Designpedia es un manual de creatividad e innovación realizado por la agencia Thinkers Co, construido como la recopilación, el almacenamiento y la transmisión de herramientas, de forma estructurada para la resolución de problemas bajo los principios del diseño.
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http://designpedia.info/
Building Invincible Companies With Effective Business Portfolio Management
Alex will discuss how you can manage a portfolio of products successfully. How can you invent new business models (explore), improve existing ones (exploit), and manage them all across the organization (manage)? How should you visualize your business model portfolio, in order to be prepared for the future?
You will learn how to map the exploration of new business ideas and test them in a simple and practical way. You will learn how to manage and improve the businesses and products you already have, understand how much profit existing business models generate and point out any synergies/conflicts between your models.
What is Product/Market Fit? Why is it the Holy Grail of entrepreneurship?
Let me help you answer and understand the fundamental question for every early stage entrepreneur: Are you building a product/service people really want? Watch the video and learn everything about Product/Market Fit.
Twitter: https://twitter.com/m_vukas
Blog: http://www.milanvukas.com/blog/
The document summarizes IDEO's Human Centered Design Toolkit, which is an open-source resource provided for free to help organizations better understand community needs and develop innovative solutions. The toolkit consists of a 3 step process - Hear, Create, Deliver - to conduct field research, gain insights, and create and test prototypes. It is intended to be flexible and allow for customization based on each user's situation. The toolkit is currently in its second version and is being improved based on user feedback.
This document discusses the implementation of a DesignOps function at Centrica to support the growing design team. It outlines why DesignOps was needed due to the increasing size and maturity of the design team. The authors describe tailoring a DesignOps model to Centrica's organizational needs with operational support, project support, and a human-centered focus. They identify challenges and strategic goals around collaboration, the design toolkit, design value, and people. Pillars of people, design toolkit, collaboration, and design value are discussed to help achieve these goals.
Business Model Innovation by Business Models Inc. Training SummaryBusiness Models Inc.
This document provides an overview of a training on business model innovation. It discusses how the world is changing and the need to design better business models. It introduces techniques for business model innovation such as applying business model patterns, looking at options to change various elements of the business model like customers or revenue streams, and using techniques like "what if" scenarios. The training emphasizes an iterative process of exploring options, testing assumptions, and getting feedback to design new business model prototypes.
Introducing Bounded Contexts in a monolithic applicationRobertBaelde1
Introducing bounded contexts often is a great first step to get started with DDD. During this session you'll learn how a legacy application can be gradually refactored into bounded contexts.
We'll also explore ways a team could keep track of their progress, and identify the level of decoupling of contexts within their application.
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
Building Invincible Companies With Effective Business Portfolio Management
Alex will discuss how you can manage a portfolio of products successfully. How can you invent new business models (explore), improve existing ones (exploit), and manage them all across the organization (manage)? How should you visualize your business model portfolio, in order to be prepared for the future?
You will learn how to map the exploration of new business ideas and test them in a simple and practical way. You will learn how to manage and improve the businesses and products you already have, understand how much profit existing business models generate and point out any synergies/conflicts between your models.
What is Product/Market Fit? Why is it the Holy Grail of entrepreneurship?
Let me help you answer and understand the fundamental question for every early stage entrepreneur: Are you building a product/service people really want? Watch the video and learn everything about Product/Market Fit.
Twitter: https://twitter.com/m_vukas
Blog: http://www.milanvukas.com/blog/
The document summarizes IDEO's Human Centered Design Toolkit, which is an open-source resource provided for free to help organizations better understand community needs and develop innovative solutions. The toolkit consists of a 3 step process - Hear, Create, Deliver - to conduct field research, gain insights, and create and test prototypes. It is intended to be flexible and allow for customization based on each user's situation. The toolkit is currently in its second version and is being improved based on user feedback.
This document discusses the implementation of a DesignOps function at Centrica to support the growing design team. It outlines why DesignOps was needed due to the increasing size and maturity of the design team. The authors describe tailoring a DesignOps model to Centrica's organizational needs with operational support, project support, and a human-centered focus. They identify challenges and strategic goals around collaboration, the design toolkit, design value, and people. Pillars of people, design toolkit, collaboration, and design value are discussed to help achieve these goals.
Business Model Innovation by Business Models Inc. Training SummaryBusiness Models Inc.
This document provides an overview of a training on business model innovation. It discusses how the world is changing and the need to design better business models. It introduces techniques for business model innovation such as applying business model patterns, looking at options to change various elements of the business model like customers or revenue streams, and using techniques like "what if" scenarios. The training emphasizes an iterative process of exploring options, testing assumptions, and getting feedback to design new business model prototypes.
Introducing Bounded Contexts in a monolithic applicationRobertBaelde1
Introducing bounded contexts often is a great first step to get started with DDD. During this session you'll learn how a legacy application can be gradually refactored into bounded contexts.
We'll also explore ways a team could keep track of their progress, and identify the level of decoupling of contexts within their application.
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
Intro to Agile Portfolio Governance Presentation Cprime
This webinar will provide guidance on effective ways to conduct Portfolio Management, using our concepts of Agile Governance to simplify and expedite the key decisions. These techniques can applied for Agile, hybrid, and classic plan-driven processes.
