as the music
done by guitar students in the workshop) and images.


Museums are incorporating into their websites and in the galleries tools that motivate their visitors to create
material based or inspired in their collections. Currently there are wide array of projects in which visitors’
generated content is displayed in the exhibition space and in museums’ websites exploring the possibilities of
weblogs, podcasts and/or other web 2.0 resources (3) (4) (5).


In this particular case a map was the interface to connect the objects in the exhibition with visitors’ comments.
Visitors could find easily the objects and the material based on them. Salgado and Diaz- Kommonen have tried
this concept before in an Art Museum in Helsinki (6). Using the map we have gathered and displayed in
parallel visitors’ and curators’ comments.




Visitors’ Experience


Although the concept of museum as a forum for discussion (7) is well known, the actual practice to actively
comment on the exhibition is new to the visitors. Therefore we need some time to install it as a popular
practice in the museum visit. Visitors are not used to have this chance. In our case during nearly three months
the interactive map was on display we got around 100 comments.
There are many different kinds of comments. In some cases, visitors criticized or prized the objects or the
designers, sent a personal message to the designer, told some memories or stories that relates them with the
objects, such as how they used an object, posed questions, added material that relates to the object and gave the
objects sound. For example: Otto, 6 years old added the following comment to an art object called Spider:
“fgyhfgcbvgfhdg ffetrrdfvggbvvcg ffddsdsfsssssdvc cdbdcvdfgghhghghfhghh”. These are example of
comments that pose philosophical questions: “spiders give me the creeps but they also fascinate me... so
strange that I fear them but at the same time I want to look at them closely... I guess fear and admiration go
hand in hand?!” and “Once I had a dream where I saw the same spider and it was a surprise for me to see that
somebody had the dream before and he decided made it for real. Everything is already invented then?”


After observing and interviewing visitors during the exhibition, researchers in our team realized that most of
the visitors do not necessarily try to use the interactive map unless they are prompted. But most of the ones that
used it have a positive impression about it. The visitors interviewed read the comments printed in the
exhibition and enjoy the presence of a personal and multifaceted view as part of the exhibition. Displaying
visitors’ responses to museum pieces was an exploration for validating their contribution and encouraging
participation.


Conclusion


The alliance between the designers and researchers (coming from Media Lab) and the educational staff in the
Museum gave the original and educative character to this project. The interactive map and the workshops
shared one goal: collect audio-visual material that tells stories about the objects. Events, workshops, media
documentation and the interactive map at the museum were co-designed as a coherent whole in a
multidisciplinary group. We believe that it was a good strategy to use the material coming from the workshop
for triggering causal visitors’ comments. The richness and creativity of the comments gathered are partly due to
the triggers that activated them. As the comments included visitors’ points of view, can we say that a new
participative museum is being built?


Visitors’ participation can not only be measured by when visitors leave a comment or not, but also include
those aspects of engaging with the exhibition, as for example reading previous visitors’ comments. The visitors
we interviewed value the presence of the other visitors and enjoy reading comments. It seems that visitors
contribute further when they see that other visitors’ comments have been respected and displayed as part of the
exhibition’s message. Participation is an empowering element when used related to everyday life objects as in a
design museum and it is a way that visitors and museums’ staff can open up a fluid dialogue that extends
beyond the museum visit. In many museums there are activities, as for example workshops where this
conversation starts, but it closes when the workshop finishes. In the case of “The Secret Life of objects”
project in the Design Museum Helsinki, our aim is that the conversation continues after the visit.


Participatory practices offer huge possibilities to widen the social role of the museum and they can also give
new political meaning to the traditional cultural institution (8). In future the interactive map of design objects
by Design Museum could serve as a platform for a variety of topics from designer and consumer ethics to local
collaborative design projects. The aims and status of the interaction with audiences within the museum
organisation becomes the crucial question (and this is a current debate in the museum field). What will be the
status of documents produced by visitors? How are they preserved and what is their value in the museum
organization?


In the design-research process close collaboration with the education department of the Design Museum was
natural because of the traditional role as link between the museum and audiences. How can the methods and
tools enabling participatory practices be baked in all museum practices from exhibition planning to marketing?
Participative practices could be a tool that motivates visitors’ to engage with the exhibition and a resource in
the design process.




Acknowledgments


First of all we want to thank to all the participants in the workshops, the teachers Rody Van Gemert, Outi-
Maria Takkinen, Nana Smulovitz-Mulyana and Onnela Päiväkoti. Special thanks to Matti Luhtala, Lily Diaz,
Jukka Savolainen, Merja Vilhunen, Marianne Aav, Harri Kivilinna, Tommi Jauhiainen, Mikko Laitinen, Ilpo
Kari, Atte Timonen and Vennu Nivalainen.


