Practica 01: Empezamos con Arduino. Introducción a Arduino, características del hardware, ide, estructura software, puesta en marcha y primeros pasos
Hola mundo
Lightning talk from the 24 March 2016 FW Dev meetup.
http://www.meetup.com/FW-Dev/
This talk will give a brief overview of the ESP8266, show how easy they are to get started with and discuss interest in holding a Saturday workshop
Very-large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining thousands of transistors into a single chip. VLSI began in the 1970s when complex semiconductor and communication technologies were being developed. The microprocessor is a VLSI device. Before the introduction of VLSI technology most ICs had a limited set of functions they could perform. An electronic circuit might consist of a CPU, ROM, RAM and other glue logic. VLSI lets IC designers add all of these into one chip.
The History of the transistor dates to the mid-1920s when several inventors attempted devices that were intended to control current in solid-state diodes and convert them into triodes. Success came after World War II, when the use of silicon and germanium crystals as radar detectors led to improvements in fabrication and theory. Scientists who had worked on radar returned to solid-state device development. With the invention of transistors at Bell Labs in 1947, the field of electronics shifted from vacuum tubes to solid-state devices.
With the small transistor at their hands, electrical engineers of the 1950s saw the possibilities of constructing far more advanced circuits. However, as the complexity of circuits grew, problems arose.
One problem was the size of the circuit. A complex circuit like a computer was dependent on speed. If the components were large, the wires interconnecting them must be long. The electric signals took time to go through the circuit, thus slowing the computer.
The Invention of the integrated circuit by Jack Kilby and Robert Noyce solved this problem by making all the components and the chip out of the same block (monolith) of semiconductor material. The circuits could be made smaller, and the manufacturing process could be automated. This led to the idea of integrating all components on a single silicon wafer, which led to small-scale integration (SSI) in the early 1960s, medium-scale integration (MSI) in the late 1960s, and then large-scale integration (LSI) as well as VLSI in the 1970s and 1980s, with tens of thousands of transistors on a single chip (later hundreds of thousands, then millions, and now billions (109)).
Lightning talk from the 24 March 2016 FW Dev meetup.
http://www.meetup.com/FW-Dev/
This talk will give a brief overview of the ESP8266, show how easy they are to get started with and discuss interest in holding a Saturday workshop
Very-large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining thousands of transistors into a single chip. VLSI began in the 1970s when complex semiconductor and communication technologies were being developed. The microprocessor is a VLSI device. Before the introduction of VLSI technology most ICs had a limited set of functions they could perform. An electronic circuit might consist of a CPU, ROM, RAM and other glue logic. VLSI lets IC designers add all of these into one chip.
The History of the transistor dates to the mid-1920s when several inventors attempted devices that were intended to control current in solid-state diodes and convert them into triodes. Success came after World War II, when the use of silicon and germanium crystals as radar detectors led to improvements in fabrication and theory. Scientists who had worked on radar returned to solid-state device development. With the invention of transistors at Bell Labs in 1947, the field of electronics shifted from vacuum tubes to solid-state devices.
With the small transistor at their hands, electrical engineers of the 1950s saw the possibilities of constructing far more advanced circuits. However, as the complexity of circuits grew, problems arose.
One problem was the size of the circuit. A complex circuit like a computer was dependent on speed. If the components were large, the wires interconnecting them must be long. The electric signals took time to go through the circuit, thus slowing the computer.
The Invention of the integrated circuit by Jack Kilby and Robert Noyce solved this problem by making all the components and the chip out of the same block (monolith) of semiconductor material. The circuits could be made smaller, and the manufacturing process could be automated. This led to the idea of integrating all components on a single silicon wafer, which led to small-scale integration (SSI) in the early 1960s, medium-scale integration (MSI) in the late 1960s, and then large-scale integration (LSI) as well as VLSI in the 1970s and 1980s, with tens of thousands of transistors on a single chip (later hundreds of thousands, then millions, and now billions (109)).
