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Re-Mission is a video game that gives young people with cancer a sense of power and control over their disease. It’s a fun, effective tool that supports treatment adherence and can be used in the clinical setting or at home by patients on maintenance therapy. Re-Mission is rated “T” for teen.
Re-Mission takes place in the bodies of 19 fictional cancer patients from diverse backgrounds. The types of cancers represented include:
Acute Lymphocytic Leukemia (ALL)
Acute Myelogenous Leukemia (AML)
Through interactive game play, Re-Mission addresses the importance of:
Compliance with oral chemotherapy regimens and other prescribed medications
Prompt reporting of symptoms and side effects
Proper nutrition to increase the body’s ability to fight cancer
Anxiety, nausea, and pain management through breathing and muscle relaxation exercises
Our formative studies identify the needs of those we serve, and our summative impact studies ensure those products are effective.
A randomized controlled trial showed that playing Re-Mission improves:
Cole, S.W., Yoo, D.J., Knutson, B. (2012). Interactivity and Reward-Related Neural Activation During a Serious Videogame. PLoS ONE
Kato, P.M., Co, S.W., Pollock, B.H., (2008). A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial. Pediatrics, 12: e305-e317
The Federation of American Scientists (FAS) presents Immune Attack™, an video game that introduces core concepts of molecular and cellular biology to middle school, high school and entry-level college students.
Conley, D. M., Singer, S. J., Edmondson, L., Berry, W. R., & Gawande, A. A. (2011). Effective surgical safety checklist implementation. Journal of the American College of Surgeons, 212(5), 873–9. doi:10.1016/j.jamcollsurg.2011.01.052
Role selection -> selected as checklist coordinator
Rational: -> case based game, cases cover 70% of common surgery operations
The procedure application is not explained -> verification of the items is not imposed
Traps -> NPC encourage to skip some verifications
Randomly distributed events-> different paths each game execution
At the end of the stages: highlight mistakes and verification omission
At the end of the game: consequences of avoiding verifications