ZIO Studios es un estudio de medios digitales con más de 12 años de experiencia creando contenido para marcas internacionales. En 2009, identificaron una oportunidad de crear propiedades intelectuales propias basadas en animación digital. En 2010, decidieron enfocarse en propiedades transmediales que combinan videojuegos y animación. En 2011, recaudaron $1.5 millones para construir capacidades como estudio de videojuegos y desarrollar propiedades transmediales originales.
One Lonely Outpost is a farming simulation with an absolutely unique setting - a barren, alien planet that you must bring to life. The players can choose between traditional animals and natural produce or robo-cows and gene-spliced crops.
Aurorian Studios, the game's developer, successfully completed a $120,000 Kickstarter game to fund the project's completion. According to the project manager, the game was released on a strict three-month cycle with a one-week margin of error. They never missed a release date during the two years of game development.
Take a look at the pitch deck that landed Aurorian Studios an equity investment as well as a publishing deal. The pitch deck contains complete budget figures with actual numbers.
Esports is growing exponentially, but is still a highly fragmented industry. Juked is changing the game by creating the internet's first one-stop-destination for esports entertainment.
Beacon Pines, a new game title from independent publisher Fellow Traveller and developer Hiding Spot Games, was launched on Xbox One, Xbox Game Pass, and PC in September 2022. The 'cute and creepy' game plays as a third-person adventure, set within a storybook.
This deck does not include the roadmap and budget slides, which would normally be placed in between Marketing Stats and Additional Publishing Support.
Read more at bestpitchdeck.com/beacon-pines
Wayward Strand is a dynamic, interactive story-based game from Australian indie studio Ghost Pattern, released on PlayStation, Xbox, Switch, and PC.
See more at bestpitchdeck.com/wayward-strand
The Flame in the Flood - Game Pitch DeckPitch Decks
The Flame in the Flood is a wilderness survival game in which a girl and her dog travel down a procedurally generated river on foot and by raft. Players must gather resources, craft tools, treat ailments, avoid vicious wildlife, and, most importantly, stay healthy in a dangerous wilderness.
The game was developed by The Molasses Flood, who consisted of a team of people who previously worked on BioShock, Halo 2, and Rock Band. They had a successful crowdfunding campaign, raising $251,647 out of a goal of $150,000.
This is the pitch deck that The Molasses Flood used to pitch game ideas to publishers. According to Lead Designer Forrest Dowling, the team did not use it to pitch many game publishers because most publishers wanted to see something playable instead, but it was distributed in investor and media meetings.
Button City is a narrative adventure game about a small community of low-poly animals, each named after herbs and spices.
Indie studio Subliminal Gaming teamed up with WINGS Interactive, a company that invests in indie games that feature women and marginalized genders in key development positions, to release Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021.
Button City already secured pre-production funding in 2018, but found themselves needing additional funds in 2020. This is the deck they used to seek bridge financing after most of the game was complete
Read more at bestpitchdeck.com/button-city-2020
One Lonely Outpost is a farming simulation with an absolutely unique setting - a barren, alien planet that you must bring to life. The players can choose between traditional animals and natural produce or robo-cows and gene-spliced crops.
Aurorian Studios, the game's developer, successfully completed a $120,000 Kickstarter game to fund the project's completion. According to the project manager, the game was released on a strict three-month cycle with a one-week margin of error. They never missed a release date during the two years of game development.
Take a look at the pitch deck that landed Aurorian Studios an equity investment as well as a publishing deal. The pitch deck contains complete budget figures with actual numbers.
Esports is growing exponentially, but is still a highly fragmented industry. Juked is changing the game by creating the internet's first one-stop-destination for esports entertainment.
Beacon Pines, a new game title from independent publisher Fellow Traveller and developer Hiding Spot Games, was launched on Xbox One, Xbox Game Pass, and PC in September 2022. The 'cute and creepy' game plays as a third-person adventure, set within a storybook.
This deck does not include the roadmap and budget slides, which would normally be placed in between Marketing Stats and Additional Publishing Support.