The Product Market Fit Cycle (Updated to v. 2.0)Carlos Espinal
This presentation was used for my talk at HowToWeb 2014 in Bucharest Romania and is the updated presentation to my blog post on the subject - http://thedrawingboard.me/2013/05/03/the-product-market-fit-cycle/
How can we rethink the experience of museums to harness emotions in a sensible way that activates visitors?
Developed by the UX for Good team in 2014, the Inzovu Curve is a model that inherits the best practices established by the Kigali Genocide Memorial, Rwandan community and Aegis Trust, the organisation which developed the memorial. The model has helped evolving the experience of the Kigali Genocide Memorial to produce better outcomes looking both at foreigner visitors and local population. The model has been used to map other similar museums across the world and foster the importance of designing memorial experiences that are able to generate positive behaviour changes.
Museum Next, Geneva 2015
Business Design Toolkit - Design Sojourndesignsojourn
The Business Design Toolkit is used to help businesses leverage Design Led Innovation. For more information, please go to: http://www.designsojourn.com/business-design-toolkit/
This document provides an overview of management consulting as an introduction to a course on the topic. It defines management consulting, discusses the history and typical players in the industry, and outlines the consulting lifecycle from initial contact to project implementation and review. It also briefly describes common consulting clients, how to analyze cases, and key skills needed for a career in management consulting.
The document discusses materials from a design thinking course and workshop hosted by Touch360 on front-end innovation and human-centered design, including topics around understanding users, integrating human factors into product development, and communicating between humans and machines. The presentation covers strategies for innovating products and experiences through a human-centered design approach focused on understanding user needs. It provides examples of how understanding human cognition and emotions can be applied to optimize products and interactions between humans, machines, and integrated systems.
From Idea to Business with Lean Startup & the Progress Board Strategyzer
This deck shows how you get from idea to business by using the business model canvas and lean startup methodologies. It introduces the Progress Board, a new tool that brings it all together.
PrograMetrix Report: Cannabis & CBD Digital Advertising TrendsBrett Konen
This document analyzes trends in cannabis and CBD advertising in 2020 based on a review of 100 display ads. Key findings include:
- CBD brands made up 60% of ads, with ancillary brands at 26% and cannabis brands 14%.
- Product photography was used in 77% of ads, with lifestyle photography in 12% and text-only in 11%.
- 31% of ads offered discounts, most commonly 10-25% off.
- "Shop" was the most common call-to-action button text at 65% of ads.
DesignOps aims to increase efficiencies and impact across organizations. To measure this, KPIs that evaluate performance against strategic goals are used. However, defining the right KPIs is complex as value is contextual and relational. A systemic, hypothesis-driven approach is needed to understand how improving one area, like designer time, can impact other parts of the system by creating a ripple of efficiencies. For example, reducing recruiting time for user tests could increase designer quality and speed of delivery, benefiting both design teams and businesses. The key is focusing KPIs on the biggest pains to trigger broader impacts, not isolating parts which overlooks relationships between elements.
Service Design Days 2018 - Masterclass Sarah Drummond (Snook)SERVICE DESIGN DAYS
From governments to national retailers, everyone’s talking about how design might help them deliver what they do more efficiently and enable better outcomes for their users. It's become the new competency that organisations are seeking to build into their capability set. From hiring designers to becoming 'user-centered' as an organisation overall, people are flocking in their droves to grab a bit of the good stuff to make what they do, better for all and help their bottom lines. But it’s not easy to build this as an organisational competency. How do you do it? Where do you start? And once you’ve started, where do you go next? What does ‘getting there’ look like? What might the journey look like and what will I need to invest in to become ‘user-centered'?
In this masterclass, you will get to know how organisations are embedding design from starting out to scaling up these capabilities across their organisation to sustain design and grow a culture that focuses on delivering services that continuously meet user needs. You will learn to use Snook’s approach to embedding design at organisations, and what’s important to consider from choosing the right projects to work on to how to build products that scale Service Design in the longterm. You will work on practical exercises, reflecting on the 'design capability framework', to highlight what works well at what stage, what you can prioritise and what you should avoid doing.
Product Market Fit Presentation - May 2023 - Jeff BussgangJeffrey Bussgang
A systematic walk through of the journey to achieve product market fit by Jeff Bussgang, general partner at Flybridge Capital Partners and senior lecturer at Harvard Business School
Connecting Continuous Improvement to the Bottom LineKaiNexus
Presented by Nick Katko
Lean is a long-term business strategy, primarily focusing on employees and learning. Through various continuous improvement practices, employees learn to master their work, solve the right problems and help an organization learn how to do things tomorrow it cannot do today.
The operational impact of continuous improvement is well known. Eliminating waste creates capacity, which can be used to serve customers better, improve productivity and improve employee satisfaction. But what about the financial impact? Oftentimes conventional financial analytical practices do not capture the true financial benefits of continuous improvement. This becomes a “problem to be solved.”
This webinar will explain how to make the true cause-effect relationships between continuous improvement and financial improvement visible throughout the organization. Integrating these relationships will improve the quality of business decision-making and leverage continuous improvement for financial success for the entire organization.
