Frequently Asked Questions regarding game development, how to start and common issues while developing games, as well as the production pipeline. Talk given at the UCV during the CEIDEC event.
This document provides guidance on interpreting and reporting performance test results. It discusses collecting various metrics like load, errors, response times and system resources during testing. It emphasizes aggregating the raw data into meaningful statistics and visualizing the results in graphs to gain insights. Key steps in the process include interpreting observations and correlations to develop hypotheses, assessing conclusions to make recommendations, and reporting the findings to stakeholders in a clear and actionable manner. The overall approach is to turn large amounts of data into a few insightful pictures and conclusions that can guide technical or business decisions.
This document provides an overview of asynchronous Apex processing in Salesforce, including future methods, queueable Apex, batch Apex, and scheduled Apex. It defines synchronous vs asynchronous processing, explains when to use each type of asynchronous Apex, and provides examples of how to implement them. Key limits for each type are also outlined, such as limits on queued jobs, executions, and callouts allowed.
Salesforce Bulk API 1.0 and Bulk API 2.0 provides a simple interface to load large amounts of data into your Salesforce org and to perform bulk queries on your org data
The document discusses techniques for accurately calculating service level objectives (SLOs) based on latency. It begins with an overview of common SLO terminology. It then describes a common mistake where percentiles are incorrectly averaged across time windows. The document proceeds to examine approaches to computing SLOs using log data, request counting, and histograms. Histograms are identified as the most flexible technique since they allow thresholds to be chosen as needed and provide full statistical analysis of latency data.
"We'll need an Apex trigger to do that." Sound familiar? Take your advanced Admin skills to the next level by developing Apex triggers to solve complex business requirements that can't be implemented using just the configuration-driven features of Force.com. Join us to learn when and how to write your first Apex trigger, and some best practices for making them effective.
Performance testing involves determining how a system performs under a specific workload. Load testing is a type of performance testing that evaluates a system as the number of concurrent users increases to the expected load. JMeter is an open source load testing tool that can be used to simulate many different types of network traffic. It provides various elements like samplers, listeners, timers and controllers that allow building test plans to generate and measure load.
Este documento presenta una introducción a las arquitecturas y herramientas de Big Data. Explica conceptos clave como volumen, velocidad y variedad de datos, y muestra casos de uso comunes como la administración pública y el transporte. Luego describe las arquitecturas de referencia de Hadoop, incluidos HDFS para almacenamiento y YARN para recursos, y herramientas como MapReduce, Spark y Sqoop para procesamiento por lotes e ingesta de datos.
The testing checklist outlines a comprehensive testing process that includes: 1) creating acceptance and system tests, test cases, and test data; 2) designing test scripts and obtaining signoff on the test design; 3) preparing for testing by outlining expected results, obtaining test data and resources, and documenting setup procedures; 4) executing the test cases, comparing results to expectations, and documenting any issues found.
This document provides guidance on interpreting and reporting performance test results. It discusses collecting various metrics like load, errors, response times and system resources during testing. It emphasizes aggregating the raw data into meaningful statistics and visualizing the results in graphs to gain insights. Key steps in the process include interpreting observations and correlations to develop hypotheses, assessing conclusions to make recommendations, and reporting the findings to stakeholders in a clear and actionable manner. The overall approach is to turn large amounts of data into a few insightful pictures and conclusions that can guide technical or business decisions.
This document provides an overview of asynchronous Apex processing in Salesforce, including future methods, queueable Apex, batch Apex, and scheduled Apex. It defines synchronous vs asynchronous processing, explains when to use each type of asynchronous Apex, and provides examples of how to implement them. Key limits for each type are also outlined, such as limits on queued jobs, executions, and callouts allowed.
Salesforce Bulk API 1.0 and Bulk API 2.0 provides a simple interface to load large amounts of data into your Salesforce org and to perform bulk queries on your org data
The document discusses techniques for accurately calculating service level objectives (SLOs) based on latency. It begins with an overview of common SLO terminology. It then describes a common mistake where percentiles are incorrectly averaged across time windows. The document proceeds to examine approaches to computing SLOs using log data, request counting, and histograms. Histograms are identified as the most flexible technique since they allow thresholds to be chosen as needed and provide full statistical analysis of latency data.
"We'll need an Apex trigger to do that." Sound familiar? Take your advanced Admin skills to the next level by developing Apex triggers to solve complex business requirements that can't be implemented using just the configuration-driven features of Force.com. Join us to learn when and how to write your first Apex trigger, and some best practices for making them effective.
Performance testing involves determining how a system performs under a specific workload. Load testing is a type of performance testing that evaluates a system as the number of concurrent users increases to the expected load. JMeter is an open source load testing tool that can be used to simulate many different types of network traffic. It provides various elements like samplers, listeners, timers and controllers that allow building test plans to generate and measure load.
Este documento presenta una introducción a las arquitecturas y herramientas de Big Data. Explica conceptos clave como volumen, velocidad y variedad de datos, y muestra casos de uso comunes como la administración pública y el transporte. Luego describe las arquitecturas de referencia de Hadoop, incluidos HDFS para almacenamiento y YARN para recursos, y herramientas como MapReduce, Spark y Sqoop para procesamiento por lotes e ingesta de datos.