Read more at bestpitchdeck.com/beacon-pines
Wayward Strand is a dynamic, interactive story-based game from Australian indie studio Ghost Pattern, released on PlayStation, Xbox, Switch, and PC.
See more at bestpitchdeck.com/wayward-strand
The Flame in the Flood - Game Pitch DeckPitch Decks
The Flame in the Flood is a wilderness survival game in which a girl and her dog travel down a procedurally generated river on foot and by raft. Players must gather resources, craft tools, treat ailments, avoid vicious wildlife, and, most importantly, stay healthy in a dangerous wilderness.
The game was developed by The Molasses Flood, who consisted of a team of people who previously worked on BioShock, Halo 2, and Rock Band. They had a successful crowdfunding campaign, raising $251,647 out of a goal of $150,000.
This is the pitch deck that The Molasses Flood used to pitch game ideas to publishers. According to Lead Designer Forrest Dowling, the team did not use it to pitch many game publishers because most publishers wanted to see something playable instead, but it was distributed in investor and media meetings.
Button City is a narrative adventure game about a small community of low-poly animals, each named after herbs and spices.
Indie studio Subliminal Gaming teamed up with WINGS Interactive, a company that invests in indie games that feature women and marginalized genders in key development positions, to release Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021.
Button City already secured pre-production funding in 2018, but found themselves needing additional funds in 2020. This is the deck they used to seek bridge financing after most of the game was complete
Read more at bestpitchdeck.com/button-city-2020
BioShock is set in 1960 and follows Jack as he discovers Rapture, an underwater city. Jack tries to flee, fighting ADAM-obsessed enemies and Big Daddies while conversing with the few sane humans left and learning about Rapture's past.
Ken Levine, Irrational's creative director, developed the game's concept, which incorporates ideas from twentieth-century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley.
The game was created by Irrational Games (known as 2K Boston between 2007 and 2009). Ken Levine, Jonathan Chey, and Robert Fermier, three former Looking Glass Studios employees, founded the studio in 1997. In 2006, Take-Two Interactive purchased the studio. The studio was best known for its games System Shock 2, Freedom Force, SWAT 4, and, most notably, two BioShock games.
Here's the pitch proposal that helped BioShock get a publishing deal.
OurSong pitch deck: $7.5M for John Legend's music NFT platformPitch Decks
OurSong began as a research project at the Ideation Lab of Taiwan's leading media technology company, KKBOX Group. The company was launched by 12-time Grammy winner John Legend and a team of five co-founders seeking to build a better system for creators to be discovered, monetize their work, and engage with fans through NFTs.
Their mobile app aims to build a community for digital art creators and artists by leveraging NFTs to help them gain fans and earn from their creative works.
In April 2022, the company announced it raised $7.5 million in seed funding led by Infinity Ventures and Animoca Brand.
Read more: https://vip.graphics/oursong-pitch-deck
See the deck: https://bestpitchdeck.com/oursong
Indie studio Subliminal Gaming teamed up with WINGS Interactive, a company that invests in indie games that feature women and marginalized genders in key development positions, to release Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021.
According to dev duo Ryan and Shandiin Yazzie Woodward, their game Button City is all about a love of gaming and its communities.
Here's an inside look at the deck Subliminal used to initially shop Button City to partners in 2018, pre-production: this pitch was used to secure initial financing to build and launch the game.
Read more at bestpitchdeck.com/button-city-2018
🔮 Want more VC/investment startup pitch decks? We’ve centralised ALL succesful investor pitch decks at: https://chagency.co.uk/getstartupfunding — check all of them out
🔮 The effort is adhering to the ideology of “The Future Of Freemium” — read more here: https://chagency.co.uk/blog/ceo/the-future-of-freemium-how-to-get-peoples-attention/
🔮 Our library of pitch decks will not have any advertisement, only a signature. We are a design agency that helps SaaS CEOs reduce user churn.
Diablo is the first installment in the Diablo video game series. The player controls a lone hero battling Diablo, the Lord of Terror, in the fictional Kingdom of Khanduras in the mortal realm, traveling beneath Tristram through sixteen randomly generated dungeon levels before entering Hell to face Diablo.