Nyquist criterion for distortion less baseband binary channelPriyangaKR1
binary transmission system
From design point of view – frequency response of the channel and transmitted pulse shape are specified; the frequency response of the transmit and receive filters has to be determined so as to reconstruct [bk]
ICME 2016 - High Efficiency Video Coding - Coding Tools and Specification: HE...Mathias Wien
The tutorial covers the complete HEVC standard, including all currently defined extensions (range extensions, scalability, multi-view, 3D video coding, and screen content coding). It further covers the state of the current activities on Free-Viewpoint Television and on High Dynamic Range + Wide Color Gamut Coding. The standard is assessed from various perspectives, including an algorithmic view on the video coding layer as well as a high-level / system-layer view on the network abstraction layer and the overall structure. The discussion includes a detailed treatment of the HEVC layer concept which allows for seamless incorporation of spatial and quality scalability as well as multi-view, 3D, or FTV extensions. The essential concepts and the coding tools comprised in each of the extensions are detailed and explained in the context of their respective application space. The tutorial further discusses the basic structure of specification text from a more abstract point of view as well as by concrete example in HEVC. For all mentioned perspectives, the tutorial develops the topic in a step-by-step fashion and gradually introduces concepts, algorithms, and terminology. Examples are provided at all levels of the presentation illustrating the concepts and deepening the understanding of the presented technology. Various demos are presented to visualize the algorithmic advancement. The tutorial is based on the book “High Efficiency Video Coding: Coding Tools and Specification” by the tutorial speaker which currently covers HEVC version 1. The tutorial shall enable the participants to understand the design principles and concepts behind the specification of HEVC. They shall recognize and understand the innovation of HEVC compared to the previous standards (esp. H.264/AVC) and regard the extensible nature of the specification design.
Getting Started with Bolt IoT - The slides from the Workbench Projects Session conducted by Mayank Joneja on 23/12/2017 on using the Bolt Hardware and Cloud Platform (https://www.boltiot.com). The slides also cover basics of Internet of Things (IoT) as well as Machine Learning (ML) along with a healthy dose of IoT memes.
Workbench Projects: https://workbenchprojects.com/
Nyquist criterion for distortion less baseband binary channelPriyangaKR1
binary transmission system
From design point of view – frequency response of the channel and transmitted pulse shape are specified; the frequency response of the transmit and receive filters has to be determined so as to reconstruct [bk]
ICME 2016 - High Efficiency Video Coding - Coding Tools and Specification: HE...Mathias Wien
The tutorial covers the complete HEVC standard, including all currently defined extensions (range extensions, scalability, multi-view, 3D video coding, and screen content coding). It further covers the state of the current activities on Free-Viewpoint Television and on High Dynamic Range + Wide Color Gamut Coding. The standard is assessed from various perspectives, including an algorithmic view on the video coding layer as well as a high-level / system-layer view on the network abstraction layer and the overall structure. The discussion includes a detailed treatment of the HEVC layer concept which allows for seamless incorporation of spatial and quality scalability as well as multi-view, 3D, or FTV extensions. The essential concepts and the coding tools comprised in each of the extensions are detailed and explained in the context of their respective application space. The tutorial further discusses the basic structure of specification text from a more abstract point of view as well as by concrete example in HEVC. For all mentioned perspectives, the tutorial develops the topic in a step-by-step fashion and gradually introduces concepts, algorithms, and terminology. Examples are provided at all levels of the presentation illustrating the concepts and deepening the understanding of the presented technology. Various demos are presented to visualize the algorithmic advancement. The tutorial is based on the book “High Efficiency Video Coding: Coding Tools and Specification” by the tutorial speaker which currently covers HEVC version 1. The tutorial shall enable the participants to understand the design principles and concepts behind the specification of HEVC. They shall recognize and understand the innovation of HEVC compared to the previous standards (esp. H.264/AVC) and regard the extensible nature of the specification design.
Getting Started with Bolt IoT - The slides from the Workbench Projects Session conducted by Mayank Joneja on 23/12/2017 on using the Bolt Hardware and Cloud Platform (https://www.boltiot.com). The slides also cover basics of Internet of Things (IoT) as well as Machine Learning (ML) along with a healthy dose of IoT memes.