In this webinar, you will learn:
* the numbers to establish the true cause-effect relationships between continuous improvement and financial improvement.
* how to use the economics of lean to calculate the financial benefit of continuous improvement
* how continuous improvement achieves cost reduction over time
* why certain conventional financial analyses can show that continuous improvement is “not working” financially
About Nick Katko:
Nick is the President and owner of BMA. Since 2002, Nick has leveraged his Lean Accounting experience and philosophy in assisting BMA clients in developing, leading, and coaching them in their Lean Accounting transformations. Clients Nick has served a range of organizations worldwide, from family-owned businesses to multi-national companies in industries such as manufacturing, healthcare, software, engineering, and service.
Nick is an early pioneer of Lean Accounting. In the 1990s, as CFO of Bullard, Nick implemented a complete lean management accounting system in conjunction with Bullard’s Lean transformation, which included eliminating standard costing.
Nick is a regular speaker at the annual Lean Accounting Summit and has also presented at conferences in the United States, Europe, Asia, and Australia.
Nick has written extensively on lean accounting. He is the author of “The Lean CFO – 2nd edition” (2023), which is an updated version of the 2013 publication “The Lean CFO.” The Lean CFO has been translated and published in Turkish and Italian. Nick co-authored “Practicing Lean Accounting” (2021), which has also been published in Italian.
Business Model Innovation - Key Note Speech Emad Saif
This is my keynote speech for anyone interested on "Business Model Innovation" at the Arabic Innovation Academy organized by the European Innovation Academy and Qatar Science & Technology Park in Qatar on Jan 7 2018
Pragmatic Product Strategy - Ways of thinking and doing that bring people tog...Jonny Schneider
Presented at XConf Tech Manchester in 2014 - Video at http://thght.works/1xdSvqK
This talk explores new ways of framing the work we do in order to create effective software products. A super-pragmatic model of thinking and doing that promises to bring together technologists, designers and business folks alike, across the entire software delivery lifecycle.
The document outlines 20 steps for developing a project management plan. It discusses that the plan sets the rules for implementing, controlling, and monitoring a project. The plan is developed during the planning phase and integrates all the knowledge areas defined by PMI. It may also include the project life cycle, change management plan, configuration management plan, and methods for maintaining the project baseline. The document then presents a process map for developing the project management plan starting from the project charter. It also provides an overview of the 47 processes defined by PMI, grouped by knowledge areas and process groups.
Global Petroprojects Services AG is an international recruitment company of Saipem that recruits, employs, manages and develops international resources dedicated to worldwide projects in the oil & gas sector
For organisations that are winning at customer experience, purpose starts with customers, prioritisation is value-based and decisions are based on learning. Default thinking is no longer enough to stay ahead of the market. To truly differentiate your customer’s experience, you need to embrace uncertainty, responding to new information with emergent design, and create evolutionary architectures to support these changes.
The document outlines a process for practical stakeholder engagement. It discusses identifying stakeholders and their viewpoints, bringing stakeholders onboard through intake, and consulting with stakeholders. Theoretical models of systems and stakeholders are presented. Stakeholder identification involves finding viewpoints, types, and roles. Stakeholder intake aims to create commitment and arrange participation. Stakeholder consultation considers psychological factors like using positive language. Governance involves project boards and architecture boards.
CONFERENCIA SUSTANIABLE BRANDS BUENOS AIRES.
Video de la Conferencia: http://youtu.be/PWRKQCt7wEg
Sustainable Design Thinking: Rediseño de triple impacto.
"El Caso Waka Waka"
Como diseñadora son una convencida que "nuestro mundo no es sostenible por errores de diseño". Creo que es tiempo de comenzar a repasar hacia atrás todos los errores que hemos cometido y dar soluciones concretas de la mano del proceso del diseñador "design thinking". Es momento de usar los negocios y la fuerza del mercado para escalar la solución de problemas reales y no seguir creando necesidades que ya están más que ofertadas.
En ese sentido, el caso Waka Waka resulta un gran ejemplo de triple impacto, es un modelo de negocio pensado desde la sustentabilidad social, económica y ambiental. Buscando el triple impacto equitativo en cada uno de esos 3Vectores.
Waka Waka es una Empresa B (BCorps) que resuelve un problema concreto, tiene un modelo de negocio que escala la solución del problema, la comunicación es virtuosa por su propósito (viralidad), logra impacto medible, educa y promueve las energías renovables y conecta personas (P2P) de diversas clases sociales a través de un producto y su modelo de negocio One by One.
El documento describe el pensamiento de diseño como una forma de pensar que enfatiza la identificación de necesidades, la visualización, el prototipado, la iteración y la creatividad para resolver problemas. Señala que el pensamiento de diseño fomenta un enfoque colaborativo, experimental e integrador para generar nuevas soluciones a través de la generación de empatía y la experimentación. También presenta algunas herramientas como matrices y diagramas para facilitar el pensamiento de diseño y la innovación.
Intro to Agile Portfolio Governance Presentation Cprime
This webinar will provide guidance on effective ways to conduct Portfolio Management, using our concepts of Agile Governance to simplify and expedite the key decisions. These techniques can applied for Agile, hybrid, and classic plan-driven processes.