Blizzard North (formerly Condor), which was the Bay Area division of Blizzard Entertainment, created the game. The studio, based in San Mateo, California, was well-known for its Diablo series. On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North.
Take a look at the pitch deck that assisted Condor Inc. in securing the publishing deal. This comprehensive proposal includes an overview, plot and setting, gameplay, marketing, and a development timeline.
GamerzClass creates gaming masterclasses for all the biggest esport titles. Carefully designed with the best players in the world, they aspire to help gamers reach their maximum potential both in and outside of the game.
Bolt pitch deck: $393M Series D, $6B+ valuationPitch Decks
One-click checkout Bolt used this 12-page deck to describe raise $393M in Series D funding for expanding its network of 5.6 million consumers.
Bolt is an innovative payment processing company that offers an integrated checkout experience that enables retailers to convert and retain more consumers. This round of $333 million in Series D funding and $60 million in follow-on capital will “fuel commerce’s first federated checkout network”, and brings Bolt’s total funding to over $600 million.
Most impressively, the round comes at ~18× the valuation that Bolt was priced at just eighteen months prior, using the simple 12-slide deck below:
See more at https://vip.graphics/bolt-pitch-deck-series-d/
Ladder - "crown jewel" of insurtech nabs $100MPitch Decks
Ladder uses a tech-driven approach to offer end-to-end life insurance through a digital platform that it believes is more flexible, faster, and cost-effective than traditional providers. Ladder's flexible term life insurance can save policyholders up to 40%, using an all-digital architecture and real-time underwriting to make life insurance as accessible and affordable.
Thomvest Ventures and OMERS Growth Equity led a $100 million Series D financing for Ladder. The fintech startup currently has just under 100 employees, with plans to roughly double that number over the next year (primarily in engineering) using this fresh growth capital. Notably, Ladder's customers are 15 years younger on average comparted to those of incumbent service providers — approximately 75% of Ladder's customers are first-time life insurance buyers.
Here is the 12-slide pitch deck Ladder used to securing $100 million from leading growth & venture capital firms:
Read more: vip.graphics/ladder-pitch-deck/
See the deck: bestpitchdeck.com/ladder
Presentación: Alvaro Garcia- Pedidos Ya!_eCommerce Day Montevideo 2013eCommerce Institute
Presentación de Alvaro Garcia, CEO y Co-Founder de Pedidos Ya en el pasado eCommerce Day Montevideo 2013 llevado a cabo el día 21 de Agosto en el Laboratorio Tecnológico del Uruguay. Dentro de la plenaria “El eCommerce frente a la Revolución Móvil”
BioShock is set in 1960 and follows Jack as he discovers Rapture, an underwater city. Jack tries to flee, fighting ADAM-obsessed enemies and Big Daddies while conversing with the few sane humans left and learning about Rapture's past.
Ken Levine, Irrational's creative director, developed the game's concept, which incorporates ideas from twentieth-century dystopian and utopian thinkers such as Ayn Rand, George Orwell, and Aldous Huxley.
The game was created by Irrational Games (known as 2K Boston between 2007 and 2009). Ken Levine, Jonathan Chey, and Robert Fermier, three former Looking Glass Studios employees, founded the studio in 1997. In 2006, Take-Two Interactive purchased the studio. The studio was best known for its games System Shock 2, Freedom Force, SWAT 4, and, most notably, two BioShock games.
Here's the pitch proposal that helped BioShock get a publishing deal.
OurSong pitch deck: $7.5M for John Legend's music NFT platformPitch Decks
OurSong began as a research project at the Ideation Lab of Taiwan's leading media technology company, KKBOX Group. The company was launched by 12-time Grammy winner John Legend and a team of five co-founders seeking to build a better system for creators to be discovered, monetize their work, and engage with fans through NFTs.
Their mobile app aims to build a community for digital art creators and artists by leveraging NFTs to help them gain fans and earn from their creative works.
In April 2022, the company announced it raised $7.5 million in seed funding led by Infinity Ventures and Animoca Brand.