The testing checklist outlines a comprehensive testing process that includes: 1) creating acceptance and system tests, test cases, and test data; 2) designing test scripts and obtaining signoff on the test design; 3) preparing for testing by outlining expected results, obtaining test data and resources, and documenting setup procedures; 4) executing the test cases, comparing results to expectations, and documenting any issues found.
This document provides an overview and agenda for a session on debugging Apex triggers in Salesforce. It discusses common trigger problems like cascading triggers, governor limits, and null reference errors. It also outlines tools for working with triggers and provides examples of trigger use cases. The session aims to explore these common errors and how to solve them through code examples and using the Salesforce debug logs.
This document discusses lessons learned from building two serverless applications: Commercial Search and Property Tour Pro. It summarizes the architectures of each application and the technologies used, including Netlify, Prerender.io, Algolia, Firebase, Cloudinary, DocRaptor, and Auth0. It also discusses why AWS Serverless was not used and provides an overview of the security approaches taken for each application component. The document advocates for a 10X product development approach focused on business needs, frequent iterations, and minimizing dependencies.
The document compares the load testing tools Jmeter, HP Loadrunner, and Neoload, outlining their main features such as scripting, controllers, samplers, results, parameterization, correlation, validation, file handling, concurrency, and timeouts. It provides examples of how to perform various tasks like stopping a test conditionally, writing to external files, executing multiple requests concurrently, and converting timestamps between formats in each of the load testing tools. The tools have similar capabilities for load testing but differ in things like file extensions, protocol defaults, and exact implementation of certain functions.
This document discusses performance monitoring and testing in the Salesforce cloud. It describes how Salesforce uses a scalable, multi-tenant architecture to support over 60 billion transactions per quarter with an average response time of under 275ms. It also outlines how Salesforce's performance engineering team conducts internal testing to benchmark and monitor the platform, using both playback of production logs and synthetic workloads. The document provides guidance for customers on when and how to conduct their own performance tests, including identifying key transactions to test, using tools to capture metrics, and engaging Salesforce support for assistance.
It gives you an basic over view to start up with Jmeter. This slide encourage you to start from basic terminology in the Performance Testing field. It contains information about Different subcategory of Performance Testing. The main focus is to connect performance testing with Jmeter.
Performance Measurement and Monitoring for Salesforce Web & Mobile AppsSalesforce Developers
This document discusses performance measurement and monitoring for Salesforce web and mobile apps. It introduces key concepts in understanding web and mobile performance such as waterfall charts and metrics. Tools for measuring performance are presented, including Lighthouse, a proprietary Salesforce tool. Recommendations are provided for optimizing web and mobile performance through techniques like reducing network requests, caching, and minimizing payload sizes.
Dreamforce 2014 Presentation : Salesforce.com Sandbox management
Large organizations have complex development processes that span multiple release schedules. It is not only the division between development and testing that is important, but the synchronization of projects on different schedules.
Change data capture with MongoDB and Kafka.Dan Harvey
In any modern web platform you end up with a need to store different views of your data in many different datastores. I will cover how we have coped with doing this in a reliable way at State.com across a range of different languages, tools and datastores.
Document your rest api using swagger - Devoxx 2015johannes_fiala
This session will show you how you can easily document your REST API's using Spring & Swagger.
It will show you how to use the Swagger-Spring integration in a Spring Boot application:
Setup a basic REST API using Spring-Boot together with Swagger-Springfox
Access and test the REST-API using the Swagger-UI client
Generate client code stubs for your language (e.g. Java, PHP, Python, ...) using Swagger-Codegen
Graphically display your REST-API using the Chrome plugin Swagger.ed
Devoxx Belgium Nov. 2015
This document discusses performance testing and provides information on several related topics:
- It defines performance, load, and stress testing and explains their differences.
- It outlines why performance testing is important, when it should be conducted, and what aspects of a system should be tested.
- The performance testing process is described as involving planning, creating test scenarios and scripts, running tests, monitoring tests, and analyzing results.
- Automated performance testing is presented as more effective than manual testing due to issues with resources, coordination, and repeatability when using human testers.
The document provides an introduction and overview of APIs, REST, and OpenAPI specification. It discusses key concepts like resources, HTTP verbs, and OpenAPI structure. It also demonstrates OpenAPI syntax using JSON and YAML examples and highlights best practices for documenting APIs with OpenAPI.
Governor limits in Salesforce enforce runtime limits on Apex code to ensure fair sharing of system resources among multiple tenants. The key governor limits include limits on the number of SOQL queries, records retrieved, and number of scripts executed. Governor limits are calculated based on the entry point for the Apex code, such as Apex triggers, web services, or anonymous blocks. Limits are shared across an organization and apply to all code executed within a synchronous transaction, while asynchronous code like future methods has separate limits. Developers must optimize code to avoid hitting governor limits, for example by bulkifying code, minimizing SOQL queries, and using future calls appropriately.
What is the State of my Kafka Streams Application? Unleashing Metrics. | Neil...HostedbyConfluent
"Just as the Apache Kafka Brokers provide JMX metrics to monitor your cluster's health, Kafka Streams provides a rich set of metrics for monitoring your application's health and performance. The metrics to observe for a given use-case of Kafka Streams will vary significantly from application to application. Learning how to build and customize monitoring of those applications will help you maintain a healthy Kafka Streams ecosystem.
Takeaways
* An analysis and overview of the provided metrics, including the new end-to-end metrics of Kafka Streams 2.7.
* See how to extract metrics from your application using existing JMX tooling.