NOTES


(1) The Secret Life of Objects weblog: http://thesecretlifeofobjects.blogspot.com/ Consulted May 30, 2008
(2) ImaNote, http://imanote.uiah.fi/ Consulted May 30, 2008
(3) Samis, P. and Pau S. “‘Artcasting’ at SFMOMA: First-Year Lessons, Future Challenges for Museum
Podcasters broad audience of use”. In J. Trant and D. Bearman (eds). Museums and the Web 2006:
Proceedings. Toronto: Archives & Museum Informatics. Published March 1, 2006. Consulted May 9, 2008.
http://www.archimuse.com/mw2006/papers/samis.html
(4) Von Appen, K., B. Kennedy and J. Spadaccini. “Community Sites & Emerging Sociable Technologies”. In
J. Trant and D. Bearman (eds). Museums and the Web 2006: Proceedings. Toronto: Archives & Museum
Informatics, published March 1, 2006. Consulted May 15, 2008.
http://www.archimuse.com/mw2006/papers/vonappen/vonappen.html
(5) Salgado, M., Breaking Apart Participation in Museums, in J. Trant and D. Bearman (eds.). Museums and
the Web 2008: Proceedings, Toronto: Archives & Museum Informatics. Published March 31, 2008. Consulted
May 9, 2008. http://www.archimuse.com/mw2008/papers/salgado/salgado.html
(6) Salgado, M. and L. Diaz-Kommonen. “Visitors’ Voices”. In J. Trant and D. Bearman (eds). Museums and
the Web 2006: Proceedings. Toronto: Archives & Museum Informatics, Published March 1, 2006 a. Consulted
May 15, 2008. http://www.archimuse.com/mw2006/papers/salgado/salgado.html
(7) Duncan, F. C. “The Museum, A Temple or the Forum” in Reinventing the Museum. Historical and
Contemporary Perspectives on the Paradigm Shift. Edited by Gail Anderson Altamira Press. USA. 2004. Pp.
61-73
(8) Sandell, R. Museums, Prejudice and the Reframing of Difference. Routledge, New York, 2007.

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Co-designing Participatory Practices around a Design Museum Exhibition