Read more: https://vip.graphics/oursong-pitch-deck
See the deck: https://bestpitchdeck.com/oursong
Indie studio Subliminal Gaming teamed up with WINGS Interactive, a company that invests in indie games that feature women and marginalized genders in key development positions, to release Button City to PS5, Xbox Series X|S, Nintendo Switch and Steam on August 10th, 2021.
According to dev duo Ryan and Shandiin Yazzie Woodward, their game Button City is all about a love of gaming and its communities.
Here's an inside look at the deck Subliminal used to initially shop Button City to partners in 2018, pre-production: this pitch was used to secure initial financing to build and launch the game.
Read more at bestpitchdeck.com/button-city-2018
🔮 Want more VC/investment startup pitch decks? We’ve centralised ALL succesful investor pitch decks at: https://chagency.co.uk/getstartupfunding — check all of them out
🔮 The effort is adhering to the ideology of “The Future Of Freemium” — read more here: https://chagency.co.uk/blog/ceo/the-future-of-freemium-how-to-get-peoples-attention/
🔮 Our library of pitch decks will not have any advertisement, only a signature. We are a design agency that helps SaaS CEOs reduce user churn.
Diablo is the first installment in the Diablo video game series. The player controls a lone hero battling Diablo, the Lord of Terror, in the fictional Kingdom of Khanduras in the mortal realm, traveling beneath Tristram through sixteen randomly generated dungeon levels before entering Hell to face Diablo.
Blizzard North (formerly Condor), which was the Bay Area division of Blizzard Entertainment, created the game. The studio, based in San Mateo, California, was well-known for its Diablo series. On August 1, 2005, Blizzard Entertainment announced the closure of Blizzard North.
Take a look at the pitch deck that assisted Condor Inc. in securing the publishing deal. This comprehensive proposal includes an overview, plot and setting, gameplay, marketing, and a development timeline.
GamerzClass creates gaming masterclasses for all the biggest esport titles. Carefully designed with the best players in the world, they aspire to help gamers reach their maximum potential both in and outside of the game.
Bolt pitch deck: $393M Series D, $6B+ valuationPitch Decks
One-click checkout Bolt used this 12-page deck to describe raise $393M in Series D funding for expanding its network of 5.6 million consumers.
Bolt is an innovative payment processing company that offers an integrated checkout experience that enables retailers to convert and retain more consumers. This round of $333 million in Series D funding and $60 million in follow-on capital will “fuel commerce’s first federated checkout network”, and brings Bolt’s total funding to over $600 million.
Most impressively, the round comes at ~18× the valuation that Bolt was priced at just eighteen months prior, using the simple 12-slide deck below:
See more at https://vip.graphics/bolt-pitch-deck-series-d/
Ladder - "crown jewel" of insurtech nabs $100MPitch Decks
Ladder uses a tech-driven approach to offer end-to-end life insurance through a digital platform that it believes is more flexible, faster, and cost-effective than traditional providers. Ladder's flexible term life insurance can save policyholders up to 40%, using an all-digital architecture and real-time underwriting to make life insurance as accessible and affordable.
Thomvest Ventures and OMERS Growth Equity led a $100 million Series D financing for Ladder. The fintech startup currently has just under 100 employees, with plans to roughly double that number over the next year (primarily in engineering) using this fresh growth capital. Notably, Ladder's customers are 15 years younger on average comparted to those of incumbent service providers — approximately 75% of Ladder's customers are first-time life insurance buyers.
Here is the 12-slide pitch deck Ladder used to securing $100 million from leading growth & venture capital firms:
Read more: vip.graphics/ladder-pitch-deck/
See the deck: bestpitchdeck.com/ladder
Presentación: Alvaro Garcia- Pedidos Ya!_eCommerce Day Montevideo 2013eCommerce Institute
Presentación de Alvaro Garcia, CEO y Co-Founder de Pedidos Ya en el pasado eCommerce Day Montevideo 2013 llevado a cabo el día 21 de Agosto en el Laboratorio Tecnológico del Uruguay. Dentro de la plenaria “El eCommerce frente a la Revolución Móvil”
Magic Leap Pitch (Development, Manufacturing and Launch Plans)Nicholas Ng
This report explores the development, production and launch challenges that Magic Leap may face, and also proposes solutions on how they can potentially overcome them.