* Walkthrough how to build a dashboard for observing those metrics.
* Explore options of how to add additional JMX resources and Kafka Stream metrics to your application.
* How to verify you built your dashboard correctly by creating a data control set to validate your dashboard.
* Go beyond what you can collect from the Kafka Stream metrics."
The document discusses gathering requirements for performance testing an application. It lists questions to ask about the application type and architecture, test environment, workload model, and performance goals. Key information needs include the application technology, database and server used, network details, protocols, user sessions and load over time, and goals for response times and system utilization under load. The requirements gathered will help determine the appropriate performance tests and pass/fail criteria.
This document introduces Swagger, an open-source framework for describing, producing, consuming, and visualizing RESTful APIs. It provides a specification for describing APIs in a machine-readable format. Swagger allows automatically generating documentation from code and enabling tooling around REST APIs. The document discusses Swagger specifications, how to list and view API details, integration with various programming languages and frameworks, development and deployment processes, and alternatives to Swagger.
Performance testing with 100,000 concurrent users in AWSMatthias Matook
This document discusses performance testing an application with 100,000 concurrent users. It outlines some of the challenges with performance testing at scale on a single node. The proposed solution is to build and deploy the application, create load test slave instances, run a test plan against the new environment from the slaves, and then clean up by shutting down instances. Key lessons learned include issues found and fixed related to garbage collection and serialization, bottlenecks identified, and challenges scaling test clients. Performance testing is integrated into continuous integration to measure performance for each test case with each build.
Flowable Business Processing from Kafka Events Flowable
Slides of the Presentation "Flowable Business Processing from Kafka Events" given by Joram Barrez (Software Architect at Flowable) and Tijs Rademakers (VP of Engineering at Flowable) at DevoXX Belgium, 04.11.2019 - 06.11.2019.
This topic focuses on effective reporting and its associated challenges while using JMeter. It delves into the importance of metrics and KPIs for effective performance reporting, followed by a brief overview of JMeter's built-in listeners (reporting elements) like Aggregate Listener, Graph Listeners etc.
The 3rd and the final part covers the inadequacies of these listeners and use of third party/external reporting tools that provide enhanced reporting (ant + xslt).
The new BlazeMeter reporting plugin is introduced as a quick and ready to use solution for JMeter reporting.
Sub-topics:
* Importance of effective performance test reporting
* Typical performance testing metrics
* JMeter reporting entities (Listeners)
* Shortcomings of existing JMeter reporting elements
* Generating advanced JMeter reports using ant + xslt
* Building reporting tools frameworks
* How the blazemeter reporting plugin can alleviate the challenges in JMeter reports
* Details on the blazemeter reporting plugin
Oct 23 CCYHC Symposium - David Morley - 2nd linkGlenna Gosewich
This document summarizes key findings from UNICEF Report Card 13 on inequality among children in wealthy nations. It focuses on Canada's performance.
The report ranks Canada 26th out of 35 countries on its Index of Child Inequality, showing Canada has wider gaps between children's well-being than many other rich nations. On measures of income inequality and educational achievement gaps, Canada ranks in the middle, but it ranks lower on health inequality. Over 1 in 4 Canadian children report poor health symptoms daily.
The document argues that reducing inequality, especially at the bottom, could improve outcomes for all children by bringing more children up to an adequate standard of well-being. Countries show it is possible to achieve both strong overall results
This document summarizes a meetup about DC/OS, an open source distributed operating system that helps deploy, manage and monitor applications across data centers and cloud platforms. The meetup covered DC/OS's capabilities for big data, microservices and resiliency. It discussed the organization's journey with DC/OS since 2015 and milestones achieved, including production use since May 2016. The meetup provided install instructions for DC/OS on various platforms and encouraged questions from the community.
This document provides an overview and agenda for a session on debugging Apex triggers in Salesforce. It discusses common trigger problems like cascading triggers, governor limits, and null reference errors. It also outlines tools for working with triggers and provides examples of trigger use cases. The session aims to explore these common errors and how to solve them through code examples and using the Salesforce debug logs.
This document discusses lessons learned from building two serverless applications: Commercial Search and Property Tour Pro. It summarizes the architectures of each application and the technologies used, including Netlify, Prerender.io, Algolia, Firebase, Cloudinary, DocRaptor, and Auth0. It also discusses why AWS Serverless was not used and provides an overview of the security approaches taken for each application component. The document advocates for a 10X product development approach focused on business needs, frequent iterations, and minimizing dependencies.
The document compares the load testing tools Jmeter, HP Loadrunner, and Neoload, outlining their main features such as scripting, controllers, samplers, results, parameterization, correlation, validation, file handling, concurrency, and timeouts. It provides examples of how to perform various tasks like stopping a test conditionally, writing to external files, executing multiple requests concurrently, and converting timestamps between formats in each of the load testing tools. The tools have similar capabilities for load testing but differ in things like file extensions, protocol defaults, and exact implementation of certain functions.
This document discusses performance monitoring and testing in the Salesforce cloud. It describes how Salesforce uses a scalable, multi-tenant architecture to support over 60 billion transactions per quarter with an average response time of under 275ms. It also outlines how Salesforce's performance engineering team conducts internal testing to benchmark and monitor the platform, using both playback of production logs and synthetic workloads. The document provides guidance for customers on when and how to conduct their own performance tests, including identifying key transactions to test, using tools to capture metrics, and engaging Salesforce support for assistance.