The Product Market Fit Cycle (Updated to v. 2.0)Carlos Espinal
This presentation was used for my talk at HowToWeb 2014 in Bucharest Romania and is the updated presentation to my blog post on the subject - http://thedrawingboard.me/2013/05/03/the-product-market-fit-cycle/
How can we rethink the experience of museums to harness emotions in a sensible way that activates visitors?
Developed by the UX for Good team in 2014, the Inzovu Curve is a model that inherits the best practices established by the Kigali Genocide Memorial, Rwandan community and Aegis Trust, the organisation which developed the memorial. The model has helped evolving the experience of the Kigali Genocide Memorial to produce better outcomes looking both at foreigner visitors and local population. The model has been used to map other similar museums across the world and foster the importance of designing memorial experiences that are able to generate positive behaviour changes.
Museum Next, Geneva 2015
Business Design Toolkit - Design Sojourndesignsojourn
The Business Design Toolkit is used to help businesses leverage Design Led Innovation. For more information, please go to: http://www.designsojourn.com/business-design-toolkit/
This document provides an overview of management consulting as an introduction to a course on the topic. It defines management consulting, discusses the history and typical players in the industry, and outlines the consulting lifecycle from initial contact to project implementation and review. It also briefly describes common consulting clients, how to analyze cases, and key skills needed for a career in management consulting.
The document discusses materials from a design thinking course and workshop hosted by Touch360 on front-end innovation and human-centered design, including topics around understanding users, integrating human factors into product development, and communicating between humans and machines. The presentation covers strategies for innovating products and experiences through a human-centered design approach focused on understanding user needs. It provides examples of how understanding human cognition and emotions can be applied to optimize products and interactions between humans, machines, and integrated systems.
From Idea to Business with Lean Startup & the Progress Board Strategyzer
This deck shows how you get from idea to business by using the business model canvas and lean startup methodologies. It introduces the Progress Board, a new tool that brings it all together.
PrograMetrix Report: Cannabis & CBD Digital Advertising TrendsBrett Konen
This document analyzes trends in cannabis and CBD advertising in 2020 based on a review of 100 display ads. Key findings include:
- CBD brands made up 60% of ads, with ancillary brands at 26% and cannabis brands 14%.
- Product photography was used in 77% of ads, with lifestyle photography in 12% and text-only in 11%.
- 31% of ads offered discounts, most commonly 10-25% off.
- "Shop" was the most common call-to-action button text at 65% of ads.
DesignOps aims to increase efficiencies and impact across organizations. To measure this, KPIs that evaluate performance against strategic goals are used. However, defining the right KPIs is complex as value is contextual and relational. A systemic, hypothesis-driven approach is needed to understand how improving one area, like designer time, can impact other parts of the system by creating a ripple of efficiencies. For example, reducing recruiting time for user tests could increase designer quality and speed of delivery, benefiting both design teams and businesses. The key is focusing KPIs on the biggest pains to trigger broader impacts, not isolating parts which overlooks relationships between elements.
Service Design Days 2018 - Masterclass Sarah Drummond (Snook)SERVICE DESIGN DAYS
From governments to national retailers, everyone’s talking about how design might help them deliver what they do more efficiently and enable better outcomes for their users. It's become the new competency that organisations are seeking to build into their capability set. From hiring designers to becoming 'user-centered' as an organisation overall, people are flocking in their droves to grab a bit of the good stuff to make what they do, better for all and help their bottom lines. But it’s not easy to build this as an organisational competency. How do you do it? Where do you start? And once you’ve started, where do you go next? What does ‘getting there’ look like? What might the journey look like and what will I need to invest in to become ‘user-centered'?
In this masterclass, you will get to know how organisations are embedding design from starting out to scaling up these capabilities across their organisation to sustain design and grow a culture that focuses on delivering services that continuously meet user needs. You will learn to use Snook’s approach to embedding design at organisations, and what’s important to consider from choosing the right projects to work on to how to build products that scale Service Design in the longterm. You will work on practical exercises, reflecting on the 'design capability framework', to highlight what works well at what stage, what you can prioritise and what you should avoid doing.
Product Market Fit Presentation - May 2023 - Jeff BussgangJeffrey Bussgang
A systematic walk through of the journey to achieve product market fit by Jeff Bussgang, general partner at Flybridge Capital Partners and senior lecturer at Harvard Business School
Connecting Continuous Improvement to the Bottom LineKaiNexus
Presented by Nick Katko
Lean is a long-term business strategy, primarily focusing on employees and learning. Through various continuous improvement practices, employees learn to master their work, solve the right problems and help an organization learn how to do things tomorrow it cannot do today.
The operational impact of continuous improvement is well known. Eliminating waste creates capacity, which can be used to serve customers better, improve productivity and improve employee satisfaction. But what about the financial impact? Oftentimes conventional financial analytical practices do not capture the true financial benefits of continuous improvement. This becomes a “problem to be solved.”
This webinar will explain how to make the true cause-effect relationships between continuous improvement and financial improvement visible throughout the organization. Integrating these relationships will improve the quality of business decision-making and leverage continuous improvement for financial success for the entire organization.
In this webinar, you will learn:
* the numbers to establish the true cause-effect relationships between continuous improvement and financial improvement.