Given that Magic Leap is in stealth, most information out there is PR-driven. This report represents over 300 hours of collective research on Magic Leap’s patents (photonics, lightfields, mixed reality etc.), industry knowledge and product risk mitigation analysis to build the best picture I possibly could on Magic Leap and truly add value to readers out there. It’ll be great to hear any feedback.
Contact details are at the end. You can also find out more about me at www.nicholas-ng.com.
The pitch deck we used to raise $200,000 for our Brazilian startupMarcelo Fujimoto
Here's the pitch deck we used to raise our seed round for Mandaê (www.mandae.com.br), a São Paulo, Brazil-based logistics startup in March-2014. We managed to raise from Kima Ventures, Hans Hickler (the ex-CEO of DHL Express USA) and other angel investors.
It's far from perfect, but we decided to share this so that other entrepreneurs (especially Brazilian ones) can have another useful reference. Please feel free to download and share! :-)
Our startup blog post explaining this presentation (along with other tips) is here (in Portuguese): http://www.mandae.com.br/blog/o-pitch-deck-que-usamos-para-levantar-us-200-000-para-a-nossa-startup/
Presentacion de GAIA DESIGN, tienda en linea de muebles y accesorios de diseno a precios justos. Queremos revolucionar la experiencia de compra de muebles en México!
Backed by Mark Cuban and ACT Venture Capital, Soundwave is a mobile music-discovery startup founded in 2012. Soundwave tracks what songs people are listening to on their smartphones and where in real time.
This was our final Series A deck. Read more about raising the round in this blog post:
https://medium.com/@DanielleMorrill/welcome-brad-feld-to-the-mattermark-team-announcing-our-6-5m-series-a-dd9532fc1b39
More startup pitch deck examples here: https://attach.io/startup-pitch-decks/
AirBnb's original pitch deck from 2008. They closed a $600k seed round with this deck.
This document created by Carmen Pombero tells how and why ShotWords publisher is created. Its customers, its objectives, its products and its competitors. A document that explains, accompanied by images, the intricacies of the leading publisher exclusively transmedia of Spain.
Introducción al transmedia storytelling desde un punto de vista académico. Las historias como punto de partida, todos estamos conectados, la nueva manera de contar historias. El origen del transmedia, tipos de transmedia (West Coast vs East Coast) y ejemplos dentro del mundo de la ficción y publicidad.
Y si quieres profundizar más en esto entra en el CURSO GRATUITO SOBRE TRANSMEDIA STORYTELLING. https://www.transmediasecrets.com/cursotransmedia
El universo transmedia es una poderosa herramienta para narrar historias alrededor de su marca.
Si va a hacerlo, procure que la historia sea entretenida para todos y no sólo para usted.
Carlos Scolari, hipermediaciones, narrativas transmedia, interfaces, semiótica de las interfaces, reticularidad, hipertexto, ciberespacio, cibercultura,
Contexto de negocio en la industria de VG / Monetización de juegosIGDA Colombia
Por Enrique Fuentes (director de producto de NDITeravision y Eivar Rojas (Efecto Studio) un descripción de la cadena de valor de la industria de videojuegos. "Por ser un material de apoyo para una presentación es posible que muchas ideas no hagan sentido o no queden muy claras solamente con el documento, entonces sientanse libres de escribirme con dudas o preguntas sobre cualquiera de los puntos en la presentación a mi cuenta de Twitter: @kikefuentes , con gusto les respondo y elaboramos un poco más sobre cada uno de los puntos"
- Kike Fuentes
Inteligencia Artificial y Ciberseguridad.pdfEmilio Casbas
Recopilación de los puntos más interesantes de diversas presentaciones, desde los visionarios conceptos de Alan Turing, pasando por la paradoja de Hans Moravec y la descripcion de Singularidad de Max Tegmark, hasta los innovadores avances de ChatGPT, y de cómo la IA está transformando la seguridad digital y protegiendo nuestras vidas.