It gives you an basic over view to start up with Jmeter. This slide encourage you to start from basic terminology in the Performance Testing field. It contains information about Different subcategory of Performance Testing. The main focus is to connect performance testing with Jmeter.
Performance Measurement and Monitoring for Salesforce Web & Mobile AppsSalesforce Developers
This document discusses performance measurement and monitoring for Salesforce web and mobile apps. It introduces key concepts in understanding web and mobile performance such as waterfall charts and metrics. Tools for measuring performance are presented, including Lighthouse, a proprietary Salesforce tool. Recommendations are provided for optimizing web and mobile performance through techniques like reducing network requests, caching, and minimizing payload sizes.
Dreamforce 2014 Presentation : Salesforce.com Sandbox management
Large organizations have complex development processes that span multiple release schedules. It is not only the division between development and testing that is important, but the synchronization of projects on different schedules.
Change data capture with MongoDB and Kafka.Dan Harvey
In any modern web platform you end up with a need to store different views of your data in many different datastores. I will cover how we have coped with doing this in a reliable way at State.com across a range of different languages, tools and datastores.
Document your rest api using swagger - Devoxx 2015johannes_fiala
This session will show you how you can easily document your REST API's using Spring & Swagger.
It will show you how to use the Swagger-Spring integration in a Spring Boot application:
Setup a basic REST API using Spring-Boot together with Swagger-Springfox
Access and test the REST-API using the Swagger-UI client
Generate client code stubs for your language (e.g. Java, PHP, Python, ...) using Swagger-Codegen
Graphically display your REST-API using the Chrome plugin Swagger.ed
Devoxx Belgium Nov. 2015
This document discusses performance testing and provides information on several related topics:
- It defines performance, load, and stress testing and explains their differences.
- It outlines why performance testing is important, when it should be conducted, and what aspects of a system should be tested.
- The performance testing process is described as involving planning, creating test scenarios and scripts, running tests, monitoring tests, and analyzing results.
- Automated performance testing is presented as more effective than manual testing due to issues with resources, coordination, and repeatability when using human testers.
The document provides an introduction and overview of APIs, REST, and OpenAPI specification. It discusses key concepts like resources, HTTP verbs, and OpenAPI structure. It also demonstrates OpenAPI syntax using JSON and YAML examples and highlights best practices for documenting APIs with OpenAPI.
Governor limits in Salesforce enforce runtime limits on Apex code to ensure fair sharing of system resources among multiple tenants. The key governor limits include limits on the number of SOQL queries, records retrieved, and number of scripts executed. Governor limits are calculated based on the entry point for the Apex code, such as Apex triggers, web services, or anonymous blocks. Limits are shared across an organization and apply to all code executed within a synchronous transaction, while asynchronous code like future methods has separate limits. Developers must optimize code to avoid hitting governor limits, for example by bulkifying code, minimizing SOQL queries, and using future calls appropriately.
What is the State of my Kafka Streams Application? Unleashing Metrics. | Neil...HostedbyConfluent
"Just as the Apache Kafka Brokers provide JMX metrics to monitor your cluster's health, Kafka Streams provides a rich set of metrics for monitoring your application's health and performance. The metrics to observe for a given use-case of Kafka Streams will vary significantly from application to application. Learning how to build and customize monitoring of those applications will help you maintain a healthy Kafka Streams ecosystem.
Takeaways
* An analysis and overview of the provided metrics, including the new end-to-end metrics of Kafka Streams 2.7.
* See how to extract metrics from your application using existing JMX tooling.
* Walkthrough how to build a dashboard for observing those metrics.
* Explore options of how to add additional JMX resources and Kafka Stream metrics to your application.
* How to verify you built your dashboard correctly by creating a data control set to validate your dashboard.
* Go beyond what you can collect from the Kafka Stream metrics."
The document discusses gathering requirements for performance testing an application. It lists questions to ask about the application type and architecture, test environment, workload model, and performance goals. Key information needs include the application technology, database and server used, network details, protocols, user sessions and load over time, and goals for response times and system utilization under load. The requirements gathered will help determine the appropriate performance tests and pass/fail criteria.
This document introduces Swagger, an open-source framework for describing, producing, consuming, and visualizing RESTful APIs. It provides a specification for describing APIs in a machine-readable format. Swagger allows automatically generating documentation from code and enabling tooling around REST APIs. The document discusses Swagger specifications, how to list and view API details, integration with various programming languages and frameworks, development and deployment processes, and alternatives to Swagger.
Performance testing with 100,000 concurrent users in AWSMatthias Matook
This document discusses performance testing an application with 100,000 concurrent users. It outlines some of the challenges with performance testing at scale on a single node. The proposed solution is to build and deploy the application, create load test slave instances, run a test plan against the new environment from the slaves, and then clean up by shutting down instances. Key lessons learned include issues found and fixed related to garbage collection and serialization, bottlenecks identified, and challenges scaling test clients. Performance testing is integrated into continuous integration to measure performance for each test case with each build.
Flowable Business Processing from Kafka Events Flowable
Slides of the Presentation "Flowable Business Processing from Kafka Events" given by Joram Barrez (Software Architect at Flowable) and Tijs Rademakers (VP of Engineering at Flowable) at DevoXX Belgium, 04.11.2019 - 06.11.2019.