Workbench Projects: https://workbenchprojects.com/
Realización de un control automático de temperatura mediante ventilador de ordenador y LM35. Circuito de potencia en corriente continua. control proporcional
El Arduino es una placa basada en un microcontrolador ATMEL. Los microcontroladores son circuitos integrados en los que se pueden grabar instrucciones, las cuales las escribes con el lenguaje de programación que puedes utilizar en el entorno Arduino IDE
El Arduino es una placa basada en un microcontrolador ATMEL. Los microcontroladores son circuitos integrados en los que se pueden grabar instrucciones, las cuales las escribes con el lenguaje de programación que puedes utilizar en el entorno Arduino IDE.
El Arduino es una placa basada en un microcontrolador ATMEL. Los microcontroladores son circuitos integrados en los que se pueden grabar instrucciones, las cuales las escribes con el lenguaje de programación que puedes utilizar en el entorno Arduino IDE.
El Arduino es una placa basada en un microcontrolador ATMEL. Los microcontroladores son circuitos integrados en los que se pueden grabar instrucciones, las cuales las escribes con el lenguaje de programación que puedes utilizar en el entorno Arduino IDE.
Arduino es una plataforma de hardware libre, basada en una placa con un microcontrolador y un entorno de desarrollo (software), diseñada para facilitar el uso de la electrónica en proyectos multidisciplinares.
Arduino es una plataforma abierta que facilita la programación de un microcontrolador. Los microcontroladores nos rodean en nuestra vida diaria, usan los sensores para escuchar el mundo físico y los actuadores para interactuar con el mundo físico. Los microcontroladores leen de los sensores y escriben sobre los actuadores.
Guía para conectar APP Inventor y Arduino a través de Bluetooth
Ejemplo para encender y apagar un LED a través de una aplicación móvil
Comunicación serie
Método de trabajo con S4A: como afrontar la resolución de un problema planteando, la finalidad, esquema de entradas y salidas, dando lugar al hardware. Como afrontar la resolución del software mediante pseudocódigo y diagrama de flujo
Taller de Fabricación de Robots
Dia 1:
Introducción a Arduino
Conceptos Básicos
Praticando
Prácticas:
- Entradas y Salidas Analógicas y Digitales
- Motores CC
ROMPECABEZAS DE ECUACIONES DE PRIMER GRADO OLIMPIADA DE PARÍS 2024. Por JAVIE...JAVIER SOLIS NOYOLA
El Mtro. JAVIER SOLIS NOYOLA crea y desarrolla el “ROMPECABEZAS DE ECUACIONES DE 1ER. GRADO OLIMPIADA DE PARÍS 2024”. Esta actividad de aprendizaje propone retos de cálculo algebraico mediante ecuaciones de 1er. grado, y viso-espacialidad, lo cual dará la oportunidad de formar un rompecabezas. La intención didáctica de esta actividad de aprendizaje es, promover los pensamientos lógicos (convergente) y creativo (divergente o lateral), mediante modelos mentales de: atención, memoria, imaginación, percepción (Geométrica y conceptual), perspicacia, inferencia, viso-espacialidad. Esta actividad de aprendizaje es de enfoques lúdico y transversal, ya que integra diversas áreas del conocimiento, entre ellas: matemático, artístico, lenguaje, historia, y las neurociencias.
PRESENTACION DE LA SEMANA NUMERO 8 EN APLICACIONES DE INTERNET
P01: Kiwibot Basic Shield: Empezamos con Arduino
1. PRÁCTICAS DE PROGRAMACIÓN CON ARDUINO
P1: EMPEZAMOS CON ARDUINO
José
Pujol
Pérez
IES
Vicente
Aleixandre
2. OBJETIVOS
• Conocer las principales características de Arduino
• Manejar el entorno de desarrollo de Arduino (IDE)
• Poner en marcha el sistema
• Comprender los conceptos básicos de los
microcontroladores
• Conocer la estructura de los programas de Arduino y
las propiedades del setup y el loop
• Comprender y manejar los comandos pinMode,
digitalWrite y delay
• Conectar el escudo kiwibot
3. Ideas Previas:
• ¿Qué es el software libre? Ejemplos
• ¿Y el Hardware libre (OSH)?
• ¿Qué es un microcontrolador?