Las lámparas de alta intensidad de descarga o lámparas de descarga de alta in...espinozaernesto427
Las lámparas de alta intensidad de descarga o lámparas de descarga de alta intensidad son un tipo de lámpara eléctrica de descarga de gas que produce luz por medio de un arco eléctrico entre electrodos de tungsteno alojados dentro de un tubo de alúmina o cuarzo moldeado translúcido o transparente.
lámparas más eficientes del mercado, debido a su menor consumo y por la cantidad de luz que emiten. Adquieren una vida útil de hasta 50.000 horas y no generan calor alguna. Si quieres cambiar la iluminación de tu hogar para hacerla mucho más eficiente, ¡esta es tu mejor opción!
Las nuevas lámparas de descarga de alta intensidad producen más luz visible por unidad de energía eléctrica consumida que las lámparas fluorescentes e incandescentes, ya que una mayor proporción de su radiación es luz visible, en contraste con la infrarroja. Sin embargo, la salida de lúmenes de la iluminación HID puede deteriorarse hasta en un 70% durante 10,000 horas de funcionamiento.
Muchos vehículos modernos usan bombillas HID para los principales sistemas de iluminación, aunque algunas aplicaciones ahora están pasando de bombillas HID a tecnología LED y láser.1 Modelos de lámparas van desde las típicas lámparas de 35 a 100 W de los autos, a las de más de 15 kW que se utilizan en los proyectores de cines IMAX.
Esta tecnología HID no es nueva y fue demostrada por primera vez por Francis Hauksbee en 1705. Lámpara de Nernst.
Lámpara incandescente.
Lámpara de descarga. Lámpara fluorescente. Lámpara fluorescente compacta. Lámpara de haluro metálico. Lámpara de vapor de sodio. Lámpara de vapor de mercurio. Lámpara de neón. Lámpara de deuterio. Lámpara xenón.
Lámpara LED.
Lámpara de plasma.
Flash (fotografía) Las lámparas de descarga de alta intensidad (HID) son un tipo de lámparas de descarga de gas muy utilizadas en la industria de la iluminación. Estas lámparas producen luz creando un arco eléctrico entre dos electrodos a través de un gas ionizado. Las lámparas HID son conocidas por su gran eficacia a la hora de convertir la electricidad en luz y por su larga vida útil.
A diferencia de las luces fluorescentes, que necesitan un recubrimiento de fósforo para emitir luz visible, las lámparas HID no necesitan ningún recubrimiento en el interior de sus tubos. El propio arco eléctrico emite luz visible. Sin embargo, algunas lámparas de halogenuros metálicos y muchas lámparas de vapor de mercurio tienen un recubrimiento de fósforo en el interior de la bombilla para mejorar el espectro luminoso y reproducción cromática. Las lámparas HID están disponibles en varias potencias, que van desde los 25 vatios de las lámparas de halogenuros metálicos autobalastradas y los 35 vatios de las lámparas de vapor de sodio de alta intensidad hasta los 1.000 vatios de las lámparas de vapor de mercurio y vapor de sodio de alta intensidad, e incluso hasta los 1.500 vatios de las lámparas de halogenuros metálicos.
Las lámparas HID requieren un equipo de control especial llamado balasto para funcionar
3Redu: Responsabilidad, Resiliencia y Respetocdraco
¡Hola! Somos 3Redu, conformados por Juan Camilo y Cristian. Entendemos las dificultades que enfrentan muchos estudiantes al tratar de comprender conceptos matemáticos. Nuestro objetivo es brindar una solución inclusiva y accesible para todos.
Es un diagrama para La asistencia técnica o apoyo técnico es brindada por las compañías para que sus clientes puedan hacer uso de sus productos o servicios de la manera en que fueron puestos a la venta.