This topic focuses on effective reporting and its associated challenges while using JMeter. It delves into the importance of metrics and KPIs for effective performance reporting, followed by a brief overview of JMeter's built-in listeners (reporting elements) like Aggregate Listener, Graph Listeners etc.
The 3rd and the final part covers the inadequacies of these listeners and use of third party/external reporting tools that provide enhanced reporting (ant + xslt).
The new BlazeMeter reporting plugin is introduced as a quick and ready to use solution for JMeter reporting.
Sub-topics:
* Importance of effective performance test reporting
* Typical performance testing metrics
* JMeter reporting entities (Listeners)
* Shortcomings of existing JMeter reporting elements
* Generating advanced JMeter reports using ant + xslt
* Building reporting tools frameworks
* How the blazemeter reporting plugin can alleviate the challenges in JMeter reports
* Details on the blazemeter reporting plugin
Oct 23 CCYHC Symposium - David Morley - 2nd linkGlenna Gosewich
This document summarizes key findings from UNICEF Report Card 13 on inequality among children in wealthy nations. It focuses on Canada's performance.
The report ranks Canada 26th out of 35 countries on its Index of Child Inequality, showing Canada has wider gaps between children's well-being than many other rich nations. On measures of income inequality and educational achievement gaps, Canada ranks in the middle, but it ranks lower on health inequality. Over 1 in 4 Canadian children report poor health symptoms daily.
The document argues that reducing inequality, especially at the bottom, could improve outcomes for all children by bringing more children up to an adequate standard of well-being. Countries show it is possible to achieve both strong overall results
This document summarizes a meetup about DC/OS, an open source distributed operating system that helps deploy, manage and monitor applications across data centers and cloud platforms. The meetup covered DC/OS's capabilities for big data, microservices and resiliency. It discussed the organization's journey with DC/OS since 2015 and milestones achieved, including production use since May 2016. The meetup provided install instructions for DC/OS on various platforms and encouraged questions from the community.
This document is a listing of movies that are now playing on a cinema streaming service. It includes the movie titles, number of current users watching each movie, and whether the movie is new. There are over 30 pages of movie listings shown with titles in multiple languages and genres ranging from dramas to comedies to animated films.
Robert Schamel has over 25 years of experience working in the oil and gas industry as an attorney, landman, and regulatory specialist. He has a proven track record of successfully managing permitting processes, negotiating contracts, and advising clients on legal and regulatory compliance. Schamel is currently seeking a new position where he can utilize his skills in contractual agreements, regulatory navigation, and team leadership.
R3 and Insol Europe International Restructuring ConferencePatrick N.Z. Rona
This document summarizes a presentation by Patrick N.Z. Rona on developing a global insolvency convention. It discusses the shortcomings of existing instruments like the UNCITRAL Model Law and argues that a convention would provide stronger universalism and reciprocity. A convention could address issues like recognition of foreign proceedings, cooperation between courts, and treatment of multinational corporate groups. The benefits would be greater certainty and a more consistent international framework for cross-border insolvencies.
The document contains 30 social media posts by Leticia Madrigal promoting the services of Marjaree Mason Center (MMC), an organization that provides shelter and support services to victims of domestic violence in Fresno County. The posts highlight programs like emergency shelter, legal assistance, counseling, and crisis support. They encourage donations of money, items, cars, and volunteer assistance. Posts also share domestic violence facts and statistics, and promote survivor empowerment stories and educational resources to help prevent domestic abuse.
Job Thomas Skaria is an automation engineer with over 3 years of experience working with PLCs, SCADA, HMIs, drives, and DCS systems. He has a Bachelor's degree in Electronics and Telecommunication Engineering and is a Certified Automation Engineer. Some of the projects he has worked on include a motor testing panel using Siemens PLC and drives, a process control system for a bakery wafer line, an automatic crane for packaging, and an air pollution control system. He is currently working as a senior technician in Dubai.
Totalitarismo historia do mundo contempóraneoso bl
El documento define el totalitarismo como ideologías o regímenes políticos donde el estado ejerce todo el poder sin restricciones y la libertad está seriamente restringida. Menciona dos tipos principales de totalitarismo: el fascismo, como ocurrió en Italia bajo Mussolini, y el nazismo en Alemania bajo Hitler. También enumera algunos regímenes actuales considerados totalitarios como Corea del Norte, Siria y Cuba.
What the smartest brands know about CX ... and what they still aren't doing a...Dynatrace
Dr. Natalie Petouhoff and Steve Trimbo presented on optimizing customer experience through better digital experience management. They discussed how most companies have separate IT and customer experience teams that do not collaborate effectively. This leads to poor customer digital experiences despite investments in customer experience. They proposed assessing an organization's digital experience management maturity across five dimensions and collaborating across teams to improve digital performance and close the gap between customer experience and digital experience.
A empresa de tecnologia anunciou um novo smartphone com câmera avançada, tela grande e bateria de longa duração por um preço acessível. O aparelho tem como objetivo atrair mais consumidores para a marca e aumentar sua participação no competitivo mercado de smartphones.
Among 25 people surveyed about their bottled mineral water consumption habits:
- All drank bottled mineral water, with most consuming 1-3 bottles per day purchased from shops/stores.
- Health concerns was the most important factor in brand selection.
- The majority found a timer on the bottle that indicates hourly drinking intervals to be very useful.