* how to use the economics of lean to calculate the financial benefit of continuous improvement
* how continuous improvement achieves cost reduction over time
* why certain conventional financial analyses can show that continuous improvement is “not working” financially
About Nick Katko:
Nick is the President and owner of BMA. Since 2002, Nick has leveraged his Lean Accounting experience and philosophy in assisting BMA clients in developing, leading, and coaching them in their Lean Accounting transformations. Clients Nick has served a range of organizations worldwide, from family-owned businesses to multi-national companies in industries such as manufacturing, healthcare, software, engineering, and service.
Nick is an early pioneer of Lean Accounting. In the 1990s, as CFO of Bullard, Nick implemented a complete lean management accounting system in conjunction with Bullard’s Lean transformation, which included eliminating standard costing.
Nick is a regular speaker at the annual Lean Accounting Summit and has also presented at conferences in the United States, Europe, Asia, and Australia.
Nick has written extensively on lean accounting. He is the author of “The Lean CFO – 2nd edition” (2023), which is an updated version of the 2013 publication “The Lean CFO.” The Lean CFO has been translated and published in Turkish and Italian. Nick co-authored “Practicing Lean Accounting” (2021), which has also been published in Italian.
Business Model Innovation - Key Note Speech Emad Saif
This is my keynote speech for anyone interested on "Business Model Innovation" at the Arabic Innovation Academy organized by the European Innovation Academy and Qatar Science & Technology Park in Qatar on Jan 7 2018
Pragmatic Product Strategy - Ways of thinking and doing that bring people tog...Jonny Schneider
Presented at XConf Tech Manchester in 2014 - Video at http://thght.works/1xdSvqK
This talk explores new ways of framing the work we do in order to create effective software products. A super-pragmatic model of thinking and doing that promises to bring together technologists, designers and business folks alike, across the entire software delivery lifecycle.
The document outlines 20 steps for developing a project management plan. It discusses that the plan sets the rules for implementing, controlling, and monitoring a project. The plan is developed during the planning phase and integrates all the knowledge areas defined by PMI. It may also include the project life cycle, change management plan, configuration management plan, and methods for maintaining the project baseline. The document then presents a process map for developing the project management plan starting from the project charter. It also provides an overview of the 47 processes defined by PMI, grouped by knowledge areas and process groups.
Global Petroprojects Services AG is an international recruitment company of Saipem that recruits, employs, manages and develops international resources dedicated to worldwide projects in the oil & gas sector
For organisations that are winning at customer experience, purpose starts with customers, prioritisation is value-based and decisions are based on learning. Default thinking is no longer enough to stay ahead of the market. To truly differentiate your customer’s experience, you need to embrace uncertainty, responding to new information with emergent design, and create evolutionary architectures to support these changes.
The document outlines a process for practical stakeholder engagement. It discusses identifying stakeholders and their viewpoints, bringing stakeholders onboard through intake, and consulting with stakeholders. Theoretical models of systems and stakeholders are presented. Stakeholder identification involves finding viewpoints, types, and roles. Stakeholder intake aims to create commitment and arrange participation. Stakeholder consultation considers psychological factors like using positive language. Governance involves project boards and architecture boards.
CONFERENCIA SUSTANIABLE BRANDS BUENOS AIRES.
Video de la Conferencia: http://youtu.be/PWRKQCt7wEg
Sustainable Design Thinking: Rediseño de triple impacto.
"El Caso Waka Waka"
Como diseñadora son una convencida que "nuestro mundo no es sostenible por errores de diseño". Creo que es tiempo de comenzar a repasar hacia atrás todos los errores que hemos cometido y dar soluciones concretas de la mano del proceso del diseñador "design thinking". Es momento de usar los negocios y la fuerza del mercado para escalar la solución de problemas reales y no seguir creando necesidades que ya están más que ofertadas.
En ese sentido, el caso Waka Waka resulta un gran ejemplo de triple impacto, es un modelo de negocio pensado desde la sustentabilidad social, económica y ambiental. Buscando el triple impacto equitativo en cada uno de esos 3Vectores.
Waka Waka es una Empresa B (BCorps) que resuelve un problema concreto, tiene un modelo de negocio que escala la solución del problema, la comunicación es virtuosa por su propósito (viralidad), logra impacto medible, educa y promueve las energías renovables y conecta personas (P2P) de diversas clases sociales a través de un producto y su modelo de negocio One by One.
El documento describe el pensamiento de diseño como una forma de pensar que enfatiza la identificación de necesidades, la visualización, el prototipado, la iteración y la creatividad para resolver problemas. Señala que el pensamiento de diseño fomenta un enfoque colaborativo, experimental e integrador para generar nuevas soluciones a través de la generación de empatía y la experimentación. También presenta algunas herramientas como matrices y diagramas para facilitar el pensamiento de diseño y la innovación.