Índice del libro "Big Data: Tecnologías para arquitecturas Data-Centric" de 0...Telefónica
Índice del libro "Big Data: Tecnologías para arquitecturas Data-Centric" de 0xWord escrito por Ibón Reinoso ( https://mypublicinbox.com/IBhone ) con Prólogo de Chema Alonso ( https://mypublicinbox.com/ChemaAlonso ). Puedes comprarlo aquí: https://0xword.com/es/libros/233-big-data-tecnologias-para-arquitecturas-data-centric.html
(PROYECTO) Límites entre el Arte, los Medios de Comunicación y la Informáticavazquezgarciajesusma
En este proyecto de investigación nos adentraremos en el fascinante mundo de la intersección entre el arte y los medios de comunicación en el campo de la informática.
La rápida evolución de la tecnología ha llevado a una fusión cada vez más estrecha entre el arte y los medios digitales, generando nuevas formas de expresión y comunicación.
Continuando con el desarrollo de nuestro proyecto haremos uso del método inductivo porque organizamos nuestra investigación a la particular a lo general. El diseño metodológico del trabajo es no experimental y transversal ya que no existe manipulación deliberada de las variables ni de la situación, si no que se observa los fundamental y como se dan en su contestó natural para después analizarlos.
El diseño es transversal porque los datos se recolectan en un solo momento y su propósito es describir variables y analizar su interrelación, solo se desea saber la incidencia y el valor de uno o más variables, el diseño será descriptivo porque se requiere establecer relación entre dos o más de estás.
Mediante una encuesta recopilamos la información de este proyecto los alumnos tengan conocimiento de la evolución del arte y los medios de comunicación en la información y su importancia para la institución.
(PROYECTO) Límites entre el Arte, los Medios de Comunicación y la Informática
Perspectiva Alejandro Gonzalez (ZIO)
1.
2. NUESTRA HISTORIA
‣ ZIO Studios es uno de los estudios 3D y de medios digitales más
reconocidos de la región con un staff multi-disciplinario de 70+
personas basado en Bogotá, Colombia.
‣ Cuenta con más de 12 años de experiencia en “Work For Hire” con
clientes en Norteamérica, Europa, Asia y América Latina creando
comerciales de TV, paruetes gráficos y experiencias digitales para
marcas como Unilever, Coca Cola, Sony Music, Colgate y Diageo.
‣ A finales de 2009 identifica una oportunidad de creación de
propiedades intelectuales propias basandonos en el bajo costo de
producción el y el ADN que tenemos en animación digital.
‣ En 2010 basado en el surgimiento de nuevas plataformas decidimos
re-enfocar el esfuerzo hacia propiedades transmediales que
combinan videojuegos y animación.
‣ En Marzo de 2011 cerramos nuestra ronda a de VC cerramos
nuestra ronda A de capitalización por $1.5M para construir nuestras
capacidades como estudio de videojuegos (BRAINZ GAMES) y
decisimos desarrollar propiedades transmediales originales.
3. “Content is turning transmedia:
Borderless story worlds are arcing over various platforms in innovative
ways, providing consumers with multiple entry points that encourage
deep engagement, often through active participation.
While not a new concept, it’s becoming more pervasive—and eventually
will become the norm.”
“Transmedia Rising” - JWT Report - March 2011
THINGS TO WATCH
4. LA OPORTUNIDAD: TRANSMEDIA STORYTELLING
Convergencia de Tendencias y Motivadores
Consumidores mas
Narrativa basada en dificiles de enganchar
nuevas tencologías
Hoy en día todo es
Explosión en juegos Gratis
casuales y sociales
STORYWORLD
Usuarios pasivos son
Mundo Multi- cosa del pasado
plataforma / Agnostico
a la plataforma
Distracción como
Dos mundos entreteniminiento
encontrandose
5. BRAINZ:Visión sobre industria de videojuegos
Bajo Costo/Bajo-Riesgo
Altos Valores de Producción/Alto Enganche
‣ Estrategia
‣ Crear IPs Argumentales Y Planeadas Para
Ejecuciones Transmediales
‣ Usar Juegos Sociales / Moviles como Plataformas
Ancla
‣ Oportunidad
‣ Muchas Apuestas “Safe-to-Fail” En Multiples
Plataformas
‣ Fuentes De Ingresos Diversificadas
‣ Alto Engache En Multiples Pantallas
‣ Propiedades Perdurables Via Historia