Este documento describe los videojuegos. Explica que un videojuego es un software interactivo que se ejecuta en dispositivos electrónicos como computadoras, consolas o teléfonos móviles. Luego describe los principales tipos de videojuegos como arcade, plataforma, de simulación, estratégicos y de rol. También cubre las características clave de los videojuegos como gráficos, jugabilidad, sonido y precio. Finalmente, menciona los elementos necesarios para jugar videojuegos como la consola,
El grupo 7 eligió analizar un juego desarrollado en Java usando programación orientada a objetos. El objetivo es modificar el juego para agregar nuevas funciones como menús y marcadores. Explican cómo luce el juego original y su propuesta de mejora incluyendo una barra de menú. Finalmente, recomiendan investigar más sobre desarrollo en Netbeans para mejorar su trabajo.
Este documento describe los pasos para crear un videojuego, incluyendo definir una idea, crear un guión, programación, música y efectos de sonido. Explica que primero se necesita una gran idea para el juego, luego un equipo trabaja en el guión para describir la historia, mecánicas y personajes. La programación es fundamental para implementar las ideas, y también se requiere música y efectos de sonido. El documento provee detalles sobre cada uno de estos pasos en el proceso de desarrollo de videojuegos.
pasos para un vídeo juego :) :) :) para prepararte deberás entender un poco mas y con esto te ayudaremos a que lo puedas lograr y a tener un mejor conocimiento mejor.
6. caso de éxito press star videojuegosProColombia
El documento presenta información sobre Press Start Studios, un estudio de desarrollo de videojuegos con sede en Colombia. Detalla la experiencia y logros del equipo en el desarrollo y publicación de juegos para Facebook, así como sus objetivos de expandirse a plataformas móviles como iOS.
Este documento describe los pasos básicos para crear un videojuego, incluyendo definir la idea, desarrollar el guión, programación, música y efectos de sonido, y distribución. Comienza con definir la idea del juego, luego el equipo trabaja en el guión para describir la historia y jugabilidad. La programación es fundamental para implementar la idea en software. Música y efectos de sonido se añaden luego para mejorar la experiencia del jugador. Finalmente, el juego es distribuido a los consumidores.
Este documento presenta una agenda para un taller sobre la industria de los videojuegos en Colombia. Incluye información sobre la Asociación de Desarrolladores de Videojuegos de Colombia (IGDA), el desarrollo de videojuegos en Bucaramanga, cómo iniciar un estudio de videojuegos, monetización de juegos, diseño de juegos, y una sesión de preguntas y respuestas.
Este documento presenta una agenda para un taller sobre la industria de los videojuegos en Colombia. Incluye información sobre la Asociación de Desarrolladores de Videojuegos de Colombia (IGDA), el desarrollo de videojuegos en Bucaramanga, cómo ingresar a la industria, iniciar un estudio de videojuegos, monetización de juegos, diseño de juegos y una sesión de preguntas.
Este documento presenta una introducción a la creación de videojuegos con GameSalad. Explica que la creación de videojuegos es un esfuerzo de colaboración que involucra a diseñadores, programadores, artistas, diseñadores de audio y testers. Luego describe los principales elementos de GameSalad como Game, Scenes, Actors, Behaviors y Rules. Finalmente, asigna a los estudiantes la tarea de crear un "Game Design Document" para enviarlo antes del próximo jueves.
El documento presenta Unity3D, una herramienta de desarrollo de videojuegos 3D multiplataforma. Explica que Unity3D permite crear juegos para varias plataformas usando C# u otros lenguajes y que incluye características como un editor integrado, sistemas de física y partículas, y soporte para importar assets. También menciona algunas desventajas como limitaciones para depurar y bugs ocasionales.
Este documento proporciona una guía de 9 pasos para crear un videojuego, incluyendo planificar el concepto del juego, diseñar sus características y jugabilidad, obtener el software y hardware necesarios, crear contenido visual y de programación, y probar el juego con otros jugadores para depurar errores. El proceso completo requiere de habilidades en diseño, programación, artes visuales y trabajo en equipo para producir un videojuego de calidad.
Este documento describe la programación de videojuegos. Explica que la programación es un proceso importante para crear un videojuego y es realizado por programadores especializados. Se divide la programación en áreas como motor, gráficos, física, inteligencia artificial, red y gameplay. Los programadores se encargan de hacer posibles las interacciones entre el personaje y el jugador mediante el código. Los lenguajes más comunes son C++ y C#.
Desarrollo y produccion de videojuegos resumenFiliberto Mtz
El documento describe el proceso de desarrollo y producción de videojuegos. Explica que los videojuegos son el resultado de un proceso multidisciplinario que involucra profesionales de varias áreas como programación, diseño, animación y música. Además, describe los roles clave en el desarrollo de un videojuego y los pasos del proceso, incluyendo la concepción, preproducción, producción, pruebas y lanzamiento.
Creacion de un videojuego (Jhoustin-AlexanderJhoustin12
Este documento describe los pasos para crear un videojuego, incluyendo definir una idea y objetivos, desarrollar un guión, programación, consideraciones de mercado, y distribución. Explica que primero se define una idea original y objetivos, luego se crea un guión detallando la historia y jugabilidad, después se programa el juego, y finalmente se considera el mercado meta y se distribuye el producto terminado.