Los próximos días 28-29 tenemos el placer de coliderar con nuestros amigos de Agile Taste, Gastrodesign: Innovación, Creatividad y gastronomía. Acción Conjunta, la misma es una introducción al Design Thinking a través del marco de trabajo de Thinkers Co (Designpedia) mediante la cocina, gracias a la colaboración de Nacho Garbayo (Sueños de Cocina).
http://www.ajearagon.com/noticias_ficha.php?id=273
The document discusses the results of a study on the impact of COVID-19 lockdowns on air pollution. The study found that lockdowns led to significant short-term reductions in nitrogen dioxide and fine particulate matter pollution globally as human activity declined. However, the improvements were temporary and air quality returned to pre-pandemic levels as restrictions eased and activity increased again.
Este documento describe diferentes tipos de displays o dispositivos informativos que permiten la comunicación entre humanos y máquinas. Explica que los displays pueden ser visuales, auditivos o táctiles y proveen información para que los humanos tomen acciones correspondientes. También discute factores a considerar al seleccionar un display y provee recomendaciones sobre el diseño de displays visuales, auditivos y táctiles.
Este documento presenta 12 modelos de negocios estándar. Estos incluyen negocios basados en productos, servicios, recursos compartidos, suscripciones, reventa, leasing, agencias, intermediarios comerciales, préstamos, opciones, seguros e inversión de capital. Cada modelo se describe brevemente, destacando sus características clave y lo que se necesita para tener éxito con ese tipo de negocio. El documento enfatiza la importancia de crear valor para los clientes y cobrar por ello.
Este documento presenta la clasificación de necesidades para el diseño de una herramienta escalera segura. Inicialmente se enumeran 21 atributos deseados para la escalera. Luego, el documento explica que estos atributos pertenecen a diferentes categorías como metas y objetivos, restricciones, funciones e implementaciones. Finalmente, define cada categoría: metas y objetivos expresan lo que el diseño será, restricciones son límites claramente definidos, funciones son las cosas que la escalera debe realizar y las implementaciones son formas específicas
El documento describe diferentes técnicas para fomentar la creatividad y generar alternativas, como la ingeniería inversa, el pensamiento lateral, la lluvia de ideas y SCAMPER. La ingeniería inversa involucra analizar un objeto para entender su funcionamiento y replicarlo o mejorarlo. El pensamiento lateral busca nuevas perspectivas al problema. La lluvia de ideas genera ideas de forma grupal sin críticas. SCAMPER propone preguntas para sustituir, combinar, adaptar, etc. aspectos de un problema y encontrar soluciones nuevas
El documento presenta el "radar de la innovación", un método que identifica 12 dimensiones de la innovación empresarial relacionadas con las ofertas, clientes, procesos y presencia de una empresa. El radar ayuda a las empresas a explorar estas dimensiones de forma sistémica para diagnosticar brechas, hacer benchmarking y diseñar nuevos modelos de negocio.
Este documento describe las narrativas transmedia y sus características clave. Explica que las narrativas transmedia cuentan historias a través de múltiples plataformas de medios de una manera en la que cada medio hace lo suyo mejor. También describe los componentes clave de un proyecto transmedia como la narrativa, experiencia, audiencias, plataformas, modelos de negocio y ejecución.
Ponencia-taller celebrada en los tres territorios de Euskadi entre los días 12 y 14 de enero de 2016. La formación ha sido organizada por Berritzegune Nagusia.
El documento proporciona una introducción al concepto de Design Thinking. Explica que implica enfocarse en los valores humanos, mostrar en lugar de decir, colaboración radical, conciencia del proceso, cultura de prototipos e incitar a la acción. También describe elementos como viabilidad del negocio, deseos de los clientes, innovación de procesos, emocional y funcional. Explica etapas como delimitar el proyecto, identificar oportunidades, crear un brief de diseño y utilizar el modelo de "doble diamante" que incluye
El documento describe el pensamiento de diseño y cómo puede ayudar a la innovación. Explica que el pensamiento de diseño es una forma de pensar de manera personal, integradora, interpretativa y colaborativa. También describe cómo los diseñadores resuelven problemas a través de métodos como la identificación de necesidades, la visualización y el prototipado. Finalmente, argumenta que las empresas deberían adoptar un enfoque más de diseño para ser exitosas en el futuro.
Este documento describe los pasos para configurar una nueva red WiFi. Explica cómo conectar el enrutador a la línea telefónica, configurar la contraseña de la red y conectar dispositivos como computadoras, teléfonos y tabletas a la red recién creada.
Este documento describe el concepto de pensamiento de diseño y su proceso. Explica que el pensamiento de diseño implica adoptar la perspectiva de un diseñador para transformar productos, servicios y estrategias centrándose en las necesidades humanas. El proceso involucra entender el problema a través de la observación de los usuarios, definir el problema clave e idear soluciones prototipando e implementando ideas para pruebas.
Este documento habla sobre la expansión del impacto del diseño gráfico en diferentes áreas como la industrial, la interacción, los sistemas y la experiencia. Explica cómo el diseño se ha ido expandiendo de los elementos tangibles como los productos y el empaque a elementos intangibles como los servicios y la atención al cliente. También describe cómo el diseño puede aplicarse a la complejidad de los negocios, las organizaciones, la educación y el gobierno.
The document discusses designing teams and processes to adapt to changing needs. It recommends structuring teams so members can work within their competencies and across projects fluidly with clear roles and expectations. The design process should support the team and their work, and be flexible enough to change with team, organization, and project needs. An effective team culture builds an environment where members feel free to be themselves, voice opinions, and feel supported.
