Scratch es un lenguaje de programación gráfico creado por el MIT para que niños de 6 a 16 años creen historias interactivas, animaciones, música, juegos y arte. Scratch permite a los usuarios programar mediante bloques de comandos visuales en lugar de código y se utiliza en escuelas, museos y hogares para enseñar conceptos básicos de programación de una manera divertida y creativa.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
Content personalisation is becoming more prevalent. A site, it's content and/or it's products, change dynamically according to the specific needs of the user. SEO needs to ensure we do not fall behind of this trend.
Succession “Losers”: What Happens to Executives Passed Over for the CEO Job?
By David F. Larcker, Stephen A. Miles, and Brian Tayan
Stanford Closer Look Series
Overview:
Shareholders pay considerable attention to the choice of executive selected as the new CEO whenever a change in leadership takes place. However, without an inside look at the leading candidates to assume the CEO role, it is difficult for shareholders to tell whether the board has made the correct choice. In this Closer Look, we examine CEO succession events among the largest 100 companies over a ten-year period to determine what happens to the executives who were not selected (i.e., the “succession losers”) and how they perform relative to those who were selected (the “succession winners”).
We ask:
• Are the executives selected for the CEO role really better than those passed over?
• What are the implications for understanding the labor market for executive talent?
• Are differences in performance due to operating conditions or quality of available talent?
• Are boards better at identifying CEO talent than other research generally suggests?
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
Content personalisation is becoming more prevalent. A site, it's content and/or it's products, change dynamically according to the specific needs of the user. SEO needs to ensure we do not fall behind of this trend.
Succession “Losers”: What Happens to Executives Passed Over for the CEO Job?
By David F. Larcker, Stephen A. Miles, and Brian Tayan
Stanford Closer Look Series
Overview:
Shareholders pay considerable attention to the choice of executive selected as the new CEO whenever a change in leadership takes place. However, without an inside look at the leading candidates to assume the CEO role, it is difficult for shareholders to tell whether the board has made the correct choice. In this Closer Look, we examine CEO succession events among the largest 100 companies over a ten-year period to determine what happens to the executives who were not selected (i.e., the “succession losers”) and how they perform relative to those who were selected (the “succession winners”).
We ask:
• Are the executives selected for the CEO role really better than those passed over?
• What are the implications for understanding the labor market for executive talent?
• Are differences in performance due to operating conditions or quality of available talent?
• Are boards better at identifying CEO talent than other research generally suggests?
Carmen López-Escribano
Universidad Complutense de Madrid
carmenle@edu.ucm.es
Rafael Sánchez-Montoya
Universidad de Cádiz
rafael.sanchez.montoya@uca.es
Resumen
Este trabajo tiene como objetivo principal animar a los maestros y educadores a utilizar el lenguaje de programación Scratch en sus clases con alumnos con necesidades educativas especiales. Scratch es un lenguaje visual de fácil uso y de libre distribución que favorece un método de aprendizaje activo y constructivo. Para que los maestros se animen a utilizar este programa exponemos experiencias de uso del programa con niños con diferentes necesidades y estilos de aprendizaje y ofrecemos una lista de recursos para hacer el programa accesible. También proponemos diferentes usos del programa, como es crear proyectos que sirvan para la rehabilitación de dificultades de aprendizaje. Las experiencias de utilizar Scratch con estudiantes con NEE, realizadas hasta la fecha, han sido siempre positivas y motivadoras.
2. Es un nuevo lenguaje de programación
gráfico que nos facilita la tarea de crear
nuestras propias historias
interactivas, animaciones, música, juegos, ar
te y todo lo que nuestra imaginación sea
capaz de dictarnos.
3. Mas sobre Scratch
Scratch es un programa elaborado por el MIT (instituto
Tecnológico de Massachusetts) entidad que se dedica a
la investigación y docencia en las aéreas de
ingeniería, las ciencias exactas y la economía.
Scratch no es solo para crear juegos.se pueden elaborar
con el, desde animaciones hasta presentaciones a
power point.
5. Entorno y lenguaje
Scratch se utiliza en todo el mundo en muchos
entornos diferentes: las escuelas, museos, centros
comunitarios y hogares. Está destinado especialmente
para 6 - a 16-años de edad, pero la gente de todas las
edades han utilizado Scratch. Por ejemplo, los niños
más pequeños pueden crear proyectos con sus padres o
hermanos mayores, estudiantes universitarios y de uso
Scratch en alguna ciencia clases de computación
introductoria En el diseño, la principal prioridad era
hacer que el lenguaje y entorno de desarrollo intuitivo
y fácil de aprender por los niños que no tenían
experiencia previa en programación.
6. Algo de historia
El nombre de Scratch se deriva de la técnica
de scratching usada en el Turntablism (arte del DJ para usar
los tornamesas), y se refiere tanto a la lengua y su
aplicación. La similitud con el "scratching" musical es la
fácil reutilización de piezas: en Scratch todos los
objetos, gráficos, sonidos y secuencias de comandos
pueden ser fácilmente importados a un nuevo programa y
combinados en maneras permitiendo a los principiantes a
conseguir resultados rápidos y estar motivados para
intentar más.
Podemos utilizar este programa para, tal y como dice su
lema, programas, jugar y crear.