  • 1. Co-designing Participatory Practices around a Design Museum Exhibition Mariana Salgado1, Leena Svinhufvud2, Andrea Botero1, Mirjam Krafft2, Hanna Kapanen2, Diana DeSousa1, Elina Eerola2, Anna Louhelainen2 and Susanna Vakkari2. 1- Media Lab- University of Art and Design Helsinki 2- Design Museum Helsinki FIGURE: 1) 2) Stand 3) Interactive Map: a visitor’s comment 4) Written comment on the exhibition Building a Participative Platform The project The Secret Life of Objects started with the Design Museum's objective to develop services for their permanent exhibition on Finnish design. The starting point was a series of workshops with children that focused on certain design objects using new technology to interpret them. In collaboration with researchers and designers from the Media Lab of the University of Art and Design, the project was redefined as an exploration in how to generate conversations around design objects with different groups by using different media resources (both on-line and on-site). Visitors’ generated content displayed in the museum gallery was both a way to complement the curator’s texts and enrich the visitor’s experience by means of inclusion. A comment was redefined to include stories, opinions, memories or feelings in the form of written text, sounds or images. To communicate that to visitors we, the developers of this project, created workshops in which visitors made poems, music, drawings and 1 2 1 2 1 2 2 2
  • 2. pictures, and we displayed these examples through the map in a stand and later in the whole exhibition. A series of documented workshops and events was organized in the museum for children and teenagers that provided initial material (stories, ideas, memories, new artefacts) for triggering comments from casual visitors. These casual visitors’ comments brought a pluralistic view based on the objects. An interactive map of the exhibition was the interface from where to access all the triggers and to invite new contributions. The interactive map could be reached on-line and in the exhibition space through an especially dedicated stand. Visitors could then join conversations opened up by participants in the workshops or events, either in the gallery itself or from a remote station, at home. In combination with the interactive map we also set up a weblog to describe and communicate the evolution of the project (1). The first one “Esa and the Objects” was designed for five-year old children and took place both at a kindergarten and in the museum during November 2007. This workshop consisted of five sessions guided by three facilitators from the museum. The children were invited to discuss the properties, uses and familiarity of this object and where given details of its historical context. The second workshop “Sound of Objects” was designed for a group of teenagers eleven to twelve years old engaged on learning guitar. Students came to the museum and went through a guided tour in which six design objects were introduced and then they improvised music based on these objects. The third workshop “Odes for Objects” was designed for two groups of teenagers taking classes in creative writing. After a guided tour focused on six design objects in the exhibition they wrote a short story based on one of them. To close the session each of the participants wrote an ode inspired in another design object. The development of the project had two phases. In the first one (October 2007-February 2008) the interactive map was deployed in the stand in the permanent collection exhibition of the Design Museum that has been hosted in the basement for the past six years. For this phase only a small selection of the objects in the exhibition was in the map. The emergence of the conversations was tested in a series of events (during one family weekend, one event and one exhibition opening) from November 2007 to February 2008. All the time that the stand was open, there was someone inviting visitors to try it out and facilitating the use of the interactive map. In the second face (from March 2008 and still ongoing in May 2008) a possibility was offered to put up a temporary version of the permanent exhibition in Design Museum and took the name of our project: The Secret Life of Objects, an Interactive Map of Finnish Design. For this phase we created a new map (in three languages Finnish, Swedish and English), a new stand, improved the software, new texts for the map and we also got a faster Internet connection. This time most of the 50 objects in the exhibition were also in the map (40 objects) as discussion points. During the time that the exhibition was open, from 18 th of March to 1st of June, the stand
  • 3. showing the interactive map was in the gallery without any facilitator. During this phase, while visitors added comments to the map, we printed and added to the exhibition space some selected comments. The stand had two versions, one in the first phase of the project, and another in the second, with the new exhibition. The second version of the stand consisted of a table, two chairs, a computer, a DVD, the fliers, a help sign (explaining the basics of how to use the map), a mouse, one computer screen and two large screens. All the components of this project the weblog, the interactive map, the stand, the exhibition, the workshops and their documentation methods involved, worked as pool resources to make a participatory platform that motivated visitors to comment. Visitors’ Generated Content in an Interactive map In The Secret Life of Objects, visitors’ generated content was gathered and displayed using available resources. For example, YouTube (http://www.youtube.com/) was used for showing videos recorded in the workshops on- line, as part of a wider concept to make a museum WebTV. Open source software ImaNote (2) allows us to annotate and navigate the map with the layout of the exhibition. This software -developed as a research project- let us make the trial and explore the challenges that the museum context offered. Functionality of ImaNote includes the ability to add and locate comments to an image (in this case the map of the exhibition). These comments display, among other things, text messages, links to multimedia resources on the Web (as the music done by guitar students in the workshop) and images. Museums are incorporating into their websites and in the galleries tools that motivate their visitors to create material based or inspired in their collections. Currently there are wide array of projects in which visitors’ generated content is displayed in the exhibition space and in museums’ websites exploring the possibilities of weblogs, podcasts and/or other web 2.0 resources (3) (4) (5). In this particular case a map was the interface to connect the objects in the exhibition with visitors’ comments. Visitors could find easily the objects and the material based on them. Salgado and Diaz- Kommonen have tried this concept before in an Art Museum in Helsinki (6). Using the map we have gathered and displayed in parallel visitors’ and curators’ comments. Visitors’ Experience Although the concept of museum as a forum for discussion (7) is well known, the actual practice to actively