Visión de la Experiencia de Cliente y la necesidad de humanizar el entorno. ¿Que es y cómo trabajar la UX? Charla realizada el 10 Septiembre en el contexto de evento de UX organizado por Iron Hack.
Prototipar, probar, experimentar...son palabras comunes hoy en día. Sin embargo tanto emprendedores como empresas les viene a la cabeza muchas preguntas. ¿Qué es un prototipo? ¿Para qué sirve un prototipo? ¿Cómo prototipar correctamente mi idea?
Este documento presenta información sobre el módulo de redes sociales impartido por Arturo Llaca. El módulo cubre temas como el uso de redes sociales para trabajar, orientar a los seguidores a la acción, y medir resultados. También incluye información sobre herramientas para medir el rendimiento en plataformas como Facebook y Twitter.
Diseño Cívico - programa Elaborantes - Las Cigarreras, AlicanteCARPE
Presentación del concepto "Diseño Cívico" trabajado desde la red CivicWise y su aplicación práctica.
Realizada el 17 de octubre en el Centro Cultural Las Cigarreras dentro del programa Elaborantes.
El documento describe el funcionamiento integrado de la estrategia de una compañía, mostrando los diferentes procesos y áreas involucradas como recarga, tiempo aire, carterización, control de proyectos, inteligencia de negocio, entre otros.
Charlas sobre ruido organizadas por InterAcustik. Mediciones ruido en Galicia.Antón Gómez García
El documento proporciona información sobre cómo denunciar las molestias por ruido. Explica que existe legislación a nivel nacional, autonómico y municipal que protege contra el ruido, y que se pueden seguir vías amistosa, administrativa o judicial para denunciarlo. Además, da consejos como actuar rápidamente y conseguir apoyo de vecinos, e indica que el ruido en viviendas se mide en decibelios ponderados en escala A.
Desarrolla tu idea de emprendimiento digital con un equipo de geeks, desarrolladores, diseñadores y estrategas que se pondrán las botas contigo para llevar tu startup a un siguiente nivel. Ven a emprender a #PappCornLab!
El laboratorio de emprendimiento #PappCornLab te guía a optimizar tus recursos a la hora de transformar tu idea en una realidad digital para ofrecer a tus usuarios. Conoce más con nuestro pitch, te esperamos para #ReventarlaJuntos!
El documento habla sobre cómo los emprendedores pueden usar las palabras en las redes sociales para potenciar las ventas. Explica que las publicaciones deben ser claras, concisas y coherentes, pareciéndose a conversaciones informales o mensajes directos. También menciona algunos tipos de publicaciones y consejos sobre redacción para enganchar a la audiencia.
El documento discute el desarrollo de un proyecto de marketing en redes sociales para el sector turismo. Explica que es importante establecer objetivos realistas y específicos para las redes sociales que se alineen con los objetivos generales de marketing. También destaca la importancia de entender las necesidades de los usuarios a lo largo de todo el proceso de planificación de un viaje para poder ofrecer el mejor servicio posible.
Este documento presenta una propuesta para desarrollar una plataforma para el seguimiento de atletas y deportistas. La propuesta consiste en una base de datos central y tres productos que interactúan con ella: una aplicación móvil y web para entrenadores/nutricionistas, una aplicación móvil para atletas, y un sitio web para coordinadores. El equipo está conformado por dos desarrolladores, Hans y Darius, quienes cuentan con experiencia en proyectos similares. Adjuntan mockups y detalles técnicos de la soluc
Este documento presenta una introducción a las redes sociales. Cubre cinco módulos sobre el individuo 2.0 y la identidad digital, el desarrollo de una estrategia en redes sociales, el uso profesional de las principales redes, los nuevos profesionales como community managers, y la reputación online. Incluye información sobre perfiles, grupos y páginas en Facebook, consejos para usar Twitter de manera efectiva, y los orígenes de LinkedIn.
Centry es una plataforma que conecta de forma automática el inventario de los vendedores a más de 140 marketplaces globales para expandir sus ventas internacionalmente de manera fácil. Esto permite acceder a una base de más de 500 millones de compradores minoristas y 50 millones de compradores mayoristas a nivel mund
¿Qué actividades deportivas digitales eres capaz de crear? La gran cantidad de recursos digitales existentes y la versatilidad de las actividades deportivas pueden dar lugar a una infinidad de combinaciones para crear actividades deportivas digitales. En este curso nos introducimos a las posibilidades que tienen ciertos recursos digitales aplicados al deporte para diferentes públicos y finalidades: diversión, comunicación, educación física, trabajo en grupo. Ya sea como un medio o como un fin, las actividades deportivas crean una nueva manera de trabajar uniendo lo físico con lo digital.
Códigos qr, geocalización, aplicaciones, fair play, tracking, realidad aumentada, son algunos elementos trabajados durante la sesión así como los pasos a seguir y elementos a tener en cuenta para la organización de una actividad deportiva digital.