• ¿Qué son las entradas y salidas de un sistema?
• Componentes digitales y analógicos
Motivación: Ver Charla TED ''How Arduino is open
sourcing imagination by M. Banzi''
INTRODUCCIÓN
4. • QUÉ ES ARDUINO
• CONCEPTOS BÁSICOS
• HARDWARE ARDUINO
• IDE ARDUINO
• ESTRUCTURA DE LOS PROGRAMAS EN ARDUINO
• El ''HOLA MUNDO'' de Arduino
• EL ESCUDO BASIC SHIELD
INFORMACIÓN
5.
QUÉ ES ARDUINO
Es una placa microcontrolada para la creación de
prototipos, basada en software y hardware libre, flexible
y fácil de usar
9. CONSECUENCIAS OPEN SOURCE HARDWARE
Consecuencias:
• Multitud de escudos y versiones de placas
• Comunidad de usuarios à información
• Posibilidad de desarrollar nuestros propios
prototipos
• Precios
"
10.
QUÉ ES un MICROCONTROLADOR
Es un circuito integrado programable capaz de
realizar operaciones matemáticas a gran
velocidad
11.
ENTRADAS Y SALIDAS
Entradas: proporcionan información al
microcontrolador
Salidas: realizan las actuaciones
• Pulsadores
• Sensores
• Motores
• LEDs
• Zumbador
15.
IDE ARDUINO
Es el entorno de programación de Arduino
Funcionalidades:
• Escribir y verificar código
• Compilar el código y cargar en la placa
• Comunicación Serie
• Tabular código: ctrl +t
17.
ESTRUCTURA PROGRAMAS
//
variables
globales
Declaración de variables;
función setup() {
Se ejecuta una sola vez;
Configuración del sistema;
}
función loop() {
Se ejectua cíclicamente;
{
19. 1. Puesta en marcha del sistema: encender y
apagar el LED 13, cargar el programa Blink, el
''Hola Mundo'' de Arduino
2. Conectar un LED al pin 13 y hacerlo
parpadear
3. Cambiar el tiempo de parpadeo
4. Comprobar cuál es el límite de la percepción
humana, ¿a partir de qué tiempo dejamos de
ver al LED parpadear?
5. Hacer que el LED parpadee solo una vez
ACTIVIDADES
22. - pinMode(pin, INPUT/OUTPUT);
Configura el pin como entrada o salida digital
pin: el pin digital que queremos configurar
OUTPUT: establece el pin digital de salida
- digitalWrite(pin, ESTADO);
Escribe 5v o 0v en la salida
pin: pin digital de salida
ESTADO: HIGH=5v o LOW=0v
- delay(ms);
Tiempo de espera en ms
COMANDOS
23.
EL LED
El LED es un Diodo Emisor de Luz
• Tiene polaridad
• Necesita una resistencia de protección
• Imax=20mA
• VLED=2v
A
K
24.
EL LED: CONEXIÓN ARDUINO
A
K
Nota:
El
pin
13
de
Arduino
Eene
una
R
interna
para
que
podamos
conectar
el
LED
directamente.
Además
Eene
un
LED
embebido
en
la
placa
(L)
26. 1. Conectar el escudo Kiwibot a Arduino
2. Encender y apagar el LED rojo del escudo
Kiwibot
3. Cambiar el color del LED que se enciende
Usar una variable que defina el LED que
usamos
4. Alternar el encendido de dos LEDs
ACTIVIDADES
28.
Este
guía
se
distribuye
bajo
licencia
Reconocimiento-‐
ComparErIgual
CreaEve
commons
4.0
(cc)
2015
José
Pujol
Pérez
Some
rights
reserved.
This
work
licensed
under
CreaEve
Commons
A[ribuEon-‐ShareAlike
License.
To
view
a
copy
of
full
license,
see
h[p://creaEvecommons.org/licenses/by-‐sa/3.0/
or
write
to
CreaEve
Commons,
559
Nathan
Abbo[
Way,
Stanford,
California
94305,
USA.
Some
of
the
figures
have
been
taken
from
the
Internet
Source,
and
author
and
licence
if
known,
is
specified.
For
those
images,
fair
use
applies.
licencia