¿Por qué hacer videojuegos? Charla Semana Del Videojuego Noviembre 2012Raul Diaz
Este documento discute las razones para hacer videojuegos, incluyendo la pasión, la nostalgia y la creatividad. Explica que hacer videojuegos implica crear experiencias interactivas diseñadas con un propósito utilizando arte, sonido y software con recursos limitados. Explora quienes hacen videojuegos tanto en Chile como a nivel mundial, así como donde y como se hacen los videojuegos. Finalmente, aborda preguntas frecuentes sobre cómo comenzar en la industria y ofrece consejos sobre lo que se debe estudiar y
Este documento discute el papel importante del diseño de juegos y las habilidades necesarias para los diseñadores de juegos. Argumenta que el diseño de juegos es crucial para la moral del equipo, el presupuesto del proyecto y la calidad del producto final. También explora cómo los diseñadores de juegos pueden dar forma al futuro diseñando el gobierno, los museos y las escuelas como experiencias de juego.
Formal techniques and programming tricks to give the illusion of AI, with some implementation in Unity.Improved talk from 2014 within the framework of Unity Develop Day Chile 2016.
El documento describe la organización del Caracas Game Jam, uno de los eventos anuales de desarrollo de juegos más grandes de Venezuela. Se ha llevado a cabo durante 8 años consecutivos en Caracas, con una participación que ha crecido de 26 personas en 2009 a 84 en 2016. La organización del evento requiere conseguir una sede, planificar un presupuesto, obtener patrocinio, y ejecutar una agenda que incluye el desarrollo de más de 120 juegos durante el fin de semana del evento.
Este documento presenta 8 trucos de inteligencia artificial que pueden usarse en videojuegos. Estos trucos incluyen usar grafos y búsqueda de caminos para crear hordas de enemigos dinámicos, árboles de decisión para simular razonamiento de contrincantes con libre albedrío, y máquinas de estado para presentar varios contrincantes de manera balanceada sin abrumar al jugador. El documento también explica cómo se pueden usar sistemas como "rubber banding" para crear carreras reñidas con dificult
[2014] Rentabilizando el Desarrollo de Juegos en VenezuelaJorge Palacios
How to monetize game development taking three different approaches: freelancing, employment, indie product development. Talk given in 2014 with a couple of colleagues; Andrés Barrera and Christian Chomiak during the event 7mas JOINCIC.
Important aspects of game design to consider when delving into game development. The Comp. Sci syllabus taught at USB is good, so it's a good idea to know more about game design on par with technical stuff. Talk given in 2014 during the event Week of Computer Engeneering.
How to start making games as a computer-engeneering student and where to go once started given your profile and aspirations.This talk was given in 2013 within the Week of Computer Engeneering
[2012] Game Jam: Técnicas de SupervivenciaJorge Palacios
El documento habla sobre técnicas de supervivencia para game jams. Se dividen en tres secciones: supervivencia física, que trata sobre dormir y planificar; supervivencia técnica, sobre aprovechar recursos existentes y material de apoyo; y supervivencia logística, que cubre la organización del evento en términos de ubicación, permisos, presupuesto y logística.
[2011] Videojuegos: Presione ENTER para comenzarJorge Palacios
Este documento ofrece consejos sobre cómo comenzar una carrera en el desarrollo de videojuegos, incluyendo aprender lógica, lenguajes de programación, matemáticas y otras teorías. Recomienda comenzar con proyectos pequeños usando ideas conocidas antes de intentar crear juegos complejos, y menciona algunas empresas en las que es posible encontrar trabajo en el campo de los videojuegos en Chile.
El uso de las TIC en la vida cotidiana.pptxjgvanessa23
En esta presentación, he compartido información sobre las Tecnologías de la Información y la Comunicación (TIC) y su aplicación en diversos ámbitos de la vida cotidiana, como el hogar, la educación y el trabajo.
He explicado qué son las TIC, las diferentes categorías y sus respectivos ejemplos, así como los beneficios y aplicaciones en cada uno de estos ámbitos.
Espero que esta información sea útil para quienes la lean y les ayude a comprender mejor las TIC y su impacto en nuestra vida cotidiana.
Catalogo general tarifas 2024 Vaillant. Amado Salvador Distribuidor Oficial e...AMADO SALVADOR
Descarga el Catálogo General de Tarifas 2024 de Vaillant, líder en tecnología para calefacción, ventilación y energía solar térmica y fotovoltaica. En Amado Salvador, como distribuidor oficial de Vaillant, te ofrecemos una amplia gama de productos de alta calidad y diseño innovador para tus proyectos de climatización y energía.
Descubre nuestra selección de productos Vaillant, incluyendo bombas de calor altamente eficientes, fancoils de última generación, sistemas de ventilación de alto rendimiento y soluciones de energía solar fotovoltaica y térmica para un rendimiento óptimo y sostenible. El catálogo de Vaillant 2024 presenta una variedad de opciones en calderas de condensación que garantizan eficiencia energética y durabilidad.
Con Vaillant, obtienes más que productos de climatización: control avanzado y conectividad para una gestión inteligente del sistema, acumuladores de agua caliente de gran capacidad y sistemas de aire acondicionado para un confort total. Confía en la fiabilidad de Amado Salvador como distribuidor oficial de Vaillant, y en la resistencia de los productos Vaillant, respaldados por años de experiencia e innovación en el sector.
En Amado Salvador, distribuidor oficial de Vaillant en Valencia, no solo proporcionamos productos de calidad, sino también servicios especializados para profesionales, asegurando que tus proyectos cuenten con el mejor soporte técnico y asesoramiento. Descarga nuestro catálogo y descubre por qué Vaillant es la elección preferida para proyectos de climatización y energía en Amado Salvador.
