8. Probablemente
En el futuro cercano, todas las empresas, marcas, productos
y eventos tendrán sus robots, a quiénes podremos preguntarle
sobre su dominio y nos resultará no sólo normal,
sino que será lo esperado.
10. Usos más comunes
Bots de respuesta preguntas frecuentes: FAQ
Bots para generación de leads: captura de datos en la web y FB
Bots de suscripción: crear audiencias y activarlas por chat
Bots como canal de venta: mobile commerce en messaging
Bots para eventos y ferias: información general y captura de datos
Bots de atención al cliente y resolución de consultas
Bots para juegos
Bots para el desarrollo de la voz de una marca
In US on average a person accesses 27 (26.7) apps in a month (Nielsen)
27 apps – out of 3.1 million: that means people are using 0.00087% of the apps in existence.
Think about your own experience -- look at your phone and think about what apps you use, how frequently and how much time. Just like mobile is unique and personal for each person, so are our apps: you may use Uber to order a car once or twice a day, read your twitter feed, do your banking, check your sport scores, etc. But each of us have our own app habits – and use cases.
For U.S. Android and iPhone 18+, that is 65% MORE time each month using apps than they did just two years ago.
The average person uses approximately 27 mobile apps per month
Why so many apps for single use? Because people want efficiency, speed, and personalizatation when it comes to their mobile experiences/communications.
Consumer preference for mobile apps vs mobile sites should also be thought through as part of mobile strategy.
Sources:
http://www.smartinsights.com/mobile-marketing/mobile-marketing-analytics/mobile-marketing-statistics/
http://www.nielsen.com/us/en/insights/news/2014/smartphones-so-many-apps--so-much-time.html
https://www.cmocouncil.org/facts-stats-categories.php?view=all&category=mobile-marketing
In US on average a person accesses 27 (26.7) apps in a month (Nielsen)
27 apps – out of 3.1 million: that means people are using 0.00087% of the apps in existence.
Think about your own experience -- look at your phone and think about what apps you use, how frequently and how much time. Just like mobile is unique and personal for each person, so are our apps: you may use Uber to order a car once or twice a day, read your twitter feed, do your banking, check your sport scores, etc. But each of us have our own app habits – and use cases.
For U.S. Android and iPhone 18+, that is 65% MORE time each month using apps than they did just two years ago.
The average person uses approximately 27 mobile apps per month
Why so many apps for single use? Because people want efficiency, speed, and personalizatation when it comes to their mobile experiences/communications.
Consumer preference for mobile apps vs mobile sites should also be thought through as part of mobile strategy.
Sources:
http://www.smartinsights.com/mobile-marketing/mobile-marketing-analytics/mobile-marketing-statistics/
http://www.nielsen.com/us/en/insights/news/2014/smartphones-so-many-apps--so-much-time.html
https://www.cmocouncil.org/facts-stats-categories.php?view=all&category=mobile-marketing
360 VIDEO
WHAT IS IT: 360 degree video is video that has been captured on a special camera that shoots all 360 degrees simultaneously. When the video is playing you can choose what angle you want to see it from.
WHO SHOULD CARE: This will be positioned to advertisers as a new creative option for video. It isn’t a new ad unit, it’s just a new file format that’s supported (and automatically detected) in the video upload flow.
WHEN IS IT LAUNCHING: 9/24: Oculus Connect announcements, Android and WWW Rollout, November: iOS
360 VIDEO
WHAT IS IT: 360 degree video is video that has been captured on a special camera that shoots all 360 degrees simultaneously. When the video is playing you can choose what angle you want to see it from.
WHO SHOULD CARE: This will be positioned to advertisers as a new creative option for video. It isn’t a new ad unit, it’s just a new file format that’s supported (and automatically detected) in the video upload flow.
WHEN IS IT LAUNCHING: 9/24: Oculus Connect announcements, Android and WWW Rollout, November: iOS