Curso UX Tenerife (No maltrates a tus usuarios) FG ULL - Día 4 - Recursos úti...Romén Rodríguez-Gil
El documento habla sobre los recursos y sitios de referencia útiles para diseñar e implementar proyectos de interfaz de usuario, incluyendo documentación sobre Bootstrap, Flat UI, Font Awesome, y el Web Starter Kit de Google. También recomienda sitios como Dribbble, Smashing Magazine y UX Stack Exchange para encontrar ideas. Explica que los productos digitales tienen varias partes como aplicaciones móviles, sitios web y landing pages. Alienta a los lectores a seguir trabajando en sus proyectos apoyándose en estos recursos.
Fundamentos de social media y marketing digitalArturo Llaca
Principios de socialmedia y marketing digital, es una breve introducción a los conceptos básicos para el trabajo publicitario a través de medios digitales
Bienvenido al mundo real de la teoría organizacional. La suerte cambiante de Xerox
muestra la teoría organizacional en acción. Los directivos de Xerox estaban muy involucrados en la teoría organizacional cada día de su vida laboral; pero muchos nunca se
dieron cuenta de ello. Los gerentes de la empresa no entendían muy bien la manera en que
la organización se relacionaba con el entorno o cómo debía funcionar internamente. Los
conceptos de la teoría organizacional han ayudado a que Anne Mulcahy y Úrsula analicen
y diagnostiquen lo que sucede, así como los cambios necesarios para que la empresa siga
siendo competitiva. La teoría organizacional proporciona las herramientas para explicar
el declive de Xerox, entender la transformación realizada por Mulcahy y reconocer algunos pasos que Burns pudo tomar para mantener a Xerox competitiva.
Numerosas organizaciones han enfrentado problemas similares. Los directivos de
American Airlines, por ejemplo, que una vez fue la aerolínea más grande de Estados
Unidos, han estado luchando durante los últimos diez años para encontrar la fórmula
adecuada para mantener a la empresa una vez más orgullosa y competitiva. La compañía
matriz de American, AMR Corporation, acumuló $11.6 mil millones en pérdidas de 2001
a 2011 y no ha tenido un año rentable desde 2007.2
O considere los errores organizacionales dramáticos ilustrados por la crisis de 2008 en el sector de la industria hipotecaria
y de las finanzas en los Estados Unidos. Bear Stearns desapareció y Lehman Brothers se
declaró en quiebra. American International Group (AIG) buscó un rescate del gobierno
estadounidense. Otro icono, Merrill Lynch, fue salvado por formar parte de Bank of
America, que ya le había arrebatado al prestamista hipotecario Countrywide Financial
Corporation.3
La crisis de 2008 en el sector financiero de Estados Unidos representó un
cambio y una incertidumbre en una escala sin precedentes, y hasta cierto grado, afectó a
los gerentes en todo tipo de organizaciones e industrias del mundo en los años venideros.
Mi Carnaval, sistema utilizará algoritmos de ML para optimizar la distribució...micarnavaltupatrimon
El sistema utilizará algoritmos de ML para optimizar la distribución de recursos, como el transporte, el alojamiento y la seguridad, en función de la afluencia prevista de turistas. La plataforma ofrecerá una amplia oferta de productos, servicios, tiquetería e información relevante para incentivar el uso de está y generarle valor al usuario, además, realiza un levantamiento de datos de los espectadores que se registran y genera la estadística demográfica, ayudando a reducir la congestión, las largas filas y otros problemas, así como a identificar áreas de alto riesgo de delincuencia y otros problemas de seguridad.
El-Codigo-De-La-Abundancia para todos.pdfAshliMack
Si quieres alcanzar tus sueños y tener el estilo de vida que deseas, es primordial que te comprometas contigo mismo y realices todos los ejercicios que te propongo para recibieron lo que mereces, incluso algunos milagros que no tenías en mente
115. Mapear
Explorar
InvesJgacion
Sintesis
Construir
Idear
ProtoJpar
Testear
30)Road Map de Prototipado
31)Matriz de Hipotesis
32)Matriz de Feedback
33)Entrevista cualitativa
34)Test Cuantitativo
35)Test Usuario
1)5 Por qués
2)Business Model Canvas
3)DAFO
4)Diagnostico de la industria
5)Diagrama de Sistemas ERAF
6)Mapa de Empatia
7)Persona
8)Búsqueda en medios
9)Entrevista Cualitativa
10)Entrevista Experto
11)Matriz de Tendencias
12)From… to…
13)Mapa evolución Innovacion
14)Key Facts
15)Mapa de Empatia
16)Desafio de diseño
17)Brief
18)Mapa de convergencia
19)Hibridacion por síntesis
20)Diseño de escenarios
21)Mapa activo de la experiencia
22)Sesiones de cocreacion
23)Concept Sketch(PE)
24)MockUp(PM)
25)Solution Diagram(PP)
26)Wireframe(PFu)
27)Customer Journey map(PM)
28)Storytelling(PM)
29)Business Model(PP)
140. Brainstorming
Hibridacion por sintesis
Prototipo para pensar
Pototipo para mostrar
MPV
Concept Sketch
MockUp
Wireframe
Business model canvas
IDEAR PROTOTIPAR
CONSTRUIR
HERRAMIENTAS
Matriz de Feedback Entrevista cualitativa
Test de usuario
PREPARACION TECNICAS
TESTEAR