  • 4. comment on the exhibition is new to the visitors. Therefore we need some time to install it as a popular practice in the museum visit. Visitors are not used to have this chance. In our case during nearly three months the interactive map was on display we got around 100 comments. There are many different kinds of comments. In some cases, visitors criticized or prized the objects or the designers, sent a personal message to the designer, told some memories or stories that relates them with the objects, such as how they used an object, posed questions, added material that relates to the object and gave the objects sound. For example: Otto, 6 years old added the following comment to an art object called Spider: “fgyhfgcbvgfhdg ffetrrdfvggbvvcg ffddsdsfsssssdvc cdbdcvdfgghhghghfhghh”. These are example of comments that pose philosophical questions: “spiders give me the creeps but they also fascinate me... so strange that I fear them but at the same time I want to look at them closely... I guess fear and admiration go hand in hand?!” and “Once I had a dream where I saw the same spider and it was a surprise for me to see that somebody had the dream before and he decided made it for real. Everything is already invented then?” After observing and interviewing visitors during the exhibition, researchers in our team realized that most of the visitors do not necessarily try to use the interactive map unless they are prompted. But most of the ones that used it have a positive impression about it. The visitors interviewed read the comments printed in the exhibition and enjoy the presence of a personal and multifaceted view as part of the exhibition. Displaying visitors’ responses to museum pieces was an exploration for validating their contribution and encouraging participation. Conclusion The alliance between the designers and researchers (coming from Media Lab) and the educational staff in the Museum gave the original and educative character to this project. The interactive map and the workshops shared one goal: collect audio-visual material that tells stories about the objects. Events, workshops, media documentation and the interactive map at the museum were co-designed as a coherent whole in a multidisciplinary group. We believe that it was a good strategy to use the material coming from the workshop for triggering causal visitors’ comments. The richness and creativity of the comments gathered are partly due to the triggers that activated them. As the comments included visitors’ points of view, can we say that a new participative museum is being built? Visitors’ participation can not only be measured by when visitors leave a comment or not, but also include those aspects of engaging with the exhibition, as for example reading previous visitors’ comments. The visitors we interviewed value the presence of the other visitors and enjoy reading comments. It seems that visitors contribute further when they see that other visitors’ comments have been respected and displayed as part of the exhibition’s message. Participation is an empowering element when used related to everyday life objects as in a
  • 5. design museum and it is a way that visitors and museums’ staff can open up a fluid dialogue that extends beyond the museum visit. In many museums there are activities, as for example workshops where this conversation starts, but it closes when the workshop finishes. In the case of “The Secret Life of objects” project in the Design Museum Helsinki, our aim is that the conversation continues after the visit. Participatory practices offer huge possibilities to widen the social role of the museum and they can also give new political meaning to the traditional cultural institution (8). In future the interactive map of design objects by Design Museum could serve as a platform for a variety of topics from designer and consumer ethics to local collaborative design projects. The aims and status of the interaction with audiences within the museum organisation becomes the crucial question (and this is a current debate in the museum field). What will be the status of documents produced by visitors? How are they preserved and what is their value in the museum organization? In the design-research process close collaboration with the education department of the Design Museum was natural because of the traditional role as link between the museum and audiences. How can the methods and tools enabling participatory practices be baked in all museum practices from exhibition planning to marketing? Participative practices could be a tool that motivates visitors’ to engage with the exhibition and a resource in the design process. Acknowledgments First of all we want to thank to all the participants in the workshops, the teachers Rody Van Gemert, Outi- Maria Takkinen, Nana Smulovitz-Mulyana and Onnela Päiväkoti. Special thanks to Matti Luhtala, Lily Diaz, Jukka Savolainen, Merja Vilhunen, Marianne Aav, Harri Kivilinna, Tommi Jauhiainen, Mikko Laitinen, Ilpo Kari, Atte Timonen and Vennu Nivalainen. NOTES (1) The Secret Life of Objects weblog: http://thesecretlifeofobjects.blogspot.com/ Consulted May 30, 2008 (2) ImaNote, http://imanote.uiah.fi/ Consulted May 30, 2008 (3) Samis, P. and Pau S. “‘Artcasting’ at SFMOMA: First-Year Lessons, Future Challenges for Museum Podcasters broad audience of use”. In J. Trant and D. Bearman (eds). Museums and the Web 2006: Proceedings. Toronto: Archives & Museum Informatics. Published March 1, 2006. Consulted May 9, 2008. http://www.archimuse.com/mw2006/papers/samis.html (4) Von Appen, K., B. Kennedy and J. Spadaccini. “Community Sites & Emerging Sociable Technologies”. In
  • 6. J. Trant and D. Bearman (eds). Museums and the Web 2006: Proceedings. Toronto: Archives & Museum Informatics, published March 1, 2006. Consulted May 15, 2008. http://www.archimuse.com/mw2006/papers/vonappen/vonappen.html (5) Salgado, M., Breaking Apart Participation in Museums, in J. Trant and D. Bearman (eds.). Museums and the Web 2008: Proceedings, Toronto: Archives & Museum Informatics. Published March 31, 2008. Consulted May 9, 2008. http://www.archimuse.com/mw2008/papers/salgado/salgado.html (6) Salgado, M. and L. Diaz-Kommonen. “Visitors’ Voices”. In J. Trant and D. Bearman (eds). Museums and the Web 2006: Proceedings. Toronto: Archives & Museum Informatics, Published March 1, 2006 a. Consulted May 15, 2008. http://www.archimuse.com/mw2006/papers/salgado/salgado.html (7) Duncan, F. C. “The Museum, A Temple or the Forum” in Reinventing the Museum. Historical and Contemporary Perspectives on the Paradigm Shift. Edited by Gail Anderson Altamira Press. USA. 2004. Pp. 61-73 (8) Sandell, R. Museums, Prejudice and the Reframing of Difference. Routledge, New York, 2007.