Todo sobre la tarjeta de video (Bienvenidos a mi blog personal)AbrahamCastillo42
Power point, diseñado por estudiantes de ciclo 1 arquitectura de plataformas, esta con la finalidad de dar a conocer el componente hardware llamado tarjeta de video..
para programadores y desarrolladores de inteligencia artificial y machine learning, como se automatiza una cadena de valor o cadena de valor gracias a la teoría por Manuel Diaz @manuelmakemoney
Infografia TCP/IP (Transmission Control Protocol/Internet Protocol)codesiret
Los protocolos son conjuntos de
normas para formatos de mensaje y
procedimientos que permiten a las
máquinas y los programas de aplicación
intercambiar información.
4. ¿Quién es este pana?
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS RESPECTIVOS AUTORES
5. ¿Qué es un videojuego?
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
6. ¿Qué es un videojuego?
“P: ¿Qué es un juego?
R: Un juego es una actividad que:
- requiere al menos un jugador
- tiene reglas
- tiene una condición de victoria”
“P: ¿Qué es un videojuego?
R: Es un juego que se juega en una pantalla
de video”
-Scott Rogers(2010) en ”Level Up! The guide to
great video game design”
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
7. ¿Qué es un videojuego?
• Sistema de reglas con objetivos
definidos que involucra la
interacción entre jugadores y
sistemas de cómputo.
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
8. ¿Cuál es el más complejo?
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
9. ¿Los videojuegos son arte?
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
13. ¿Dónde consigo material?
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
14. ¿Cuál es el proceso para desarrollar
juegos?
Pre-
producción
Producción Lanzamiento
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
18. Lanzamiento
• Publicidad y mercadeo
• Monitorización de errores y retroalimentación
• Contenido descargable
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
19. ¿Cuáles son los roles?
•Productor
•Diseñador
•Programador
•Artista gráfico
•Artista de sonido
•Especialista de pruebas y calidad
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
20. Team Meat
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
21. Mike Bithell
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
22. Otros roles
•Escritor
•Director
•Animador
•Traductor
•Coordinador de equipos
•Especialista en captura de movimientos
•Gerente de relaciones
•“Y la Colonia Tovar…”
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
23. ¿Qué es el diseño de juegos?
• Es el arte de crear experiencias
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
24. Juegos de mesa
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
25. Parques infantiles
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
26. Parques de atracciones
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
27. ¿Qué es el diseño de juegos?
• Es el estudio de otros juegos
• Requiere comunicar la misma visión
del proyecto al resto de los
integrantes del equipo.
• NO es dirección, gerencia de
proyectos ni creación de ideas
• Ser gamer no implica ser diseñador.
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
28. ¿Qué involucre el diseño de juegos?
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
29. ¿Qué es Playtest?
• Pruebas para conseguir fallas de diseño.
• Permiten detectar errores que pueden ser
corregidos temprano en el desarrollo.
• Funcionan mejor si:
• Los testers dan feedback por escrito
(directo).
• Se le da la menor información inicial a
los testers.
• Se logra capturar feedback indirecto
(emociones u opiniones involuntarias).
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
30. Playtest: Iterar, iterar, iterar
Diseñar
PrototiparEvaluar
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
31. ¿Cuál es la diferencia?
SISTEMAS DE INFORMACIÓN JUEGOS DE VIDEO
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
Evento Proceso Resultado
Inicio
Entradas
Procesos
Resultados
32. ¿Cuáles son las bases teóricas?
SISTEMAS DE INFORMACIÓN JUEGOS DE VIDEO
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
33. ¿Cuél es el flujo de aprendizaje?
Lógica
Lenguajes
API/Framework Juegos
Teoría
• Matemáticas.
• Física.
• Grafos.
• Computación Gráfica.
• Inteligencia Artificial.
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
36. ¿Qué debo conocer del lenguaje?
•Estructuras de control.
•Estructuras de datos.
•Funciones y procedimientos.
•Referencias / apuntadores.
•Memoria dinámica.
•Orientación a objetos (recomendable).
•El arte oscuro del lenguaje.
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
37. ¿APIs, frameworks, engines?
•Mostrar por pantalla.
• Primitivas 2D/3D.
• Imágenes/Texturas
•Cargar archivos.
•Crear una ventana
•Manejar eventos.
•Reproducir sonidos.
•Comunicación en red.
•Cualquier característica propia.
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
43. Motor
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.
44. ¿Qué es el ciclo de juegos?
ORIENTADO A PROCESOS
MIENTRAS siga_juego
tiempo ← ahora – viejo
viejo ← ahora
CapturarEventos
AplicarLógica(tiempo)
Pintar(listaEntidades)
ReproducirSonido
FINMIENTRAS
ORIENTADO A EVENTOS
AgregarEvento(FOTOGRAMA, CicloJuego)
AgregarEvento… // teclado
AgregarEvento… // ratón
FUNCION CicloJuego
tiempo ← ahora – viejo
viejo ← ahora
AplicarLógica(tiempo)
Actualizar(listaEntidades)
ReproducirSonido
FINFUNCION
TODAS LAS IMÁGENES SON PROPIEDAD DE SUS AUTORES. PRESENTACIÓN POR JORGE PALACIOS.
TODOS LOS DERECHOS RESERVADOS.